Monthly Archives: March 2016

Perfect Pitch

Pitch 1:

Using $500, ADM facilities and a year, I plan to design a first person narrative game that uncovers the mysteries of the other characters in the hospital at night. This would be a solo project and I plan to focus on my strengths (of design and animation) first before tackling on the programming aspect.

Pitch 2:

“Be A Hero” is one of the recurring themes of movies this year, I thought about how ordinary citizens can go the extra mile for others. I am encouraging a smartphone app that works as a Social Networking Service to gather menial “Jobs”/”Tasks” that have been set by others or themselves so that people near them can be the hero of the day and making their mark in others’ lives.



Pitch 3:

Pair work, $500 budget, 1 year. I am using the previous example set by Erik and I 2 weeks ago: Cycle NTU initiative, that enables student to rent bikes using their matriculation card and park it somewhere else not only as a means of transport but also a networking app to check out which faculty a student is from/inter-school ranking system of who had cycled the most.




Large Scale Artist Playground Project

A 2 person project about managing an artistic theme park. Similar to Banksy’s Dismaland. A combination of art of different mediums turn interactive. The theme can revolve around many topics, but I would be interested about the past, present and future. The concept of time, (or something else). I figured this can be done in a pair work, we can curate art works that fit into the theme and also manage budget, space and publicity issues.


Individual project

I have had a bad experience with hospitals since young. Ever since my recent hospital trip which had a 4 hour waiting time at the A&E, I thought about creating a game about the situation.

I was thinking of a interactive, storyline-rich, indie game revolving around “A&E” where it stands for Amber & Emily, two mysterious girls who are ‘lost’ in the building. They tackle you amongst all other grimacing patients because only you can see/hear them. You as the player, gather clues around the building to stop their harassing and also solve the enigma around the two girls. At the same time, you ensure you do not miss your Q to visit the doctor …

Processing Plant

I’m particularly intrigued with the projects “Prayer Drums” and “Wind Tunnel” that Prof. Louis-Philippe Demers had made. They are both Interactive Architecture which I feel could be implemented easily with minimal costs. Upon closer inspection, I’ve also realised that you’ve collaborated with Armin Purkrabek and Phillip Schulze not only for the before-mentioned projects, but for “The Sonic Bugs”, “Embedded Scenography” & “The Beat Table”.

I was wondering if you and your partners have ever thought of setting up a small design studio that incorporates such a push for spectrum of ideas and concepts while also gathering client testimonials?