Perfect Pitch

Pitch 1:

Using $500, ADM facilities and a year, I plan to design a first person narrative game that uncovers the mysteries of the other characters in the hospital at night. This would be a solo project and I plan to focus on my strengths (of design and animation) first before tackling on the programming aspect.

Pitch 2:

“Be A Hero” is one of the recurring themes of movies this year, I thought about how ordinary citizens can go the extra mile for others. I am encouraging a smartphone app that works as a Social Networking Service to gather menial “Jobs”/”Tasks” that have been set by others or themselves so that people near them can be the hero of the day and making their mark in others’ lives.



Pitch 3:

Pair work, $500 budget, 1 year. I am using the previous example set by Erik and I 2 weeks ago: Cycle NTU initiative, that enables student to rent bikes using their matriculation card and park it somewhere else not only as a means of transport but also a networking app to check out which faculty a student is from/inter-school ranking system of who had cycled the most.




Large Scale Artist Playground Project

A 2 person project about managing an artistic theme park. Similar to Banksy’s Dismaland. A combination of art of different mediums turn interactive. The theme can revolve around many topics, but I would be interested about the past, present and future. The concept of time, (or something else). I figured this can be done in a pair work, we can curate art works that fit into the theme and also manage budget, space and publicity issues.


Individual project

I have had a bad experience with hospitals since young. Ever since my recent hospital trip which had a 4 hour waiting time at the A&E, I thought about creating a game about the situation.

I was thinking of a interactive, storyline-rich, indie game revolving around “A&E” where it stands for Amber & Emily, two mysterious girls who are ‘lost’ in the building. They tackle you amongst all other grimacing patients because only you can see/hear them. You as the player, gather clues around the building to stop their harassing and also solve the enigma around the two girls. At the same time, you ensure you do not miss your Q to visit the doctor …

Processing Plant

I’m particularly intrigued with the projects “Prayer Drums” and “Wind Tunnel” that Prof. Louis-Philippe Demers had made. They are both Interactive Architecture which I feel could be implemented easily with minimal costs. Upon closer inspection, I’ve also realised that you’ve collaborated with Armin Purkrabek and Phillip Schulze not only for the before-mentioned projects, but for “The Sonic Bugs”, “Embedded Scenography” & “The Beat Table”.

I was wondering if you and your partners have ever thought of setting up a small design studio that incorporates such a push for spectrum of ideas and concepts while also gathering client testimonials?

Alter the altar

Answering the question;
How does Candice Ng’s work contribute to the ongoing public discussions about identity, in the context of Singapore and South-East Asia?


Ng brought about pieces of memorabilia as depicted in the work, “Alternative Rituals of Remembering”. The shown items; a bowl, hot water, chocolate, stirrers, cotton swabs and Chinese funerary items, generates the general attitude towards the piece and in it, she expresses feelings of longing for the parent. In comparison to traditional Chinese customs of burning paper money in a container, Ng had first melted chocolate in the bowl and later reapplied it on the paper money. She had forged a new bond for the item and opened our minds to how we can use the paper money in such an unconventional manner.

The concept of the project is unique and it links to her previous work, “Trying to Reach You with Chocolate”.

[vimeo 39110961 w=500 h=290]

In both art pieces, she used the chocolate, a form and symbol for remembering her father as they both sneeze when eating it. She created a chocolate ‘memory’ and may continue to use it for her future projects.

Sunlight glows in & the dress that shy away

Looking into what Vivian and Darryl had brought into this project discussion, particularly “The Butterfly Dress” and the “House Made of Windows”. I chosen these two projects to discuss as they not only tie-in my interests of technology and nature but also the fact that it the project management is carried out with a small group of 2 people.

[Vivian’s The Butterfly Dress Post]

[Darryl’s House Made of Windows]


The Butterfly Dress was crafted by Ezra+Tuba, a fashion design label known for its couture and ready-to-wear apparel. Together with Intel Edison, the designer duo had came up with a wearable technology that allows all 40 butterflies on the dress to be released into the air once people get close enough.

Although the aesthetics are visually stunning, it also brings out the concept to keep people at a distance. We now experience a piece of clothing that not only aesthetically entices the viewer, but enables others to interact with it and serves a function to keeping people at bay. As for the financial aspects of the project, Intel had chipped in to promote and publicize the special dress work creation. In turn, they also gained attention for themselves, promoting their latest module, Intel Edison, that was used for the project.


Now a dress can’t be compared to a house. Can it? The “House Made of Windows” project was conjured by photographer Nick Olson when he had took designer Lilah Horwitz out on their first date in the mountains. They chatted and thought about the possibility of viewing the sunset from any point in a house and jokingly agreed that windows would solve the problem. The pair were hyped about the idea and immediately sourced for the frames from garage sales and antique dealers.

While their project was fairly impromptu and unplanned (they had left their jobs prior to the fabrication), they had amounted their house at an amazing amount of $500 cost! The duo then proceeded to build the home using recycled wood, nails and anything salvageable from an old barn nearby to piece their enormous structure together. It took them months to construct the woodland house in West Virginia, and weeks later to enhance it with antique furniture.


[vimeo 70993261 w=500 h=281]

What both projects have done is something extraordinary and intricately detailed: In “The Butterfly Dress”, the garment is made from jacquard and metallic fibers and is embedded with proximity sensors, while “House Made of Windows” designers have to carefully find windows of various sizes to fit into their spatial frame.

However budget constraints exists for “House Made of Windows”, the pair had survived on beans and rice during the construction phase and their roofing was too, salvaged from an abandoned barn.
In the aspect of a long term orientation: Olson and Horwitz from “House Made of Windows” have a plan in mind; to hope build onto the home an outdoor kitchen, solar power and a wood-burning stove. Whereas sisters Ezra and Tuba Çetin’s project was one-off with Intel and have since continued their pursuit on making apparels for couture.


Something that really caught my attention during the film is that while it’s styled to resemble a documentary, the characters in the movie have never looked into the camera or overlaid a narrative to explain their discourse.

My first question:

  1. Were the characters and their actions scripted in general?Follow ups: What was your instinct that you know you have to capture the moments if they were not scripted? How would you know if the film is going to end in a particular way as it is not planned?

I also noticed that the main protagonist was working on 2 projects … it showed us a large built environment in contrast to the homes of the villagers in the mid-late part of film. I probably felt it was too big of a jump and wondered:

2. What are the reasons for having placed the large construction site in the beginning if it wasn’t shown at the end?

Despite that, I thoroughly enjoyed the used of cutscenes to focus on the rocks and other nature attributes. Where I grew up in Singapore, I don’t get to see much of natural landscapes and a serene environment so this film particularly helped with the visuals and it is very very different from what I watch on the big screens, especially with visual effects and plot-lines. This question may come as very straightforward but I do wish to know what came to your mind pre-Karst.

3.  Why this project?
Follow ups: What had made you intrigued with stones? Why this particular architect? Why did he liaise with families to construct the home for the rich man?

Okay I’m out. Kamarule stole most of my questions.

Floating baby!

Marc Quinn’s “Planet” by itself is spectacle to behold. It was conceived in 2008 to depict his then 7th Month old son as a sleeping baby and appears to be “floating”. He describes it as a paradox – “hugely heavy, yet the bronze appears weightless; overwhelmingly big, yet also an image of vulnerability” and also “It is both a reflection of ourselves and the earth upon which we live.”

The sculpture travelled half the world and is now housed in Meadows, Gardens by the Bay, Singapore.
I wonder how it was set-up. Probably a giant stork helped deliver it.

Vocaloid: A robotic singer software

VOCALOID is a singing voice synthesis program that lets robots sing when you input music and lyrics into it. It initially started out with English and Japanese voices and has since branched out to Spanish, Chinese and Korean. When the developers felt that the voice program needed an image, they created “Hatsune Miku” who gained much popularity thereafter. Check out her holographic concert below!



11194440_10152971844728043_1800460607196443872_oTo execute something is to have finished a project and present itself to the audience. In another meaning, it also means to kill. So this is why the slang, “killed it!” came about.