Sousveillance

Reseaerch&summary

Based on the articles provided by my prof and some further readings, I was able to better grasp this new concept of ‘Sousveillance’. Above is my summary Β on the similarities and differences between ‘Sousveillance’ vs. ‘Surveillance’.

Articles retrieved from:

https://en.wikipedia.org/wiki/Sousveillance

http://wearcam.org/sousveillance_and_society.htm

https://oss.adm.ntu.edu.sg/17s2-dn1010-tut-g02/wp-content/uploads/sites/2248/2018/02/mann.pdf

Essay

In my opinion, the primary difference between sousveillance and surveillance is the direction of watch. It is also the main reason for the disparity in their function and other areas subsequently.

Even though surveillance comes with many negative connotations such as the lost of freedom and privacy, personal information leakage and identity thief, I hold firmly to its necessity. I see surveillance and sousveillance as the most powerful weapon to ensure social order and security in general. It deters the malicious from committing a crime because of the severe consequences they need to face if a footage is used against them as concrete evidence. In countless situations, results of ‘watch’ have helped in enforcing rules and regulations. Be it for investigation purpose, tracking records or even as proof of absence.

I cannot imagine how chaotic the wolrld can become if not for surveillance.

Sousveillance is a fairly new concept, developed without a clear intention or direction. Perhaps I can attribute it to the rise of individualism. In modern society, source of power is slowly shifting from minor elites to the mass. The idea of democracy has never been so prevalent. We want the world to see what we’ve got to express, be it through the channel of art or personal discoveries. When individuals attain power, they are also more defiant when their rights are violated. We were quiet before, but we refused to remain silenced. We became more confident to stand up for ourselves and question the authority. We demand transparency as one the principal of governance. We are curious about what we don’t know and we are not hesitant to find out. Perhaps this is the primary reason for this act of ‘watching from below’.

286 words

First encounter with Arduino

I thought coding stops at Processing on a screen but Arduino had carried it further.

As a coding noobie, Arduino was definitely an eye-opener. Firstly, we learn about the different elements we can use to assemble into a close circuit. Secondly, we followed Corey’s guide and came up with simple codes to try out. Thirdly, we get to have hands-on activities, I had so much fun in lighting things up and create a response in the circuit by just clapping my hands! πŸ˜€

I see so much potential in Arduino for future projects and it is definitely something worth developing.

Coding examples, picture credits to Mark Lim

 

Shine brighter than my future ;’)
Image result for arduino packaging
Yes to free Arduino components

Project: ADM Defence Commander ’88

RESEARCH

A side-scrolling gameΒ is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right (or less commonly, right to left) to meet an objective. These games make use of scrolling computer display technology. The move from single-screen or flip-screen graphics to scrolling graphics, during the golden age of video arcade games and during third-generation consoles, would prove to be a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.Β Although side-scrolling games have been supplanted by 3D games, they continue to be produced, particularly for handheld devices or for digital-only releases.

pROJECT PROPOSAl & IDEALISATION

For the first week, we came up with our project proposal after brainstorming for ideas. We were pretty quick in finalising our concept as all of us liked the ADM theme.

process break down

The entire process was well summarised in our final presentation slides.

Challenges faces by the group:

1)3 weeks is really short to develop a game, we could have included more bosses and levels to unlock if given more time.

2)It was generally challenging to come up with a functional code

πŸ™‚ What we did well:

1)We manage to come up with a decently completed game within the time scope, despite all the challenges we faced.

2)We were proud of our original concept and design since ADM peers can relate.

Gallery

Sneak peak at some of the designs we came up with.


final gameplay

This is a screen record of how the game is played from start till the end.