More pitching

ONE ONE ONE ONE ONE

“A game with no rules”
Traditionally, games have a fixed storyline and players play it through the end, overcoming obstacles along it’s path. For this game, the “no rules” aspect enables the character to have choice to build it’s own story and discovering how their choices affects the game end.

 

TWO TWO TWO TWO TWO

“Finish it up!”
I would like to create a web-based documentary on food wastage. Centring on hawker centres and canteens, we see how the average Singaporean eat and if their leftovers can be minimized!

 

THREE THREE THREE THREE THREE

“YXBA” (rough working title as it’s the buttons on a controller)
A game-centered website/blog catered towards the Asian market, its a community hub that game designers can showcase their works and also sell it! It works as a avenue for gamers to check up on the latest talk of the local games we have. Best thing of all, it’s free.

 

FOUR FOUR FOUR FOUR FOUR

“8Dy” – An apparel design interactive webstore.
Always been designing graphics about fantasy like characters and weird things. For this individual project, I hope to make an interactive platform that allows the buyer to see the process of work being made thru a “loading bar”.

Inspired by Domino’s Pizza’s & McDonald’s delivery process, I plan to do the same for my project. NTU’s campus webcam is also fairly useful to check if there are crowds in canteens during rush hour.

This loading scene contains animation and real footage of their shirt being printed, it is streamed/snapshotted through their order page and users can request to download the package of images/videoclips when package is being shipped.

This project hopefully motivates the buyer to see the hardship in the making of the product and also treasure the things they buy more … and also know exactly where on Earth it is.

One thought on “More pitching

  1. permagnus

    I like all the ideas, and think that 2 & 4 would be quite feasible. Especially #2 rings a bell with matters that I’ve been investigating about multi-modal perception of eating-places (food courts, restaurants, cafés etc). Check https://www.academia.edu/10858466/Psychoacoustic_Physical_and_Perceptual_Features_of_Restaurants_A_Field_Survey_in_Singapore
    #1 is radical, but how would it work? Is there anything, anywhere, without rules –?

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