[Internet Art & Culture] Hyperessay – Concepts in Social Broadcasting

 

Our first live broadcasting for Real-Time Aggregation

First Impression
This idea of live streaming for introverts like myself can be very intimidating. You are presenting yourself out into the world of Internet without knowing who are looking at you behind their screens and what are their intentions for staying to watch you make a fool out of yourself. However, why has live streaming becoming a popular option for millennials to use it as a medium to reach out to their audience? Exactly the thing that I was worried of when I was told to broadcast on Facebook Live during the first lesson; it builds on the notion that viewers will not be able to tear themselves away from a live stream because they are keen on to what is unfolding. Continue reading [Internet Art & Culture] Hyperessay – Concepts in Social Broadcasting

[Interactive Devices] Device of the Week I – WeBike Kiosk

WeBike Kiosk
Developed by WeWATT (Belgium)


Initially a cycling desk for Flemish government minister Patricia Ceysens to work out even with her busy schedule, the concept was turned into an electronic charging station in multiple public spaces such as airports, railway stations, universities and shopping malls. A three-seated stationary bike, WeBike allows users to charge up their devices by generating power through pedalling.
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[Internet Art & Culture] Cross Stream Broadcast Technical Test

Technical Test Round 1
The first round of cross stream broadcast we had in class last week was quite a disaster. Although the Facebook live streaming from the phone worked well, the one that was cross streaming on the laptop was incredibly lagging.

 

Tiffany at base while I walked around with my phone

Tiffany and I conducted a technical test before the actual broadcasting and situated our ‘base’ in the library. I was the first one to started out live using my phone while Tiffany stayed in the library. We had slight issues in the beginning while trying to get Tiffany’s streaming to work. After resolving, I tried walking around and had no problem on my side.

https://www.facebook.com/dina.anuar/videos/1599791123405003/

Technical Test Round 2
When I returned, we realised that Tiffany forgot to click on the ‘Go Live’ button! So we conducted another short test within the library itself.

Tiffany at base while I walked around with my phone – Round 2

https://www.facebook.com/dina.anuar/videos/1599800010070781/

For this session, we noticed that there was about a minute of delay in the beginning on the laptop’s side and figured out that the one on the mobile should go live first for a minute to settle the lagging down. After a minute, the one on the laptop can broadcast next.

Technical Test Round 3
Final session, it was my turn to test on my laptop. There was a slight lagging in the beginning but everything went well afterwards. The audio worked pretty good as well.

A screenshot of my cross streaming broadcast with Tiffany

https://www.facebook.com/dina.anuar/videos/1599783240072458/

[Internet Art & Culture] Research Critique – The World’s Longest Collaborative Sentence

The World’s Longest Collaborative Sentence
by Douglas Davis

Douglas Davis, _The World’s First Collaborative Sentence_, 1994–, conserved 2012. Historic version: HTML and CGI script; live version: HTML and PHP script.

Interactive websites have always been my interest and I would say Douglas Davis’ Collaborative Sentence live website was the most simplest form of interaction between people over the World Wide Web. Nowadays, web designers and developers put so much thought into building a website which has outstanding interactive elements accompanied by beautiful graphics. However, Collaborative Sentence had shown that the most basic website with a clear concept and goal will always be remembered. Continue reading [Internet Art & Culture] Research Critique – The World’s Longest Collaborative Sentence

[Internet Art & Culture] The Other World of the Desktop

The Other World of the Desktop – OBS
A Micro-Project

https://www.facebook.com/dina.anuar/videos/1593173077400141/

After broadcasting online for quite a number of times, I am already used to people watching me live. This project was the most interesting one so far as I had the chance to customise the way I wanted my screen to display. I spent quite a while organising the desktop with different filters using OBS. Continue reading [Internet Art & Culture] The Other World of the Desktop

[Internet Art & Culture] Research Critique – BOLD3RRR

BOLD3RRR
by Jon Cates

Glitch Art may look like a software malfunction by people who do not understand the aesthetics of it. The artist makes a work of art by almost doing nothing. However, there are more to that. Although it looks as if creating glitch art is something instantaneous, the artist still has to explore, discover and plan the piece out. What is incredible about Jon Cate’s BOLD3RRR  is the fact that the work was done in realtime!
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[Interactive Devices] LED & Pressure Sensors I

LED & Pressure Sensors
By Hannah Kwah, Joan Li & Putri Dina

About
The main objective of this project is to create an interactive device by using any of the i-Cubex sensors and an LED strip provided. We are supposed to apply the sensing, computing and effecting methods for our devices to work.
Continue reading [Interactive Devices] LED & Pressure Sensors I