間 MA’s Obscure City of Voids: My Moodbox!!

Hey there!! This is the write up for our moodbox that my group individually made as a precursor to the City of Voids. Using some resonating tonebars, claves and finger cymbals, me, Daphne and Zhong Wei managed to come up with two pieces, keeping in mind to have a dominant, subdominant and subordinate sounds in the piece.

This one is the first one, which sounds sort of melancholic and mysterious.

For the second piece, we decided to make it more lighthearted with a different sort of composition as well.

Here’s the instruments we used!

Left: Resonating tone bars, Right top: Claves, Right bottom: Finger cymbals

For my moodbox, I chose to go with the piece I preferred more, which was the second happier tune. I analysed the piece in Audacity to see the dominant, subdominant and subordinate sounds easier.

Analysis of Audacity file for City of Voids Music

Specifically, the dominant was the resonating tone bars, the finger cymbals the subdominant and the claves the subordinate.

Relationship Instrument Qualities
Dominant Resonating tone bars Clear and ringing, lingering, flowing
Subdominant Finger cymbals Scrapey, clangy
Subordinate Claves Blocky, clear, crisp

After a night of staying in ADM till 2am, I finished my mood box!! As I didn’t have a lot of materials on hand and I wanted it to be made out of one material, I chose to use purely paper.

City of Voids Moodbox, Front view
City of Voids Moodbox, Side view

Essentially the whole structure is made out of strips of paper.


COMPONENT BREAKDOWN

DOMINANT

City of Voids Moodbox, Dominant, Front view

I wasn’t aware we had to stick closely to number of notes, so I decided to take a more abstract route of describing the quality of the sound visually. As the sound was clear and ringing and flowing to me, I decided to do something planar and curvey. I thought it would look interesting to have the curves variate in their crests and troughs, and I covered the bottom of the box with them to show that they were a constant base in the music.

City of Voids Moodbox, Dominant close up

 

SUBDOMINANT

City of Voids Moodbox, Subdominant

I made the strips thinner than the strips at the bottom of the box to show their subdominance. As the finger cymbals had a scrapey sound, I scored the strips to create creases and folds. However, because they were played by circling and tapping, I decided to illustrate the difference in motions by leaving one of the strips as it was.

City of Voids Moodbox, Subdominant close up

 

SUBORDINATE

City of Voids Moodbox, Subordinate

I tried to bring across the blocky and interruptive nature of the claves by placing it right in the middle of the waves, with two blocks to show the two notes. However, I made them two different sizes because I thought it’d be interesting, but Cheryl’s suggestion was to make them the same size because the two notes had no variation. Which made perfect sense and also because I had difficulty propping up the longer block. :’) Such an ugly wire I cry!!

City of Voids Moodbox, Subordinate close up

City of Voids Moodbox, Top view
City of Voids Moodbox, Interior

Overall, Daphne, Zhong Wei and I had very different and interesting moodboxes that reflected our different aesthetics and perceptions of the music! Next up is our collective moodbox and city. 🙂

  • Niki

 

Impossibilities of Being: Final Work

Hey there friendos!!! Here is my final work for our third 4D project. ‘Impossibilities of Being’ required us to create a minute-long video about our first encounter with a certain place, and the place that I chose was the Night Safari!! Because my time is a scarce resource I decided to do a video that was entirely drawn out (also after our first consult Lei wanted me to do that so!!) instead of trying out cinematography (don’t think that’s my thing but idk).

Here’s the final video:


VISUAL ASPECTS

The visual parts of the project were the most heavily emphasised in my work. It was the starting point of the entire video and there was not a lot of change from the Lo-Fi storyboard to the Hi-Fi storyboard (which was basically my video). Here’s my Lo-Fi storyboard:

Honestly I have nothing much to say other than the fact that it involved a LOT of drawing, probably around 10-13 hours of drawing. Idk actually that’s a rough estimate, but each key frame for the final video took maybe 30 minutes to an hour on average, and I have 69 frames in total. :’)

All frames for the project, The Night Safari.

Continue reading “Impossibilities of Being: Final Work”

Poetics of Time: Research

Hey my dudes!!! This is a research post for our final 4D project for this semester, which will be an installation that is centered around time and its different forms. Sounds tough. Will also probably be damn tough. 🙁 And I’m so clueless hohoho!! Better take this research seriously whoop.


DEFINITIONS OF TIME-BASED ART & MEDIA

Time-based art is a cluster of units dealing with the complex multiplicity of artistic forms, which use the passage of and the manipulation of time as the essential element.

Time-based media on the other hand, is more of a limited spectrum. Contemporary timed-based media include video, film, slide, audio, or computer technologies, because they have duration as a dimension and unfold to the viewer over time.


TYPES OF TIME IN TIME-BASED ART & MEDIA

Measured time Time quantitatively measured by regularly recurring events or intervals.

1. Linear time: Where there is a beginning and an end/a past, present and future. Time is always moving forward.

2. Circular time: A repeating process that create continuous and infinite outcomes.

Experienced time This is the perception of time passing that can be influenced by the viewer’s psychological disposition and attention.

Edited time

Time that has been cut up and rearranged.

1. Linear time: Events in order of past, present and future.

2. Non-linear time: No required order of events.

Biological time

Biological time is a measure of time related to bodily functions, such as when we feel awake, tired, or hungry.


TIME-BASED ARTWORK AND MEDIA

1. Vito Acconci, Following Piece, 1969

Vito Acconci, Following Piece (1969). Image taken from www.vitoacconci.org
Subject Acconci himself, and random passerbys on the streets of NYC.
Form The nature of the artwork where he traces the steps of strangers, everyday, in real life is a form of measured time.
Context Took place everyday on the streets of New York, between October 3rd and 25th, 1969. It was part of other performance and conceptual events sponsored by the Architectural League of New York that occurred during those three week, and the terms of the exhibition “Street Works IV” was to use a street in New York City.
Content  Following Piece was concerned with the language of our bodies, not so much in a private manner, but in a unusually public manner. By selecting a passer-by at random until they entered a private space, Acconci submitted his own movements to the movements of others, showing how our bodies are themselves always subject to external forces that we may or may not be able to control. Acconci himself wrote that the piece was meant to make use of the time and space in New York City. The time intervals varied widely, from a few minutes to a few hours when the strangers went to restaurants or theatres.
Vito Acconci, Following Piece (1969). Image taken from www.khanacademy.com
Vito Acconci, Following Piece (1969). Image taken from www.glasstire.com
Notes by Vito Acconci, Following Piece (1969). Image taken from www.khanacademy.com

Continue reading “Poetics of Time: Research”

間 MA’s Obscure City of Voids: Modular Structures Research

Hey guise!! This is my post on researching modular structures for Project 4 of Foundation 3D. :-)))


In general, modularity refers to the degree to which a system’s components may be separated and recombined. This concept is found in many aspects in the world, but I’ll be focusing on nature and built environment.


MODULARITY IN NATURE

When it comes to nature, what the module is exactly can be seen in a number of different ways.

1. It may be used to refer to organisms that have an indeterminate structure wherein modules of various complexity may be assembled without strict limits on their number or placement. This is shown clearly in plants, who have different components like leaves or twigs that are arranged to form a whole plant.

Image taken from www.blog.wolfire.com

2.  The term has also been used in a broader sense in biology to refer to the reuse of homologous structures across individuals and species. It can refer to how organs and bones act as modules to make up the entire organism, whereas some prefer to look at more basic units of life, like the cell or genes, as modules that form organisms.

Image taken from www.futureistech.info
this could be a good meme. Image taken from www. new.homeschoolmarketplace.com

MODULARITY IN BUILT ENVIRONMENT

Architecture can be split into two types:

  INTEGRAL Architecture in which the number of functions is considerably larger than the number of components, which implies that some components are involved in delivering multiple functions.
  MODULAR  A system composed of separate components that can be connected together. You can replace or add any one component (module) without affecting the rest of the system.

GOOD: Modularity in architecture is more practical and cost-saving as the designs are maximised from a limited number of components, resulting in more productive building.

NOT SO GOOD: However, over-doing it may result in inefficient performance and the repetition leading to a loss of design identity.


EXAMPLES

1. Charles De Gaulle International Airport – Terminal 2E, Paris, France

Image taken from www.arch2O.com

The road infrastructure is part of the site’s entire composition as roads and viaducts come together and converge at the center of the terminal, flanked by two modules on each side.

All these modules, located at the heart of the aircraft area, form four narrow 60 meter-wide buildings where travelers can see aircrafts from the road. Each module is covered with trapezoidal shells forming four radiating arcs when seen from the sky.

2. Traditional Japanese rooms

Image taken from www.sinonomesou.com
Image taken from www.wabisabidesign.co.uk

The usage of standard tatami mats to plan out the sizes of rooms is considered a way of using modules. However, apart from that, the rooms are also divided into different parts that can be seen as different modules as well. Apart from the tatami, there is also the fusuma, the sliding doors in a room, and the shoji, the translucent sliding doors. The tokonoma refers to the alcove of the room, and the chigaidana  are the built-in shelves.

Ego in Different Settings: Colour Harmony Research

henlo friends here is Big Wheel of Colours:


MONOCHROMES HARMONY

Occurs when the colours of a monochromatic palette all share a single hue, but vary in brightness and saturation.

Image taken from www.xboxhut.com
this is so pretty but there were no credits to the artist!! 🙁 make sure to credit artists pls Image taken from https://www.pinterest.com/pin/506021708124150955/
By Jenny Wichman. Image taken from www.jennywichman.com

Continue reading “Ego in Different Settings: Colour Harmony Research”

Forrest Gump: Final Work!

Hey guys!! Here’s my final write up on my final work for Foundation 2D Project 2: Forrest Gump. So far this was the longest project we’ve had and I think it really shows haha. Here’s the earlier post that detailed my research and brainstorming for quotes:

Forrest Gump: Research

Anyway no more rambling, let’s get straight into it!!


[ T H E M E  :  S C I E N C E   F I C T I O N   F I L M S ]

dunzi dunzi dunzi dunzi

In my previous post I did mention that I had like a sci-fi theme in mind, so I just went with that because the sci-fi genre is the genre that I’m the most fascinated (and confused) by and I just really love them. I actually was also considering doing a series starring quotes from Quentin Tarantino films instead because I’m a really big fan of his film direction and aesthetic, but in the end that was more limiting so I decided on the sci-fi theme instead.

I decided to go with a more serious and sullen vibe for the pieces, and wanted to bring in the reoccurring theme across many sci-fi movies of human nature, and ‘what does it mean to be human’. (I suddenly thought of Ex Machina and now I’m sad I didn’t research on it help) I also wanted to involve the design principle of unity and variety, so I decided to use hands as a motif across all my pieces. My general approach for formulating the visual interpretation of the quotes was to draw upon the themes of the movies and at the same time, look at the literal aspects of the quote.

was not supposed to put this in but i legit love LOVE harrison ford yall

[ G A T T A C A ]

“You want to know how I did it? This is how I did it Anton; I never saved anything for the swim back.” – Vincent Freeman, Gattaca (1997)

Forrest Gump: Gattaca print, Niki Koh

This was the first print that I did for the project. To be honest I spent way too much time on it – almost 7 hours?? After that I decided to reduce the intensity in the designs for my subsequent compositions cos I honestly didn’t (and still don’t) have a lot of time HAHAA.

Plan for Gattaca print

The literal aspect of the quote that was in the final print was the usage of water as a nod to the word ‘swim’, in the form of a stormy, dark sea. The original hands were supposed to be cupped, but none of the cupped hands I found online looked good when in threshold, so I substituted them for a pair that looked like they were praying or giving something up, as a reference to the phrase ‘I never saved anything’. The themes I drew from the film to put into the print was the theme of intergalactic travel, as the film’s plot is about a man who is genetically disabled, but still dreams of pursuing a career in space due to his extreme passion for it. Hence, the numerous mythical representation of constellations located within the circle of stars in the print.

Gattaca (1997). Image taken from www.joshldavis.com

Initially I also wanted to place a rocket within the cupped hands but I figured that would result in too many elements within the print.

Initially, the print was like this:

First draft of Gattaca print

The feedback that I had gotten was that there were too many cluttered figures in the circle and it was hard to figure out what they were. (Also I forgot about following the dimensions and it was really big LOL) However because I didn’t have time to edit the print before silkscreening, I decided to just silk screen this original print on the bag, which I will go into detail about later!!

Yup but for the final presentation I decided to put less figures into the circle and increased their scale so they would be more obvious. The difference isn’t very big though so maybe my efforts were futile?? :’)

Nevertheless, this print is the one which I liked a lot as well as a bunch of other classmates too so I’m glad about that!! (A friend told me it looked very bengz though lmao she’s not my friend anymore humph)

Continue reading “Forrest Gump: Final Work!”

Mnemosyne’s Scent: ★★★ PON PON PON ☆☆☆ (Part 2)

Hey guise! This is the second part of the write up for the final project of Mnemosyne’s Scent, which I did with the freshest salmon in the bowl, Sihui!!

The first part, done by Sihui, can be found here, with the analysis of the final piece and it’s properties plus the connection to the previous part of the projects:

Project III: Mnemosyne’s Scent

[ RESEARCH ]

Sihui and I were particularly intrigued by the concept of folding and bending of planar forms that took place in origami and thus wanted to incorporate such forms into our piece. We found some inspiration on Pinterest, many of which were modern forms of origami as well as paper sculptures.

Image taken from www.howwebuiltatimemachine.tumblr.com
Image taken from www.mchsapart.weebly.com
By Matt Schlian, taken from www.theinspirationgrid.com

We thought about incorporating paper bending and folding into our final necklace, but we also wanted to have a metallic element in our necklace, so we also visited the websites of popular jewellery stores to look for trends in planar jewellery! The choker was a particularly apt form of using planar forms.

www.global.accessorize.com
80s Glam Choker Necklace – Accessorize
www.lovisa.com
Gold Choker – Lovisa
www.lovisa.com
Brushed Gold Cuff – Lovisa
www.global.accessorize.com
Infinity Drop Earrings – Accessorize

 

[ PROCESS ]

The first piece that we made out of the entire necklace was the origami strap! It was made by folding alternating triangles, and we made a few of such strips before attaching them together:

Choker style: 2 of the origami straps attached together

However, as we intended for the strap to be the dominant piece in the necklace, we felt that having the necklace as a choker would look too small when we would start adding other elements in the necklace. Thus, we started to expand into the idea of attaching another origami strap to make a longer necklace. Here are some of the design ideas that we came up with for both the choker and long necklace:

Brainstorming for designs of the necklace based off the origami strap

We felt that the wire that connected the straps would be the most effective as it would interact well with the strap through piercing, but we also had the shape and amount of wire to think about. Using too much wire could potentially overpower the strap, whereas using too little would make it almost unnoticeable. Furthermore, we still had to think about how we could make a plane using the wire.

Long necklace – 3 origami straps attached together with gold wire as a middle piece

Eventually, we settled on a design similar to the one above, but with two parallel lengths of straight gold wire attached across.

However, funny enough, when we tried to place the necklace over Sihui’s head to get it around her neck, it got stuck around her head and we looked at it and realised it worked better, aesthetically, as a headpiece rather than a necklace!!

However, even after settling that, we had the final element of our headpiece we still had to think about!! We went to our Pinterest board to search for inspiration for the final element.

‘Wave’ by Yaroslav Mischenko, Image taken from https://www.flickr.com/photos/origami_ua/5495573162/in/album-72157631683124740/

We decided to emulate the almost piercing-like structure of the model here, and used a piece of gold wire as the middle strip connecting all the parts together. Piercing strips of gold paper on the wire, we then overlapped and curved the paper to create a series of small planes, and then added blue ribbon as another form of plane that complemented the gold-blue colour scheme of our headpiece.

Close up on the subordinate element of the headpiece

With that, our piece was done!!!

As you can see there were quite a number of challenges in our process, including lack of clarity. Furthermore, we didn’t have a lot of time and so we couldn’t focus on making two pieces or pieces that were large scale in nature. 🙁 But luckily our research process and experimentation helped us to find our footing and we managed to come up with a good final piece!

Mnemosyne’s Scent: Front view of piece

Here’s some alternative configurations of the piece that we did with comments from Cheryl. By removing a component of the necklace and turning that into a bracelet, we created a necklace and bracelet set.

Alternate Configuration: Bracelet
Sihui-sama with the choker and bracelet

Big BIG shoutout to Sihui for being such a kawaii bumblebee model and for being able to work with my horrible schedule haha <333

See yall next post!!!

  • Niki

Mnemosyne’s Scent: Sculpture

Hey yalls!! Here is my post on my process of analysing my favourite and most hated scents, and translating them into a physical and tangible sculpture. The scents that I picked were:

[ G O O D ]  My Jacket 🙂

Me in Taiwan wearing The Jacket circa 2015 🙁 help my glasses are so bad HAHA
Me sleeping in the AJ library in The Jacket during A Levels studying period circa 2016 :’)

My jacket!! I don’t wear it outside, only in hall and at home because it’s kinda worn out and lupsup and I’m afraid of losing it/losing the smell. I bought it for a trip to Taiwan in 2015 and after that I just constantly wore it until it started having a particular smell (smells like me?? but stronger), like what Singaporeans usually call a chou chou/bantal busuk. The memory I associate it with is one of the A Levels study period. I brought it to school everyday cos the library was uber cold and eventually when I took naps in it after studying, the smell was really comforting especially to an over stressed mind. :’) Also, I made really good memories (even though studying was hell) with some of my closest JC friends during that time and I think the jacket also kinda reminds me of them as well. 🙂

[ B A D ]  Coriander >:(

Honestly looking at this picture already makes me feel like I can taste the coriander???? Ohmagod ew help

The smell of coriander. Like eeeew have you smelled that shit. Even worse EATEN IT >:( Ok there are a lot of people that disagree with me on this point (including much of my family and I’m looking at you, Dhanu), but I just can’t find any love at all in my heart for this herb. It smells so strong and has this intense and nasty flavour?? Like you took 300 leaves from a random tree and you put all that nasty flavour into ONE LEAF. I spend too long picking it out of my food and the worst experience is when I mistake it for the spring onion and eat it and then it literally ruins my whole meal ohgad uughghughggh

We were then asked to describe our scents using physical attributes like enveloping, wide, flat etc. Here’s my mind-map and imagining of what the plastic sculpture could look like:

Mnemosyne’s Scent Mindmap

 

[ FINAL SCENT SCULPTURE ]

For the final sculpture, we made them out of PET bottles by applying heat using hot air guns and soldering irons to bottles that we cut up. Sounded easy enough until I actually tried it. 🙁 Turns out it’s really really hard to manipulate the plastic into a shape that you want, and it’s more of a process of making something and then working backwards or trying your best to make something that resembles your original idea from there.

Here’s mine in full view!

The upper portion is my good scent, the jacket, which I envision to be something that is cradling and at the same time has this feeling of floatiness and grace. I wanted the top part to look pleasant, almost like the unfurling of flower petals, so I cut out petal-like shapes in the pet bottle and warped them with the hot air gun.

The bottom portion is my bad scent, coriander, as I also wanted to show a wrapping kind of scent, except it was strong and concentrated and nasty and basically was like a trap. So I had cut up the edge of the PET bottle into tiny strips and applied heat till they all curled in on themselves and entangled and twisted into this interesting shape.

I positioned them this way as I wanted to convey a feeling of the jacket’s scent emerging from the scent of the coriander as a ‘free’ entity again instead of being trapped in the nasty scent, like a place of refuge.

Mnemosyne’s Scent Sculpture, Full Front View
Mnemosyne’s Scent Sculpture, Full Side View
Mnemosyne’s Scent Sculpture, Back view

Particularly like the last picture because the light is cast so that it coincidentally falls on the good scent whereas the bad scent is in the shadows?? Hehe.

Mnemosyne’s Scent Sculpture, Upper Portion
Mnemosyne’s Scent Sculpture, Lower portion
Mnemosyne’s Scent Sculpture, Top view

Overall feedback I got was that the shapes and lines were interesting, especially the bottom portion, the coriander, as the twisting gave off a creepy vibe. However, the positioning of the two scents was off as it simply looked like one was placed on top of the other. Cheryl suggested for the jacket smell to expand in scale and instead wrap around the coriander with a big void for breathing space.

Ultimately, this was a really interesting experience, especially looking into the different scents everyone had and for the first time, trying to translate a scent into visual terms. From here on though, the challenge changed drastically into one involving fashion. But that’ll be for next post, so see yall!! 😀

  • Niki

Mnemosyne’s Scent: Planar Models

Hey there guise! :)))) This is a final write up on the entire process of our experimentation with modelling with planes as well as sculptures based on scents.

Here is some information on the deconstruction of a planar model:

Notes on Planar models – Niki Koh, 2017

Since our planar models were to be made out of three strips of paper with varying widths and lengths, the model, like all other exercises, had to contain dominant, subdominant and subordinate relationships. The voids created by the different strips had to also strive to differentiate themselves from one another. Apart from that, the interaction between the different strips should be done through piercing and wedging instead of laying flat against one another, such that the 3D aspect of the model is enhanced.

 

[ PLANAR SKETCH MODEL A ]

Planar Sketch Model A, Front View
Planar Sketch Model A, Side View 1
Planar Sketch Model A, Back View
Planar Sketch Model A, Side View 2
Planar Sketch Model A, Top View

For this model, I wanted to create a contrast in the space taken up by the model, so I concentrated much of the planar action in the upper portion of the board, whereas I simply extended the longest strip diagonally across the lower portion of the board. I also wanted the dominant strip to contain a sense of grace, so I curved it into a swooping/falling shape similar to a circle. I tried to carry on the sense of curves by using curving for both the subdominant and subordinate as well. However, I feel now that I should’ve incorporated more bending and complex curves to bring a sense of interest into the piece. Overall, the feedback that I got back was that the diagonal motion of the dominant strip across the paper was interesting, but the voids created by the dominant and subdominant were fairly similar. Furthermore, the interaction of wedging and piercing between the strips was absent (I didn’t know I swear :{ ).

Continue reading “Mnemosyne’s Scent: Planar Models”

Forrest Gump: Research

10 September 2017 (This post was kept in my backlog for some reason)

Hello!!

It’s only been a day since I posted lol but I gotta keep working this week or else I’ll drown in work. :/ And it’s raining….gotta get back to hall….life sucks. JAYKAY (not really) but it’s time to move on to the next project: Forrest Gump, where we’ll be picking four movie quotes and creating prints from icons and dingbats and things like that to be silkscreened on tote bags omg. I think lots of people are super excited about the silkscreening :3c I’m more excited about being able to pick movie quotes though! Never really mentioned it to people in NTU for some reason but I’m quite the film enthusiast although recently I’ve not been able to find time to watch anything. 🙁 Anyhow, we’re supposed to conduct research (and supposedly watch films but there are only 24h in a precious day I can’t afford that) about the quotes and pick pictures based off that.

I already have some ideas about the quotes, but I’m thinking of maybe picking a theme, like picking quotes from sci-fi films, or maybe I should go contrary to that and pick a movie from four different genres. Anyway,

[ QUOTES ]

[ 1 ]  “You want to know how I did it? This is how I did it, Anton: I never saved anything for the swim back.” – Vincent Freeman, Gattaca (1997)

Gattaca is my all-time favourite film!! I could watch it forever hah. :’) But this quote seems a bit like it needs a lot of context for those who don’t know the film :/ Am I supposed to explain the plot here? (edit: i watched the second half of it again and i cried again help im dead on the inside) Alternatively, I could use this line:

[ 2 ]  “For someone who was never meant for this world, I must confess I’m suddenly having a hard time leaving it.” – Vincent Freeman, Gattaca (1997)

Gattaca (1997). Image taken from www.wondersinthedark.wordpress.com

 

[ 3 ]  “Our lives are not our own. From womb to tomb, we are bound to others – past and present. And by each crime and every kindness, we birth our future.” – Sonmi-451, Cloud Atlas (2012)

[ 4 ] “No matter what you do, it will never amount to anything more than a single drop in a limitless ocean.”

“What is the ocean but a multitude of drops?” – Adam Ewing, Cloud Atlas (2012)

Cloud Atlas (2013). Image taken from www.archdaily.com

 

[ 5 ]  “I don’t know if we each have a destiny, or if we’re all just floatin’ around accidental-like on a breeze, but I, I think maybe it’s both.” – Forrest Gump, Forrest Gump (1994)

Forrest Gump (1994). Taken from www.gifimage.net

 

[ 6 ] “Now watch closely, everyone. I’m going to show you how to kill a god. A god of life and death. The trick is not to fear him.” – Lady Eboshi, Princess Mononoke (1997)

Princess Mononoke (1997). Image taken from www.moviemezzanine.com

 

[ 7 ] “You talk about redefining my identity. I want a guarantee that I can still be myself.”

“There isn’t one. Why would you wish to? All things change in a dynamic environment. Your effort to remain what you are is what limits you.” – Puppet Master, Ghost in the Shell (1995)

Ghost In The Shell (1997). Image taken from www.thterrortime.com

 

[ 8 ] “I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain.” – Roy Batty, Blade Runner (1984)

Blade Runner (1982). Image taken from www.filmschoolrejects.com

 

[ 9 ] “Good morning, and in case I don’t see ya, good afternoon, good evening, and good night!” – Truman Burbank, The Truman Show (1998)

The Truman Show (1998). Image taken from www.aceblackblog.com

 

[ 10 ] “I hope life on Earth is everything you remember it to be.” – Gerty, Moon (2009)

[ 11 ] Gerty, we’re not programmed. We’re people, do you understand?” – Sam Bell, Moon (2009)

Moon (2009). Image taken from www.billysteele60.wordpress.com

Continue reading “Forrest Gump: Research”