Hyperessay | Drawing On The Water Surface Created By The Dance Of Koi & People

INTRODUCTION

Drawing On The Water Surface Created By The Dance Of Koi & People is an installation created by design collaborative Team Lab.

The viewers are invited into a spacious room that is filled with water up to their calves. Swimming on the surface of the water is digital projections of Koi, rendered in real time by a computer programme. The movement of the Koi is influenced by the presence of people in the water and also other Koi. In the case where the Koi collides with people in the water, the projection of the Koi would dissipate into a bloom of flowers. The movement of the Koi also creates beautiful trajectory lines on the surface of the water as they react to the presence of people moving around them. The interaction between the viewer and the installation causes continuous changes in the artwork. Previous visual states can never be replicated, and will never reoccur

INTERACTIVITY

The installation incorporates the concept of interactivity as mentioned in Roy Ascott’s Behavioural Art and the Cybernetic Vision. He described the concept of interactivity as a feedback loop that “is established so that the evolution of the artwork/experience is governed by the intimate involvement of the spectator. As the process is open-ended the spectator now engages in decision-making play.

Similarity in the Drawing On The Water Surface Created By The Dance Of Koi & People installation, there is a constant feedback loop between the artwork and the viewer to create a unique visual scape. The projection of the Koi in the water provokes a response from the viewer and the viewer’s presence in turn affects the movement of the Koi and its trajectory lines. The process of this constant feedback loop draws the viewer into active participation and in the act of creation, the viewer becomes part of the artwork.

IMMERSION

The installation also incorporates the concept of immersion as mentioned in Scott Fisher’s Virtual Environments. Fisher states that the “Evaluation of image realism should also be based on how closely the presentation medium can simulate dynamic, multimodal perception in the real world… The image would move beyond simple photo-realism to immerse the viewer in an interactive, multi-sensory display environment.”

Drawing On The Water Surface Created By The Dance Of Koi & People installation attempts to immerse its viewers by letting them walk in the water where the Koi are projected on. This helps to stimulate the viewer’s senses as they can now feel the temperature of the water and hear the slosh of water as they move. This immersive element of the installation replicates the viewer’s perception of the real world and blurs the boundary between self and the artwork.

Fisher also mentioned that to simulate the first person experience, the viewer’s movement should not be programmed “… they are free to choose their own path through available information rather than remain restricted to passively watching a ‘guided-tour’.”

Similarly, Team Lab attempts to simulate the first person’s experience by utilising ultra-subjective space that allows viewers to move freely and experience multiple perspectives. There is no fixed vanishing points or barrier between the viewer and the projection surface, making it possible for viewers to shift their positions and points of view. Each viewer can interact with the artwork from his or her own individual position, without any priority over anybody else, appreciating the influences that they themselves and others around them exert on the work.

CONCLUSION

As oppose to traditional art where the presence of the viewer does not change the artwork. Digital art blurs the boundary between the artwork and the viewer as the behaviour of the viewer causes direct changes to the artwork. This is a step up from the static relationship observed between traditional artwork and its audience. Digital art also has the ability to change relationships among people who are present within the same space. If the interaction of other people with an artwork create change that is beautiful, then the presence of others can in itself become a positive element. This could potentially creating new relationships between individuals and also them with technology.

With that, I conclude with a quote from Roy Ascott “The vision of art has shifted from the field of objects to the field of behaviour and its function has become less descriptive and more purposive.”

REFERENCES

Ascott, R. (1966). Behavioral Art and the Cybernetic Vision. Retrieved from https://oss.adm.ntu.edu.sg/17s2-ap9044-sem-1/wp-content/uploads/sites/2276/2018/01/ascott-behavioral-art.pdf

Drawing on the Water Surface Created by the Dance of Koi and People – Infinity | teamLab / チームラボ. Retrieved from https://www.teamlab.art/w/koi_and_people

Fisher, S. (1989). Virtual Environments. Retrieved from http://www.w2vr.com/archives/Fisher/Environment.html

 

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