Project Development Body Storming

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What did you learn from the process?

QW: We learnt that setting the context up for our object is very important. If we do not have an isolated set-up/scenario that leads our audience into a gloomy mood, they may take the object as a laughing matter and pull out the tissues just to see how the mechanical voice sounds and what it will say. Hence, we need to give the audience more time and space to get into the right frame of mind so that they can treat our object seriously.

ZK: Before Body Storming, I thought that our object was pretty straightforward in terms of concept and interactivity, but afterwards, I realised that we needed to provide context / curate the environment around our object in order for people to truly understand and empathise with it. On the other hand, some people may not be able to empathise with our work because they have not lost someone.

What surprised you while going through the process?

QW: Even though our tester pulled out more tissues subsequently to see what the box will say, we were surprised that there was the desire to hear more and if we set up a right context, we believe that we can get the audience to pull out the tissues not because they just wanted to tease the box but because they really desired comfort.

We also realised that since a tissue will replace another tissue when one is being pulled out, we cannot use an IR sensor (which we were planning to) since a tissue will always interrupt the laser and cause it to constantly trigger the sound.

Because we didn’t have actual tissues for the session, we used toilet paper and that made the object easier to be taken as a comical one so we now know to be more careful about the materials used.

ZK: I was mostly surprised that the type of tissue used would affect how our tester perceived our work (Man Wei felt that toilet paper wasn’t sad at all and instead reminded her of the toilet).

  1. How can your apply what you have discovered to the designing of your installation?

QW: We plan to set up a context and isolate the audience using a tent and with a more cosy setting (blanket, pillow etc.) so as to give them time to explore their own emotions and interact with our object in a right frame of mind.

We plan to use a photocell that pops out from the opening instead to trigger the sound so that every time a person reaches for the tissue, the recording plays.

ZK: If possible, the tent would mimic a bedroom, or at least an incredibly intimate space, as that is where most people cry / use tissues! We could also play soft, low frequency music that’s kinda like those you hear in art galleries / installations. Personally, I feel that that kind of sound helps to immerse me if the installation is supposed to be a reflective / meditative experience.

We will also dress up the tissue box, and maybe use fancy tissue paper (heavier gsm, patterned) to add to the whole experience.

Project Development Drawings

Team: Lee Qiu Wen, Goh Sze Kei 

Development Sketches: 

  1. How does your audience experience your project?

Let’s take the audience as the person who has been abandoned. With every tissue that the audience pulls out from the tissue box (our object), a different sound recording plays. The sound recordings are not words of loath or despise but of comfort instead.

  1. Is it for a single person to engage with your project or for multiple participants concurrently?

It is for a single person to engage with at a time.

  1. What is the interaction or situation you are creating for your audience?

Our audience has just been abandoned by a loved one and requires/desires comfort to ease their sadness. Our object does so but in a mechanical voice reminding them of the loved one’s absence instead, hence facilitating feelings of emptiness and loneliness.

  1. What is the intention of this interaction?

After being abandoned, one may possibly shut oneself out and the words of comfort from friends and family may fall on deaf ears. A tissue box represents the audience’s desire for comfort/need to be comforted as crying is a sign of struggle and crying aloud can be taken as a call for help. The mechanical voice—meant to substitute that of the loved one—and the recordings remind the audience that the comfort they desire from the loved cannot be attained for he/her has left. The lack of tone and human presence in the voice emphasises this, hence forcing them to face harsh reality of the loved one’s absence. We hope this also encourages/reminds them to seek/accept comfort from the friends and family around them instead and to cherish the presence of present companions instead of lingering over a lost love.

 

 

 

 

 

 

Research Critique 4-Uncomfortable Interactions

Uncomfortable Interactions are interactions that cause physical or mental distress to those involved. Pain is often associated with agony and according to Freud, humans tend to make decisions with “avoidance of ‘pain’ or production of pleasure”[1] This suggests that suffering is unfavourable and so uncomfortable interactions are to be frowned upon. However, uncomfortable interactions, when “usefully designed into cultural experiences”[2]can be greatly beneficial.

‘Uncle Roy All Around You’ is a gaming experience involving both online and street players. Street players are equipped with handheld communication devices and online players guide street players via audio or text to find Uncle Roy. At the end of the game, they are asked if they are willing to agree to help a stranger in any personal trouble during whenever for the next one year.

https://vimeo.com/7182676[3]

In ‘Uncle Roy All Around You,’ two ways of engineering discomfort are as Benford, Greenhalgh, Giannachi, Walker, Marshall, and Rodden suggested: ‘establish(ing) intimacy with strangers’[4] and ‘surrender(ing) control to other people’[5].

A survey reports the likelihood of a person choosing to not talk to a stranger being much higher than one choosing to avoid talking to a friend[6]. This suggests that interactions involving engagements with strangers will result in discomfort. This discomfort, as concluded by Schroeder and Epley, stems from misguided assumptions of strangers not wanting to connect back and solitude providing a better experience when experimental results prove otherwise[7]. This game then encourages one to reconsider our natural avoidance of engaging with strangers (Is it justifiable?) and to confront with misconceptions on communication with stramgers. This uncomfortable interaction then is ‘a way of promoting certain other benefits, values or worth’[8].

Another way that the game introduces discomfort is depriving the player of control. The game has been termed ‘theatrical’[9] and theatre causes discomfort when it involves ‘surrendering control to the performers’[10]. In the game, players are under the control of a primary performer, Uncle Roy who decides their next move. Online players have control over the street players they guide. This evokes a sense of vulnerability for street players and uneasiness for online players who take charge of the street players’ fate[11].  This discomfort in being controlled, especially through online tracking easily links to the idea of surveillance. Furthermore, ‘All Around You’ suggests an omnipotence paralleling ‘Big Brother’[12]. The game being transmedia and the presence of computers also sets up a parallel for surveillance today where technology provides authorities access to personal information[13]. Hence, this encourages the reflection of a theme pertinent to modern society and is beneficial to deciding the direction that our society moves towards (e.g. Will more or less surveillance benefit?).

In relation to ‘Uncle Roy All Around You’, uncomfortable interactions can create bonds between people (dispel mistrust between strangers) and open up conversations about topics that may otherwise not be so fervently discussed. Hence, when thoughtfully designed and using a medium most suitable and can best attain the intended goals of the designers, uncomfortable interactions can be powerfully beneficial.

[1] Sigmung Freud and C.J.M. Hubback, Beyond the Pleasure Principle (London: International Psycho-analytical Press, 1922), 1.

[2] Steve Benford et al., “Uncomfortable Interactions,” Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems – CHI 12, 2012, 1, doi:10.1145/2207676.2208347

[3] Blast Theory. “Uncle Roy All Around You”. Vimeo. Video File. October 21, 2009. https://vimeo.com/7182676

[4] Steve Benford et al., “Uncomfortable Interactions,” Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems – CHI 12, 2012, 1, doi:10.1145/2207676.2208347

[5] Steve Benford et al., “Uncomfortable Interactions,” Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems – CHI 12, 2012, 1, doi:10.1145/2207676.2208347

[6] Nicolas Epley and Juliana Schroeder, “Mistakenly Seeking Solitude.” PsycEXTRA Dataset, 2014, 2, 14-16, doi: 10.1037/e578192014-009

[7] Nicolas Epley and Juliana Schroeder, “Mistakenly Seeking Solitude.” PsycEXTRA Dataset, 2014, 2, 14-16, doi: 10.1037/e578192014-009

[8] Steve Benford et al., “Uncomfortable Interactions,” Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems – CHI 12, 2012, 1, doi:10.1145/2207676.2208347

[9] Helen Freshwater and Lois Weaver, Theatre & Audience (Basingstoke: Palgrave Macmillan, 2009).

[10] Steve Benford et al., “Uncomfortable Interactions,” Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems – CHI 12, 2012, 1, doi:10.1145/2207676.2208347

[11] Steve Benford et al., “Uncomfortable Interactions,” Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems – CHI 12, 2012, 1, doi:10.1145/2207676.2208347

[12] George Orwell, Nineteen eighty-four (London: Secker and Warburg, 1949).

[13] Joseph Cannataci et al, Privacy, Free Expression and Transparency: Redefining Their New Boundaries in the Digital Age (France: United Nations Educational, Scientific and Cultural Organization, 2016), 19

Bilblography:

Benford, Steve, Chris Greenhalgh, Gabriella Giannachi, Brendan Walker, Joe Marshall, and Tom Rodden. “Uncomfortable Interactions.” Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems – CHI 12, 2012. doi:10.1145/2207676.2208347.

Blast Theory. “Uncle Roy All Around You”. Vimeo. Video File. October 21, 2009. https://vimeo.com/7182676

Cannataci, Joseph, Bo Zhao, Gemma Vives, Shara Monteleone, Bonnici Mifsud, Pia Jeanne and Evgeni Moyakine, Privacy, Free Expression and Transparency: Redefining Their New Boundaries in the Digital Age (France: United Nations Educational, Scientific and Cultural Organization, 2016).Epley, Nicholas, and Juliana Schroeder. “Mistakenly Seeking Solitude.” PsycEXTRA Dataset, 2014. doi:10.1037/e578192014-009.

Freud, Sigmund, and C. J. M. Hubback. Beyond the Pleasure Principle. London: International Psycho-analytical Press, 1922.

Freshwater, Helen, and Lois Weaver. Theatre & Audience. Basingstoke: Palgrave Macmillan, 2009.

Orwell, George. Nineteen eighty-four, London: Secker and Warburg, 1949.

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