Make way for the Second Front! To be able to be in the same space (Third Space, in this case) with the famous Second Front was quite intimidating. Some had their shades on, looking very charismatic and some had friendly smiles, typing witty comments in the chat.
Continue reading [Internet Art & Culture] Research Critique – Interview with the Second Front
Category: Research
[Internet Art & Culture] Research Critique – Second Front
The First Performance Art Group in Second Life
: the Second Front

Growing up in a number of virtual world games myself from Runescape to Maplestory, I can fully (or at least 90%) relate to their performances in the virtual world. Players use their imagination and creativity to also role-play. Some would even create a series of short films using the game’s environment, props and abilities. Continue reading [Internet Art & Culture] Research Critique – Second Front
[Internet Art & Culture] Research Critique – JenniCam
Jennicam
by Jennifer Ringley
Our lives are absorbed by the Internet – we work, we network, all by looking into a screen (no matter how big or small) that seems to consume more and more of our time. Look, you are even reading this write-up on the Internet right now. Continue reading [Internet Art & Culture] Research Critique – JenniCam
[Internet Art & Culture] Research Critique – The World’s Longest Collaborative Sentence
The World’s Longest Collaborative Sentence
by Douglas Davis

Interactive websites have always been my interest and I would say Douglas Davis’ Collaborative Sentence live website was the most simplest form of interaction between people over the World Wide Web. Nowadays, web designers and developers put so much thought into building a website which has outstanding interactive elements accompanied by beautiful graphics. However, Collaborative Sentence had shown that the most basic website with a clear concept and goal will always be remembered. Continue reading [Internet Art & Culture] Research Critique – The World’s Longest Collaborative Sentence
[Internet Art & Culture] Research Critique – BOLD3RRR
BOLD3RRR
by Jon Cates
Glitch Art may look like a software malfunction by people who do not understand the aesthetics of it. The artist makes a work of art by almost doing nothing. However, there are more to that. Although it looks as if creating glitch art is something instantaneous, the artist still has to explore, discover and plan the piece out. What is incredible about Jon Cate’s BOLD3RRR is the fact that the work was done in realtime!
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[Internet Art & Culture] The Virtual Classroom
Having a class via Adobe Connect was a new experience for me. There were some pros and cons while using this software while everyone was individually at different places but connected online through the Third Space. Continue reading [Internet Art & Culture] The Virtual Classroom
[Internet Art & Culture] Research Critique – Hole in Space
Hole-in-Space
by Kit Galloway and Sherrie Rabinowitz
In Hole-in-Space, which envisioned and demonstrated video chat in 1980, live satellite communications were used over three days to connect unsuspecting pedestrians in Los Angeles and New York. The artists, Kit Galloway and Sherrie Rabinowitz, created a networked space in which people in each city were able to encounter and converse with one another. Continue reading [Internet Art & Culture] Research Critique – Hole in Space
Research Critique – “Here Come The Videofreex”

‘Breaking the manipulative television’ is what I would describe the Videofreex as. The crews became rebels as they covered mainstream America using the arrival of a new device which gave them the ability to play back videos immediately, the Portapak. They captured the displeasure and division of the country but what was the point of it when people could not see these footages? Continue reading Research Critique – “Here Come The Videofreex”