Self Portrait — The Story of My Life

The Story of My Life:

 

With the theme self-portrait, I wanted explore my relation with books and how it has shaped who I am. I’ve always loved to read when I was young, be it English or Chinese books. Some books have left particularly strong impressions on me and I’d revisited them over and over again, always finding something new each time. As such, I wanted to express my lifelong relationship with books — not just a specific phase of my life but the evolution of my relationship with them. Thus, I chose to depict my relationship with books chronologically.

The first stage would of course be to identify the books that I want to use. I came up with the following list:

  1. Piggy Book by Anthony Browne
  2. Lily of the Forest by Brian McConnachie
  3. To Kill a Mockingbird by Harper Lee
  4. The Little Prince by Antoine de Saint-Exupéry
  5. Harry Potter by J.K. Rowling
  6. Perfume by Patrick Suskind
  7. Calvin and Hobbes by Bill Watterson
  8. The Picture of Dorian Gray by Oscar Wilde
  9. The Earthsea Quartet by Ursula Le Guin
  10. 金庸武侠小说 by 金庸 (actually a pity that I didn’t add this in hmmm)

Eventually, I settled on 4 books:  Piggy book, The Little Prince, To Kill a Mockingbird and Perfume.

Having decided on the gist, I decided to express the chronology by presenting them in a literal picture of a timeline — where I walk through scenes and through time.The motifs of the books are deliberately drawn out in an absurd and almost surrealist style— to symbolize the fact that while they may have shaped me, I have retained my own unique understanding and takeaways from them. The constructed book world becomes a literal representation of my internalisation of the books. This is seen in the repeated emphasis of peculiar items, such as the nose in Perfume. The background was layered in space to provide depth and an illusion of parallax scrolling when moved to the left.

inspiration and reference

At the beginning when I was still undecided on the style and mood and presentation of the video, I chanced upon @thegalshir instagram, whose simple animated illustrations really caught my eye. It was then that I decided to make my video in a similar sort of surreal, quiet atmosphere.  However, I didn’t quite manage to get the minimalist feel.

I was inspired by the way the video “Community Standards – Facebook” convincingly presented a parallax scrolling effect. Some inspirations that I added include the scrolling “text” floor to make the characters look like they are actually walking across ‘something’, as well as indications of a ground (eg rocks) here and there.

Community Standards – Facebook

My colour scheme was heavily inspired by “Supergirl”. I also really liked the animation and transitions :”)

Supergirl

Storyboards

Storyboards were more loosely drawn because there is no need for a clear visual image of each frame since the placement of individual motifs are isolated and unrelated. I was more interested in identifying the main motifs and deciding the position of particularly important ones.

Drawing process

I drew each book world on 7880 x 1080 px canvas on photoshop and layered each element so that I can animate them individually when I move over to after effects.

You can see that each asset has a separate layer here

Each world has a distinct dominant colour. More than just a transition in hue, it also represents how I feel about it. For instance, I chose green for To Kill a Mockingbird because I read it as a coming of age novel and it had a very formative influence on me in terms of shaping my moral view. Thus, it symbolises a period of personal growth and maturity, and green resonates best with that.

I placed bookshelves to mark the transition between books and phases of my life. Each shelve is different in that it depicts stuff that I was engaged with at that point in time (eg diapers, Pri 1 math book or JC Physics). It also foretells the mood of the next scene.

For the scrolling text on the ground, it was literally a long stretch of text that was scrolled past. Excerpts were chosen from each book.

Here is one example of an excerpt I extracted from Perfume. It’s amazingly descriptive and I can’t imagine how the original text is like when the translated version is already so exquisite:

His discerning nose unraveled the knot of vapor and stench into single strands of unitary odors that could not be unthreaded further. Unwinding and spinning out these threads gave him unspeakable joy. He would often just stand there, leaning against a wall or crouching in a dark corner, his eyes closed, his mouth half open and nostrils flaring wide, quiet as a feeding pike in a great, dark, slowly moving current. And when at last a puff of air would toss a delicate thread of scent his way, he would lunge at it and not let go. Then he would smell at only this one odor, holding it tight, pulling it into himself and preserving it for all time.

Moving on to character design, there were actually 7 characters initially (I was crazy).

I outfitted them based on what I wore during that point of my life, e.g. 3rd and 4th girl in Tao Nan School pinafore, 5th girl in Nanyang Girls’ uniform, and 6th girl in Hwa Chong uniform.

The crawling baby was animated using the puppet tool. Pins were added to her torso, head and limbs and then individually keyframed. This took way longer than I thought because she was just flopping around with arms at weird angles at the start. It only started to make more sense after I studied some baby crawling videos online (which I really should have done first). 

The walk cycles for the other characters were created using Adobe Character Animator which I happen to see its tutorial on Lynda.com when I was learning the puppet tool. It was a lot more straightforward than I thought — match the part of the body to the software’s preset and the software will animate the walk cycle for you. However, I think this is a tool that should be seen as a short cut when you don’t have enough time because honestly the walks are still quite awkward even after experimenting many times with different placement of the pins and manipulating the behaviour. On a different note, the dynamic link between photoshop and character animator and after effects was extremely helpful when I had to go back and edit the character for whatever reasons.

When I transferred the photoshop files to after effects, I’m not sure why but the sequence of the layers will be reversed. As such, I could only resolve that by adopting this weird naming convention of ‘front’, ‘mid’, and ‘back’ so I roughly know how to resequence them in the right format.

To achieve the illusion of space and the parallax scrolling effect, I arranged the individual assets such that some are nearer to us and some are further. As seen from the top view, the elements are all spaced out. I then used the 3D cameral tool to scroll from left to right. However, this was an extremely tedious process as I had to rearrange the elements again, and because the elements near the front will scroll past faster (hence need to space out even more).

The scrolling text was actually a big headache because I couldn’t bare to leave the words unreadable for the viewer but at the same time I didn’t want it to be occupying even more attention when there is already a lot of things happening. As such, there were a million attempts of the same text but in different font, different colour, different font size, different width of the entire text box, and different orientation on the 3d plane. I’m just glad I found what I wanted.

Music wise, it was straightforward — I chose them based on the mood of the book.

Reflection

I am very satisfied with the final product, especially since it was very tedious and time-consuming. It was really cool to see stuff that you drew coming to life. I particularly like the little prince sequence as it looks really surreal and the sense of space is stronger. The music was a good choice too. That said, if I were to improve this further, I will improve the pacing of the scenes — seems too long (almost boringly so) at the front before transiting into the book world, and the assets nearer the front flash by too fast in some cases. I will also introduce simple animation to the assets surrounding the character so that it is more interactive and immersive.

And also, thanks Erwin for the ultra-clear and helpful lessons this semester!!!

 

 

 

 

Assignment 3: Dreams

The Dream Engine

brainstorming process

This project took a way longer time to conceptualize than I had expected. As I did my brainstorm, I realized that there are many different takes on the word itself: the word can refer to dreams as an aspiration; as a form of daydream where one builds castles in the sky; and also in the literal sense—where one falls asleep and the mind reconstructs past experiences. 

After narrowing down my options, I decided on taking dreams in the literal sense. Some ideas that came into my mind were sleep-walking and lucid dreaming. In the end, I chose to explore the relationship between physical processes (in the brain) and the dreams experienced by consciousness.

Concept

This is an experimental film that explores the workings of the brain during periods of dreaming. In particular, a fresh take of transitions between the subconscious (dream) state and conscious was experimented.

I interpreted dreams as an interaction of the conscious and the subconscious mind. Raw materials of dreams are sourced from our personal true experiences and are united/combined/compounded. Thus dreams are opportunities for our brains to reorganise and unravel their huge storage of memories. It is also a time where we can relieve certain penned up emotions,  and explore uncharted territories that have always held your conscious mind hostage.

Hence, in this video, the dream tracks represent our latent desires and fears that present themselves when our conscious mind is at its weakest defence. When we get transported to the dream world,  our conscious mind concedes control. Dream tracks are supplied by our subconscious mind and we have no choice of what we want but to experience them all. Our conscious mind, however, still has some autonomy because ultimately the dream tracks were only possible because of our conscious experiences (hence the part where the dream track can be skipped).

To make the memories distinct, and to characterise them, I associated each memory/ dream track with music. As you probably can tell, my film is very much music driven. Music has a strong foreboding effect right at the start and very effectively sets the mood for the dream. To me, music is something that transcends the conscious and the subconscious (I mean there must be a reason why we randomly recall annoying tunes) and is at the same time intimately related to emotion. Thus, in the video, the musical tracks defines the dream and it is the medium through which our emotional states manifest themselves in the creation of dream experiences.

The three genres that I have decided to work with are: joy, fear and love. These three deal with emotions that are very much intuitive and raw. We often encounter them in our daily lives and the expression of these emotions runs the entire gamut from us outrightly sharing them with the world to suppressing them in the deepest trenches of our heart.

On top of that, the three dream sequences are all filmed to be somewhat absurd, weird and illogical but the protagonist doesn’t feel that at all. While this adds a comedic effect to my film, this closely aligns to how we experience dreams; they can be downright impossible and we wouldn’t suspect a thing.

Script

StoryBoard

Storyboards were made prior to filming. Even though they were not followed strictly during the actual filming, I realise it really helps you better visualise scenes and choose shot angles. If you look closely at the storyboards here, some scenes are actually very different from the final film (eg brain scene) Some storyboards were even redone after I reccee-ed the site.

 

 

These storyboards are revision of scenes that were drawn already.

Production

I wanted to personify the processes in the brain that gives rise to dreams. I felt as if it was not interesting to merely depict neurons firing as the brain selects memories with which to improvise. Therefore, my preliminary idea was to construct a physical brain (either out of PLASTICINE or by animation) which selects the audio dream tracks to be “played” out in a dream. The brain will then pulse along to the beat and mood of the music. The content of the conjured dreams will adhere to the mood and genre of the track being played.

Ultimately, I chose to do away with the clay model and took to characterize the mental world in the form of a computer interface. I thought that this was more suitable for my film because transitions between “brain states’ and “dreams” can be established more clearly. This was one of my greatest concern because viewers can get confused easily if “brain state” and “dream” are too similar/stark in contrast and the transitions here and there are just like ???.

For the brain world, I wanted to have the computer (aka the brain) select files from folder to folder to play. Initially, I videoed the Windows 98 desktop to depict the brain inner workings and selections of dreams.

Screenshots of the video I made:

I wanted to include a programme to wake the protagonist up, but the simulator couldn’t do it :”)

I thought it was interesting to include the computer interface, but I eventually abandoned this idea because it didn’t serve what I want. The flow of the video was less ideal with it, especially because the ploughing through of folders within folders was all too confusing for the viewers (and I do have many things going on in my video already).  I settled with the simplified current version of a MS dos-like interface (the prerequisite to have windows), which I feel best allude to the pivotal and yet backstage roles of the subconscious mind.

The typewriter effect that I found on youtube tutorials are really troublesome to do as you need to do key frame by key frame where the next letter appear in the next key frame. That’s a crazy amount of effort for such a small scene. I also tried typing the entire phrase and then mask each letter with each key frame, which didn’t work out either because the letter will be slowly revealed from left to right instead of just appearing immediately.

To solve this, I simply used Microsoft Word with a black layout and typed the words while using screen recording from Windows Media Player. I will then fast forward the recording and match it with keyboard typing sound effect. Yay, shortcut found.

Beyond the mental world, I wanted to film scenes that are archetypical of a certain emotion, but with the quaintness and oddity of the dreamscape. I envisioned that these bizarre scenarios will be humorous as well, to better resonate with the viewer in its depiction of the absurd. As such, I decided on casting a friend in three disparate and unique scenarios: happiness, horror, and romance. These three were chosen because they were very distinct from each other.

Locations of the shooting are all within NTU :D

  • Joy — clearings near clean tech (the mosquitoes are insane there)
  • Fear — stretch of road between canteen 1 and canteen 2
  • Love — Pen & Inc bar in Northspine

As the storyboards were planned before commencing the shooting, the process was way faster than I expected. It really helps to have the backbone for the visuals to be planned out. Nevertheless, I experimented with a lot of different shot angles during the actual shoot. I guess this is why recces of films sites are needed because it will reveal different possibilities for angles that are impossible to imagine if you sit in your room and draw from your mind.

post production

I had a lot of footage to work with because while the general narrative was planned, I did not consider what I wanted for the duration of the entire film. And thus I went on to shoot each dream sequence such that it can stand alone. The sequence that was very obviously cut and shortened is the one of fear — it no longer contains my initial idea that the protagonist kept returning to the same spot when she tries to escape something unknown.

For happiness, I decided to depict the protagonist in a picnic on a sunny bright warm happy day. For the music, Tchaikovsky’s waltz of the flowers was used because it resonates with the mood and is perfect for this nature scene! In terms of colour, I opted for a more warm, saturated and yellowish scheme.

For horror, I depicted the protagonist running along dark streets, with an extreme close-up to drive home the expression of horror. I originally intended for the protagonist to run on and on, yet finds herself at where she began regardless of the turns she made. However, I was unable to add the entire sequence due to duration constraints. Instead, the sequence is shortened (or ‘paused’) and skipped to the next dream track. For the sake of mood, glitch effect is added. The footage is grainy as it was shot at night but I chose not to apply any reduce noise/grain effect on it as I feel that the emotions feel more raw and scenario more menacing with it. As for music, I began with a few bars of creepy solo piano, which degenerated into a low grinding sound in tandem with the development of the hellish character of the film. For colour, I have lowered the exposure for the entire sequence and used an eerie greenish-yellow colour to accompany the scene. 

For romance, I depicted a couple on a date. They can do none other that an excessive show of love with a perfect mix of shyness. The casting of the same actress as both the male and female protagonist lends itself to the absurdity of the dream (and low budget of film), and also adds a humorous spin to the scene. I chose a saxophone solo for the music because it suits the bar setting and is often associated with the romantic genre. In terms of colour, a reddish tint is applied to symbolise the blooming love. Colours are also more faded with green in the shadows to evoke a nostalgic feel, reminding everyone of the times they were in love :D

The film concludes with the protagonist twisting and tossing with happiness and falling off the bed. I wanted the brain to initiate a process to wake her from her dreams, but in the course of filming, I thought it was more apt for the protagonist to be suddenly awoken due to the intense lovey dovey emotions felt in the dream.

Reflection

I learned so much from this project just by playing around with the camera. I have only just discovered the manual focus function. Shooting in the dark also taught me about how low light conditions can affect the footage but I have yet to learn how to resolve this (other than post production grain removal and avoidance of high ISO levels). Perhaps the option would be to prepare another light source to be used on site (which is like… duh), but I wonder what can be done in a limited scenario such as in this case where there was just me and the actress. I’ve also played around with after effects for the first time as well albeit its just basic functions like zooming with motion blur (which isn’t even that obvious given the grain) and reducing noise.

Cutting and stringing the footage together was harder than I thought because it just doesn’t look good sometimes. Also, music was a problem: even when I pace the footage together with the music, the sequence still looks odd when I replay it. Several versions had to be made before a satisfactory one is realised. It is really tough to get the rhythm right.

 

Assignment 2: Movie Campaign

For this project, we were tasked to create our own movie campaign.

Film synopsis

A tree spirit is displaced when his home — an mighty oak tree — was felled by humans. A moving adventure awaits him as he leaves his beloved home in search for a new shelter.

This story is inspired by a Thai belief that spirits inhibit trees, and that a ‘spirit house’ has to be built for the spirits when their trees are cut down. When I came across this fact, it prompted me to wonder what will happen if the spirit house isn’t built and the spirits have to search for their new homes.

Mood Board

Keeping in mind the fact “spirits” can be easily associated with ghost stories or haunted movies, I deliberately steered away from inducing such an effect by adopting bright and vibrant colours. As I intended the film to be of a fantasy and adventure genre that is suitable for kids to watch, I wanted the poster to convey a light-hearted mood while provokes curiosity. At the same time, with themes like deforestation in the movie, I was heading towards the exploration of environmentalism in the movie.

My main source of inspiration and colour study was Studio Ghibli films, in particular The Secret World of Arrietty. Studio Ghibli is renown for their visually-stunning images of nature and greenery. Their choice of colours and style are very much aligned with what I had in mind.

Compositions

I did several sketches to brainstorm the design of the poster. Initially, I wanted to use the main character, i.e. the tree spirit, as the central focus and display it prominently on the movie poster. I tried several compositions that show that the spirit is miserable that is tree is cut down/ resolutely leaving its home to find a new place.

Upon further development, I decided to use the sketch below — a top view of the tree stump after the tree was cut off. No character can be seen here; the spirit has left already. I thought that this composition works the best because: firstly it sparks curiosity about why there is a house in the tree stump, secondly who lives in it, and thirdly where is the being that lived in it.

Process

I used a central composition of the stump to draw attention to it immediately so that viewers will notice the layout of a house inside the stump. I flooded the sides with foliage and greenery instead of more complicated designs to emphasise the stump further. The greenery also heavily hints at themes of environmentalism in the movie.

The choice of typography is more quirky and cartoony to further express the light-hearted mood and to appeal to younger audience.

A small open door is added to the tree stump to suggest that someone has left the place. The layout of the house and furnitures are still to evoke a sense of stifledness and calmness — that the departure is quietly and seriously pondered over.

Final

I titled my film “Stumped”, both as a wordplay on the tree stump and as a symbolisation of the spirit’s bafflement and confusion after his house was destroyed.

Composites

 

 

Assignment 1: 6 Human Emotions with digital images

For this assignment, we were tasked to present 4-6 images that express basic human emotions. I chose to work on the following 4 emotions: Sadness, Fear, Disgust, and Happiness in the format of a visual narrative. I chose the Digital painting medium to develop my digital painting skills, which I am not very acquainted with.

Initially, I wanted to express the emotions through the different portrayals and actions of water. I aimed to explore how a still and tranquil water body can evoke acute feelings that are raging and turbulent. However, I realized that I was unable to confidently illustrate water due to its abstract character that was difficult to personify. Having reached a dead end, I then turned to a more feasible representation — the figure of a little girl. I deliberately did not illustrate her facial features (or even specific details) so as to keep the enigmatic character that leaves room for the faculties of the imagination.

Initially, I wanted to express the emotions through the different portrayals and actions of water. I aimed to explore how a still and tranquil water body can evoke raging and acute emotions. However, I realized that I was unable to confidently illustrate water: it was intensely difficult to personify due to its abstract and turbulent character.

Having reached a dead end, I then turned to a more feasible representation— to use a protagonist in space to relate to emotion. I chose the figure of a little girl: a symbol of naivete, purity, capriciousness and endless wonder. I deliberately did not illustrate her facial features (or even specific details) to leave room for the faculties of the imagination.

With this new representation, I had to update the story type— from distinct and atomic frames to a narrative that flowed from the first frame.

I drew upon my initial ideas of emotive water as the background to complement the protagonist’s emotions. To elicit the same emotion in the audience, I also employed colour theories of emotion for each scene.

The first draft of the story is:

  1. Sadness: Father leaves daughter; rainy scene
  2. Fear: Daughter alone in room, buckets collecting dripping water, imagination ran wild in fear of the dark and of ghosts
  3. Anger: Daughter shouting to the stormy sea in frustration, in the direction of the foreign town
  4. Happiness: Father returns; dew hanging off greenery shining in the sun

Upon further development to add more content and excitement to the story, I came up with the final story:

  1. Sadness: Father leaves daughter; rainy scene
  2. Fear: Daughter is left alone in her room to fend her fear of the dark. Her imagination ran wild as she faintly hear something being dragged across the room. In actual fact, a ‘ghost’ has took her shoes away.
  3. Disgust: Daughter realises the next morning that her favourite shoes are gone. Wearing her old slippers, she went out in search for it. Wet mud splattered all over her skirt and legs, evoking a strong sense of disgust from her. (note: not disgust at the fact that someone took her shoes because this will be too strong for a young girl)
  4. Happiness: She found her shoes! In fact, the ghost was on its way to return the shoes as well, after modelling and making its own ghost shoe.

Some sketches that I drew before starting work. I feel that I work better when I sketch my thoughts on pen and paper.

 

One key point that I experimented with was whether it was possible to illustrate all four panels with the placement of the shoe being fixed, while presenting the images different perspectives. I managed to do it, but the sadness and disgust images are rather similar. Perhaps more could be done to experiment with alternative povs :>

Final Images

Sadness

Father leaves daughter; rainy scene

Fear

Daughter is left alone in her room to fend her fear of the dark. Her imagination ran wild as she faintly hear something being dragged across the room. In actual fact, a ‘ghost’ has took her shoes away.

disgust

Daughter realises the next morning that her favourite shoes are gone. Wearing her old slippers, she went out in search for it. Wet mud splattered all over her skirt and legs, evoking a strong sense of disgust from her.

Happiness

She found her shoes at last! In fact, the ghost was on its way to return the shoes as well, after modelling and making its own ghost shoe.

I am very happy with the final work even though the quality and style isn’t that consistent throughout (something to take note of next time). Having worked mainly with traditional medium and less with digital, this assignment helped me pick up many useful techniques from photoshop. Now I am really starting to appreciate digital painting!