By year 3000, Singapore is expected to have sea level that completely covers any traces of land. This means that our beloved HDBs, skyscrapers in the CBD area and even Marina Bay Sands will cease to exist. Humans have tried their best to adapt and mutate to accommodate to living underwater but after many generations, they simply digressed and could not bear to survive the harsh living conditions.
This doesn’t seem the case for animals. Cats especially, have grown many human features such as long limbs and now have the ability to function as a human. These mutated cats are now the frontiers of the Earth and have created many advances in technology. Singaporean cats especially have come up with new technologies such as the “Flying Cr4cker” and the “St3pping Coins” that allow them to transport and fly conveniently under and above water.
Moving on from the game, players might have many questions after being exposed to the different prompts. Some might be curious, other may be clueless on what the different choices they are entitled to.
Pro-Choice A-Z mobile application aims to clarify, inform and guide young women have queries pertaining to all things pro-choice. This meant that definition of what pro-choice actually means and how important of a cause it is especially in the Singaporean context. Information on abortion and adoption procedures, cost and aftercare or side effects can also be found in the app.
App Testing/Run Through:
To conclude, I had so much fun and fulfilment throughout the process of creating the two deliverables. It really made me take a step back to look at things differently and more critically as it made me design with a purpose and not just for the sake of aesthetic of it. Moving forward, I would really love to tackle more social issues close to my heart and come out with many other creative yet practical designs that not only looks beautiful but also impact others.
Moving forward from the infographic poster, I decided to keep the colours, illustrations and basically the whole look and feel to incorporate it in both of my final deliverables.
DESIGN OUTCOME 1
Pro-Choice Game: Are You Pro-Choice or Pro-life?
Starting this deliverable out, I spent some time thinking and collating information from both the survey responses as well as videos, websites, forums and articles online that could aid me in the content of my game. My aim of this game would be to spark conversations among young women, encouraging them to speak up and/or ask questions that they are shy to ask with all things revolving around abortions, adoptions and unwanted pregnancies.
Initially, I just wanted to come out with prompt cards that will be drawn by each players and getting them to talk about what they feel but after consultations and revisiting the cards and its concept, I felt that the prompt cards doesn’t fully engage the players as much as I wanted it to be.
As such, I went to think of stronger game objectives that allow players to come to a conclusion once they are done with the game thus, the gameplay of the board game allows players to find out if they are pro-choice supporters or if they are pro-life supporters all while allowing conversations to flow throughout the different prompt cards.
I decided to go with the sliding box as the final packaging as I thought it would be simple yet a little different from the usual open up boxes. The different faces of the box are in pink, blue and yellow respectively so as to really make it interesting and vibrant and look very attractive as a game cover.
I have created the board such that it allows for players to place their icons within a spectrum as I felt that it would allow them to better visualise where they stand among the other players and allows for a better conversation starter after each prompt.
I have divided the prompt cards into pro-choice and pro-life cards where 5 cards from each category would have a follow-up of having the players collect either pro-choice or pro-life cards if they were to land on any agree spectrum. After 20 rounds of drawing, players would then be able to determine if they are pro-choice supporters or pro-life supporters.
Players are to collect these cards and accumulate them at the end of the game.
I really hope that this game could be a great conversation starter for young women especially those who have been raised by parents who are not open with discussing topics revolving around unwanted pregnancies. This game could be part of a workshop done by organisations that aid women in unwanted pregnancies or even local Youtube channels that highlight social issues in Singapore where they gather young women of different walks of life to come together to have a genuine conversation and also gaining insight from each other.
I have always been interested about corporate identities of brands and I get a sense of satisfaction whenever I see a really well designed logo and identity especially when it gets recognition and becomes a really iconic visual.
When it comes to branding design firm, there is a design giant in New York City that had created the identities of many renowned brands. Chermayeff & Geismar & Haviv is a branding and graphic design firm founded in 1957 and is currently led by partners Tom Geismar and Sagi Haviv.
Although they had been around for over 60 years, I really feel that their designs are very intuitive and reflects modernity at best. Most of their designs are very tactical, well thought out and uses geometric shapes that gives it a great proportion.
Some of the many brands they have designed for are National Geographic, Harvard University Press, NBC, New York University and Mobil. Although these brands are known to have a traditional practices, their identities are all given a fresh look to it with trendy and eye-catching colours in addition to the beautiful geometric shapes.
Despite being a branding firm, Chermayeff & Geismar & Haviv is also known for putting up exhibits and environmental art installations. Some of their projects included the Ellis Island Immigration Museum, the Statue of Liberty Museum, two World’s Fair pavilions (the U.S. pavilions of 1967 and 1970), and the red number 9 at 9 West 57th Street in New York City. This really shows how branding is not just about the logo but can also involve event activations on site and that requires the firm to always update and accept new technologies and skills.
The past four weeks has been a blur honestly but it has been enjoyable so far being able to really learn about something that relates to what I’m doing which is graphic design. The quizzes gave me slight anxiety but all is gud because it really makes me genuinely take time to understand the terms and who did what. Something I wish the mod could work is perhaps a consistent timeline? Because I am low-key lost with the jumping of different times from the first week up till week 10.
Calligrams are texts arranged in a way that forms a related image to the meaning of the text. It comes in the form of a poem, phrase, a portion of scripture, or a single word. The arrangements of the texts relies on specific usage of typefaces, calligraphies or even handwritten. They are aligned freely and doesn’t really conform to one particular layout. The visuals created by the words depict the text by showing what it means such as the poem about rain by Guillaume Apollinaire, a famous calligram writer.
Although calligrams started way back in 1918, its influence is still prevalent in a lot of works today such as on logos, signages and even a design element. Here are some examples done by Stockholm-based graphic designer Daniel Carlmatz that shows clever use of calligrams in the modern context.
Coming from the interview outcomes and more target researching, I came out with the palette as well as the look and feel of my infographic poster. I then came up with these drafts before refining them further with edits made to my copy as well.
After consultation, I decided to work on the first draft further because I really feel drawn to the circle and main illustration and feel that that could be the main storyteller of the whole infographic poster.
This was what I presented as a WIP on week 7 before the recess week and I gathered some feedbacks to take and improve on.
Main illustration seemed a little uncertain as the middle lady is looking at one side and the look of uncertainty is not apparent.
The placement of the main illustration is sort of fighting for attention with the other smaller illustrations at the bottom so there is a need to redefine the hierarchy and perhaps shifting of the placement.
The sub-headers were are in an S-shape and not really have a particular sense of consistency and orientation.
On print, the pink looks darker so might need to adjust.
Title to be bigger as it’s not as attention-grabbing right now.
Right off the bat, I changed almost everything about the main illustration where the characters look more womanly with more comfortable and natural curves. I fixed the layout a little to show better sectioning and the ability to comprehend the information consistently but I just know that it still doesn’t look as completed as I want it to be so further refinements.
I adjusted some elements of the illustration such as the squarish platform into a medical plate because I felt that it was more organic looking and also much more relatable since it is a medical tool used in abortions. I also added some little background elements to not make the poster look too flat. In addition, I managed to find a really good space to add in my call-to-action at the bottom part of the poster. Lastly, I changed the black outline of the illustrations into a darker shade of the fill colour as I felt that overall, it would just brighten the poster and make the lines less harsh.
The reason why I proposed this question as the first one as I felt that it was a good opener to really gauge and kind of understand who my target audience should be. Females are the predominant survey repliers so I concluded that they are generally more interested in this topic and could relate better to than males.
The second question was to also gauge the specific age group to target so I can create a design that speak to or even attract people of that particular age group. In this case would be young adults from 18 to 29 years old and I felt that something vibrant, illustrative and playful would draw them in.
The third question was to ease them into the topic of unwanted pregnancies before I throw them any jargons without any context so this was kind of like a context provider to the next questions. The results shows that more than half of Singaporean youths barely speak of any topics related to unwanted pregnancies which proves my point further that there is barely any conversations among families and friends in Singapore.
Surprisingly, majority of the respondents are aware of the jargon “pro-choice” considering they do not speak about unwanted pregnancies and topics surrounding it.
I had an open-ended short answer question to roughly gauge what the respondents define the term “pro-choice” as and they are all rather similar to one another.
Similarly with the jargon, pro-life, I also wanted to know if more respondents knew about it and turns out more people do.
Also wanting to know what their definitions are for pro-life, similarly, majority of them responded with similar replies.
I posed this question gather feedback from the respondents on where in the pro-life and pro-choice spectrum does the Singaporean society in general lands on.
The answers neither and pro-life were very close to each other so I concluded that from this question and the open ended ones that older Singaporeans are very much pro-lifers but the younger ones are pro-choice so there is still a large influence on the youth’s actions from the older generation which is why conversations and dialogues about pro-choice and pro-life are not brought up.
I have always loved modern/didone typefaces such as Didot and Bodoni but after the second lecture, I became extremely drawn towards the fat face type. Absolutely attention-grabbing with its thick strokes and contrasting thin serifs was honestly just Bodoni and Didot on steroids.
Based on the lecture, the first fat face type was introduced by a prominent English type founder, Robert Thorne in 1803. As this was a time in Europe where printing technology and innovation flourished, many trades and enterprises or commerce are blooming therefore, there is a great demand for print advertising such as posters, flyers and pamphlets. Although Robert Thorne didn’t publish another book of type specimens after 1803, he continued to come out with other new bold fonts at his Fann Street Foundry up till his death in 1820.
Moving into the 20th century, type foundries came out with dozens of new sans serif fonts such as Gill Sans, Futura, Agency Gothic , etc. However, fat faces came out with even more new releases such as Modern Ratio from the German foundry Stempel in 1923 and Ultra Bodoni in 1928 from the American Type Founders, to name a few. This time round, fat faces weren’t just used for display types but it is also used for body copies but also very largely as a design element as well. Fat faces can scream out a design but it also preserves a certain elegance to it which made it quite a popular choice in design.
Personally, I feel that in modern use, fat faces are often seen predominantly in fashion, editorial and creative industries. I think it’s because of its versatility in communicating stylishness both for males and females as seen in the many logos, headers and titles in fashion magazines and luxury brands. However, despite understanding its eminent beauty and presence, fat faces are quite difficult to read when it is in a long chunk or paragraph of body copy so it is important to balance it out with a sans serif font or a much more legible serif font.