Reflection on “Critical Play: The Productive Paradox” by Mary Flanagan

As my final project for the class involves developing a game, I was in particular drawn to Mary Flanagan’s essay, “Critical Play: The Productive Paradox”. In the piece, she analyses, using different game examples, how a game can be critical. Flanagan (2016) summarises it in three ways: “a game could just be critical in the …