[Interactive Devices] Be Nice – Process III (Speaker Test & Output Synthesizer)

Be Nice – A Speech Recognition Device

Timeline:
[101017] – Proposal & First Prototype
[181017] – Initial Wiring
[201017] – Input Speech & Output LED
[231017] – Speaker Test & Output Synthesizer (this post)
[061117] – Soldering & Final Paper Prototype
[141117] – Laser Cutting & Assembling
[161117] – Finalizing
[171117] – Final Project Documentation


< Process – Speaker Test & Output Synthesizer >

The main aim of this round of progress is to really get the speaker to work and get an output out. Continue reading [Interactive Devices] Be Nice – Process III (Speaker Test & Output Synthesizer)

[Interactive Devices] Be Nice – Process II (Input Speech + Output LED)

Be Nice – A Speech Recognition Device

Timeline:
[101017] – Proposal & First Prototype
[181017] – Initial Wiring
[201017] – Input Speech & Output LED (this post)
[231017] – Speaker Test & Output Synthesizer
[061117] – Soldering & Final Paper Prototype
[141117] – Laser Cutting & Assembling
[161117] – Finalizing
[171117] – Final Project Documentation

< Process – Input Speech + Output LED >

For this test, I wanted to make sure that I got the wiring correct and the initial coding to work. So for now, I would like to get some feedback from the LEDs from my speech. Continue reading [Interactive Devices] Be Nice – Process II (Input Speech + Output LED)

[Interactive Devices] Be Nice – Process I (Initial Wiring)

Be Nice – A Speech Recognition Device

Timeline:
[101017] – Proposal & First Prototype
[181017] – Initial Wiring (this post)
[201017] – Input Speech & Output LED
[231017] – Speaker Test & Output Synthesizer
[061117] – Soldering & Final Paper Prototype
[141117] – Laser Cutting & Assembling
[161117] – Finalizing
[171117] – Final Project Documentation


Continue reading [Interactive Devices] Be Nice – Process I (Initial Wiring)

[Internet Art & Culture] Research Critique – Second Front

The First Performance Art Group in Second Life
: the Second Front

Wirxli Flimflam’s screen of the Second Life, with Trans Spire and the Ars Virtua curator (Rubaiyat Shatner). (Photo taken from Second Front Blog)

Growing up in a number of virtual world games myself from Runescape to Maplestory, I can fully (or at least 90%) relate to their performances in the virtual world. Players use their imagination and creativity to also role-play. Some would even create a series of short films using the game’s environment, props and abilities. Continue reading [Internet Art & Culture] Research Critique – Second Front

[Interactive Devices] Device of the Week IV – Somnox

Somnox
By TU Delft (Delft Technical University)

Somnox, displayed at the Dutch Design Week 2017, is the first non-medicinal robot which aims at those struggling to fall asleep. This pillow combats insomnia by “breathing” in and out as users hold it close. A research has suggested that calm breathing influences the amygdala in the brain, playing a role in our emotional wellbeing. 
Continue reading [Interactive Devices] Device of the Week IV – Somnox

[Internet Art & Culture] Research Critique – JenniCam

Jennicam
by Jennifer Ringley

Our lives are absorbed by the Internet – we work, we network, all by looking into a screen (no matter how big or small) that seems to consume more and more of our time. Look, you are even reading this write-up on the Internet right now. Continue reading [Internet Art & Culture] Research Critique – JenniCam

[Internet Art & Culture] Co-Broadcasting First Trial

Co-broadcasting.

Posted by Tiffany Anne on Thursday, 12 October 2017

Facebook Co-Broadcasting – First Experience
The new split-screen feature in the Facebook Live is a very useful additional to the whole live streaming trend. While you are streaming, you are able to invite a guest who is viewing your broadcast to join in to our live stream.  Continue reading [Internet Art & Culture] Co-Broadcasting First Trial

[Interactive Devices] Individual Presentation – Museum Devices

Access to Presentation :
https://drive.google.com/file/d/0B6wUx1RMq_4dNFpfSmpSYnJ3R0E/view?usp=sharing

Main Purpose of Using Devices in Museums
Museums are now exploring digital and mobile technologies to mainly enhance visitor experience. This trend has evolved from simple audio tours to immersive mobile app experiences and engaging touch screen displays. No matter what the technological application is, Museums experience a lift in visits and engagement when they leverage consumer-accepted technology.
Continue reading [Interactive Devices] Individual Presentation – Museum Devices