Micro-Project 7: Video Selfie

For my artistic altered ego I wanted to be Michelangelo, a renowned renaissance artist. In the video, I was doing an anatomy study (credits to Don’s sketch that I found in the room). This was to replicate Michelangelo’s love and interest for human figures and their anatomy.

Image result for michelangelo human study

I choose to film my video in ADM art studio where painting and drawing materials were readily available. In reference to Michelangelo’s studio as seen below, I wanted to create a private space that was dimly lit and surrounded with human sculptures. I also played renaissance music in the background and applied a warm tone filter to bring my viewers back in time.

Image result for michelangelo studio

I think that the use of video is a very good way of altering or concealing identities because there is no direct interaction between the viewers and the curators. The information only goes one way and the amount of information received by the viewers is limited. The curators have full control over what they want the viewers to know. Everything behind the screen could be planned by the curators to portray the persona they intended.

The objects present in the set are very essential to convey the intended persona or message to the viewers. These objects can help to shape the viewer’s perception and push them towards a certain direction. But I think that the use of objects or props must considered carefully in terms of cultural context and age group because these factors could affect how people perceive things.

 

Micro-Project 6: Super Participation

For Micro Project 6, my group mates were Dion, Jia Ying and Si Hui.  We were to create a Facebook page and post as regularly as we could for 24 hrs. We were also encouraged to share everything that we did that day with the group and comment on each other’s post. The aim of this project was to explore the idea of digital identity and the different persona people portray on social media.

SIHUI

For Si Hui, she posted a lot of screenshots of her game play in Habo Hotel. Since most of her posts were about a character she assume in the game, she did not reveal much on what she was doing in real life. From this, I inferred that she is a rather private person.

Even so, I thought I was still able to get a glimpse of her personality through the decisions she made in the game and the captions of her screenshots. She has a very quirky way of describing things and it is super entertaining.

 

DION

For Dion, she documented almost everything she did that day (from the food that she eats – places she visits – game play) without much filter. I felt like her posts were very entertaining to read because she was often in some sort of distress.  From this, I inferred that she is a person with a sense of humour even in dire situations.

 

JIAYING

For Jia Ying, I thought that she was a family orientated person because she was the only one that posted pictures of her family member. She also shared with us the songs she was listening to that day, which I thought was very interesting. Generally, I felt that she is a down-to-earth person because there was not much filter on the content she posted.

 

ME

For myself, I find that it was a chore to constantly post something on social media. A lot of times, I would forget entirely about the project and my friend have to remind me to post something. I started out well, documenting some of my routines and activities I did for the day but eventually I lost interest and started to post super random things that has no actual content.

 

Research Critique 3: Glitch & The Art Of Destruction

This is the end result, listen it at your own risk.

For this Micro Project, my group members Nikki, Joel, Joseph and I created an audio through the act of destruction. We wanted to demonstrate the art of destruction by going against all the rules and norms established in music production and redefine the idea of what is considered music.

We started off by recording an audio of us singing the ‘Happy Birthday’ song. The recording was done at a stairway that produced a lot of echo, in contrast to the ideal studio setting. All of us have our ears covered during the recording, so that we could not hear ourselves. This resulted in a total lack of synchronisation; our pitches were off and all of us started and ended the song at different timings. 

We also recorded other sounds on our way back to the classrooma screeching door, metal cabinets closing, bottle dropping and bottle against railing— to add more textures to the song. We then mashed everything together in Audacity and added random effects to destruct the audio.

This project allowed us to look into destruction as a form of artistic expression and practice it firsthand. We intentionally curated imperfections in our work,  and by doing so, transformed the medium and meaning of the artwork. As mentioned by Menkman in the Glitch Studies Manifesto article, these imperfections shifts an object away from its ordinary form and discourse’It was a liberating experience to embrace inconsistencies in technology and challenge the norms of established systems. Instead of trying to attain perfection, it is a change to surrender to chaos and explore the possibility of randomness.

Menkman also described glitch/destructive art as ‘an always growing language’. The essence of glitch lies in its unpredictability and disfavour. Once people start to understand or embrace a glitch, it is said to have passed its tipping point. When this happens, the essence of glitch art vanishes as the glitch is understood as a new norm and no longer have its element of surprise. Therefore, glitch/destructive art is deemed as a radical and an ever-changing expression because the curators have to constantly explore methods to tilt the equilibrium of normality.

In the recent years, glitch art has been gaining a lot of attention and what was once understood as a glitch has now become a new commodity. According to Jon Cates in an interview with Randall Packer,glitch is already now being compromised or being folded into aesthetics that are also highly popular’. I think that despite this, glitch art can never truly be dead as it is something that will evolve with human’s constant need for advancement.

Micro-Project 4: Glitch

For our group, we used photoshop functions to create glitches in the image. Glitch transformation can be created by playing with distortion, perspective and colours of an image. Glitches could also be attained by deconstructing images and rearranging them in a new order. Each transformation is a new form from its precursor because the alterations made by each artist reduces the original intention of an image with their unique editing skills. When the artist could no longer recognise a subject in the image, they tend to be more destructive to the artwork because it feels less precious and personal.

Original Version:

Version 1: Done by Reuben

Version 2: Done by Si Hui

Version 3: Done by Me

Version 4: Done by Melo

Research Critique 2: The Third Space

Posted by Reuben Tay on Wednesday, 31 January 2018

Click the link above to watch a magic show!!!!!

The third space is a place where people from different locations connect in real-time. It is not a physical place, but it exists through communication links and networking. In ‘The Third Space’ article, Randall Packer’s mentioned that in the third space “We are distributed across space and time.”, because it gives us the possibility to experience an alternate reality that is simultaneously happening in another location.

There are no boundaries constricting the third space. It allows people from the opposite side of the world to interact and create experiences that are sometimes impossible to create in the first or second space.

To experience the possibilities of the third space, my classmate Reuben and I staged a performance using Facebook live broadcast. Through this platform, we created a third space where both of us interacted, even though we were in different parts of the school. We attempted to create a third body by coordinating Reuben’s right hand and my left hand using the split screen function so that our hands look like they were from one person.

Both of us were holding a paper ball that we have to hide and show at coordinated timings to make it seemed like we were shuffling the ball. The audience were to guess which hand was holding the paper ball at the end. We were able to virtually hold objects and create a third body using similar looking objects, coordinating our hands and reacting to what we see and hear.


In the article, Randall also mentioned that in a third space “We can no longer separate the real and the virtual” However, I felt that my experience in the third space lacked intimacy that characterises interaction in the first space as it only engages my sight and sound.

In order to create intimacy, I think that the setting of the third space shared between people should be similar, so that their brain will be hoaxed to think that they are in the same space. Intimacy can also be enhanced when the projected image of the third space are of relative scale to one another and the setting is a private place such as the bedroom or toilet. Most importantly, the third space has to be in real time, so that the interactions are live and engaging.

Research Critique 1: Crowdsourcing

For our crowdsourced project, my group mates and I decided to use the help of our fellow ADM students to design a hand-drawn tattoo sleeve. The students were asked to draw on our arms in response to a specified picture that we have chosen earlier. The final artwork was an interesting mix of colours and style as shown below. These drawings were a direct representation of our audience’s reaction and imagination. Thus, there are an endless possibilities to its outcome.

Our project was slightly inspired by Aaron Koblin’s crowdsourced project “The Sheep Market” as both our projects required our audience to contribute a drawing as a part of an artwork. However, the other aspects of the project were entirely different. One of which being the methods employed for crowdsourcing. Aaron Koblin had utilised an online platform while we had chosen physical networking. Unlike our project, “The Sheep Market” also has a better focus and an intended outcome as Aaron Koblin specified only sheep to be drawn.

I think what our group could have done better in this project was to be more specific in terms of what we wanted our the audience to experience and incorporate more instructions. This would allow us to have a better control over the outcome of the artwork.

This crowdsourced project was a fine example of “Do It With Others” (DIWO) as it involved a collaboration between different groups of people through physical networking. This project blurred the line between the role of an artist (us) and a curator/audience (the students), as both parties contributed ideas to the artwork. In Marc Garett’s article, he mentioned that DIWO, “brings all actors to the fore, artists become co-curators alongside the curators, and the curators themselves can also be co-creators.”

The blurring of roles between artists and audiences can be observed in Yoko Ono’s Cut Piece. In her performance, Yoko Ono sat motionless on the stage while the audiences were instructed to snip off a piece of her clothing with a pair of scissors. In this case, the audiences became the agents contributing to the creation of the art, helping the curator achieve their ideal outcome.

DIWO is an upgrade from traditional artwork as it challenges the conventional definition of art made by a single artist to create an integrative experience. It utilises not one, but many ideas to overcome mainstream cultural ideals. There are also more creative space in a DIWO project as compared to traditional artistic creations, because it is not restricted by the authorities. This breathes life into the art.