Micro-Project 3: Together Split

Materials involved

This work was performed within ADM’s premises, mainly at the sunken plaza and vending machines in the basement. It features a travelling found object, which in this case is a coin – moving from screen to screen in various ways:

 

First screen: The coin is dropped into water

Second screen (below the first screen): The coin drops from the screen above into a bottle filled with water. The water in is then tossed out along with the coin to the next screen.

Third screen (diagonally above the second screen): The coin flies upwards and onto the floor. It is picked up and put into a vending machine.

Fourth screen (below the third screen): The coin comes out from another vending machine, and a hand picks it up to toss it back to the second screen (which is beside the fourth screen).

The last movement involves the coin in the second screen being tossed upwards and another hand in the first screen catching the coin.

Storyboard

The objective was to showcase the coin moving from screen to screen but the outcome was not quite what we desired due to lack of practice and time, despite ample planning.

We also encountered many difficulties in communicating as we were all in separate spaces and could not communicate through the chat as the screen was being recorded and we needed to focus on the video call to know when our turn was coming. Slight delays caused by lagging and connection problems also hindered our progress.

It is also notable that we did not consider that message notifications from other apps were recorded as well, which could break the flow of the sequence.

Aforementioned notifications

Nevertheless, we learnt how important it was to constantly communicate to effectively carry out our plans. We went through the frustrations of many failed tries, but ultimately the experience was a fun one.

Which project did you feel you had the most creative control? Why?

I felt like I had the most creative control in Micro-project  1 as I was making my contributions to the virtual space as an individual. I did not have to actively or physically work with others to produce content and it was completely up to me as to what I wanted to post. While I could not control the entire project as to what other individuals were uploading to the space, I was in control of my own content.

Which project had the most unpredictable outcome? Why?

Micro-project 2 had the most unpredictable outcome. While we did set some limitations as to what the participants could write (only positive things, only for ADM students to read etc.), we had no control over their actual written words. As a result, some of these could contain positivity at the expense of others, as shown in the previous post.

While Micro-project 3 also had very unpredictable outcomes, we were still in control of what we were going to do, what with all the planning and practicing. Given enough time and attempts, we would eventually achieve what we set out to do. Furthermore, knowing that we had a time limit, the outcome would be predictable – we expected to fail the first few times, and we did.

Which project best illustrates the concepts of DIWO & Open–Source? Why?

Micro-project 1 best illustrates both concepts of DIWO and Open-Source. As it was held on a public platform (i.e. Instagram), users could contribute using the hashtag #1010adm, thus resulting in the collaborative movement that defines DIWO. The ability to interact with these posts through the comments function adds to this as well. The concept of open-source is illustrated from the public nature of the project, as users are able to see and discuss the posts on Instagram just from accessing the hashtag.