Design is the craft of visualising concrete solutions that serve human needs and goals within certain constraints.
– Kim Goodwin
Month: October 2017
[Documentation] DiP-ADM Green – Areas of Improvement
Pushing aside the improvements we have made — as mentioned by Suhwee in an earlier post, one of the biggest area for us to improve on is how we can incorporate sound into our installation.
Continue reading [Documentation] DiP-ADM Green – Areas of Improvement
Diary of Behaviour
Day 1 (Saturday):
I have a love/hate relationship with my mobile phone.
I can’t really remember when or why I got my first phone, but for as long as I have owned one, I don’t really find myself depending on it. In fact, I used to think that I can survive a long period of time without a phone. I think this all boils down to how disgruntled I always feel whenever I have to reply people, especially when I am in the middle of something.
[Response] Interactive Environments & Experience Design
When Timothy Nohe unveiled all his equipments, including that really cool looking television, I already had a feeling that whatever he was about to show us next would be really awesome.
Continue reading [Response] Interactive Environments & Experience Design