Week 9, 10, 11, Media Art Nexus Progress

Embed link to the video:

<iframe width=”560″ height=”315″ src=”https://www.youtube.com/embed/NTu9VcJ1Iq8″ frameborder=”0″ gesture=”media” allowfullscreen></iframe>

Improvement from last week –

1.Directional Lines

2.New experimental footage of paint, milk, oil and soap

3.Inclusion of human factor – hands and cloth moving

4.Playing of effects on Ae that worked well

What worked well was how the lines moved with the people walking by making it slightly interactive in a sense and ina encouraged me to play with the directional lines as seen in the video above.

What it does is that the pedestrians walking by would be followed by trails of lines created on after effects.

From here i will improve on the lines moving across the screen to increase the movement and dynamics.

 

What didn’t work well was how the wave lines clashed with the footage.

 

Week 12 to do:

Removal of GoPro footage of swimming pool in SRC because it was too low quality on the large MAN screen compared to my laptop screen.

-> Testing on MAN wall allowed me to see the difference in quality and how different it looks on my laptop screen

->Direction of the video worked very well on the screen and i needed to work on the dynamics and not be afraid to be more experimental

Week 5 Progress

 

On the processing side, im going to change the data i have of the sea level in singapore specifically to: Plot of Sumatra tsunami records

https://nctr.pmel.noaa.gov/indo20041226/Bc_tsu6.htm

 

 

Visually,

 

Hurricane Painting by Krista Machovina

 

Thanks to the resource recommendation by Bridgel,

I really like how the smoke ribbon from abandonedart.org replicates the artwork by krista. Visually, it shows the idea of an apocalypse accoompanied with the waves gushing at the audience.

 

Further visuals to be explored:

  

summary of tsunami in sumatra:

http://www.tsunami.civil.tohoku.ac.jp/sumatra2004/C1.pdf

 

Week 4 – Progress in Processing and Tsunami Concept

2004 Indian Ocean earthquake

The 2004 Indian Ocean earthquake occurred at 00:58:53 UTC on 26 December with the epicentre off thewest coast of Sumatra, Indonesia.

It is the third-largest earthquake ever recorded on a seismograph and had the longest duration of faulting ever observed, between 8.3 and 10 minutes.[9] It caused the entire planet to vibrate as much as 1 centimetre (0.4 inches)[10] and triggered other earthquakes as far away as Alaska.

The resulting tsunami was given various names, including the 2004 Indian Ocean tsunami, South Asian tsunami, Indonesian tsunami, the Christmas tsunami, and the Boxing Day tsunami.

Tectonic Shifts – Done by After Effects

 

 

Beyond The Seas – Experiment 1

Experimenting code for Media New Nexus Class
Stacking already given code from Processing.org to show 2 different sea levels.

 

 

 

Beyond The Seas – Experiment 2

Experimenting code for Media New Nexus Class
Base code comes from The Coding Train on Youtube, it ties in well with the concept of showing the 2004 Tsunami Incident.

Against the wide screen, the effect of the waves rushing towards the audience would achieve the desired feeling.

 

Placing Data onto Processing –

Data for Sea Level in Tanjong Beach from 1984 to 2016 taken from: http://uhslc.soest.hawaii.edu/data/?rq

However, it lacks the visual although it does show accurately

Visuals to work on:

Wave Gradient
https://www.processing.org/examples/wavegradient.html

More ideas:

https://www.pinterest.dk/pin/181199584990120245/

 

 

Exploring the Forms of Sea Levels in South East Asia

I’ll be looking at the emotional aspect of how the seas in south east asia can bring – Whats different about the seas in south east asia? This project is inspired by the trip to Bali with my friends over the holidays. We rode our scooter bikes to several beaches a day, and some of the seas were friendly, gently washing up to our feet, while some were deep and troubled, crashing against the rocky walls, beneath the Tanah Lot Temple.

 

In my project, I aim to translate the sea levels in visuals, portraying the emotions through aesthetics using processing. I wish to incorporate sea pollution when the seas get more troubled and choppy in the work, while starting and ending off in a light mood.

 

 

Artist Reference: Refik Anadol

 

Wind of Boston: Data Painting

by Refik Anadol

 

Wind of Boston: Data Paintings is a site-specific work that turns the invisible patterns of wind in and around Boston into a series of poetic data paintings within a 6’ x 13’ digital canvas. By using a one-year data set collected from Boston Logan Airport, Refik Anadol Studios developed a series of custom software to read, analyze and visualize wind speed, direction, and gust patterns along with time and temperature at 20-second intervals throughout the year.
<iframe src=”https://player.vimeo.com/video/73998309?color=ffffff” width=”640″ height=”360″ frameborder=”0″ webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
<p><a href=”https://vimeo.com/73998309″>Semaphore – Teaser / AV Performance at LichtRouten</a> from <a href=”https://vimeo.com/refo”>Refik Anadol</a> on <a href=”https://vimeo.com”>Vimeo</a>.</p>https://vimeo.com/73998309
Semaphore – Audio/Visual Performance at LichtRouten International Forum of Light in Art and Design
by Refik Anadol
27th September – 6th October 2013,
Sterncenter
Lüdenscheid, Germany.

 

Waveform Structure done through processing

Below i tried to achieve the 3d form using illustrator:

 

Needless to say, it looks pale in comparison but it’s just week 2… We’re getting there!

I’ll be researching and looking at process projects that inputs data into particle systems.

Week 3

Second idea/alternative

I realised syvelster is doing something similar and he has posted his idea before mine so i have explored a second idea/concept for MAN.

Box – Illusions of a plain white wall

 

I came upon this video last semester while doing research for viscom, and the video has been on my mind since then.

If it’s possible i’ll like to challenge the 2d plains of the LED Screen by creating 3d visuals.

Creating a physical world people can walk into – WHAT?!

Honestly its freaking cool and i have no idea how to do it but im gonna try to use Cinema 4D and adobe after effects and we’ll see about that

 

ok peace

Creators is VICE's arts and culture platform, covering every aspect of the creative process. Our mission is to make art more accessible to a wider audience with diverse voices reporting on emergent arts and artists. From sculpture and light projections to street art and dance, we immerse ourselves in cultural hotbeds and travel to the far corners of the globe to explore the spectacle and color of making art today.

From global events to daily video and editorial content, Creators has collaborated with more than 600 artists globally including Karen O, Daft Punk, Spike Jonze, M83, Animal Collective, The xx, Chris Milk, Florence and the Machine, United Visual Artists, Mick Rock and David Bowie.