Foundation 4D Project 3: Impossibilities of Being

Hogwarts.

That is the place that i’ve chosen for this project.

Hogwarts is the iconic school in the wizarding world of J.K. Rowling which Harry Potter attended to learn magic in the Harry Potter book series.

Having picked Hogwarts as the location and the freedom of choice for the medium of the final product, I was set on creating a video similar to the Harry Potter movies.

Research

So first thing first:

Spells.

Well, you can’t have a Harry Potter film without spells. It’s like how you can’t have raw eggs without the egg yolk in them. So before doing anything else, I went on to research on how to recreate the famous spells seen in all the Harry Potter films.

Here are some of the video tutorials which I learned from:

Seeing that all these people are using After Effects to create the spells, I got my hands on it and started experimenting with it. I had no prior knowledge of After Effects before this project so everything was new and I had to learn  everything from scratch.

After a few hours of testing, here is my first test video:

Alright. This video proved that creating spells for the project is possible and i can move on to implementing it in the storyboard.

Storyboard:

1
2
3
4
5

 

As seen, i did not go into too much details in the storyboard. As it will be a video, the different shots are subject to on-site adjustments such as the shooting angles and speech lines.

Thus, i kept to the fundamentals of how each scene will look like and placed more importance on technical aspects such as the character’s posture and transition between shots.

Creation

So with the help of classmates Shah and En Cui as actors, filming was done within the ADM library and second floor corridor.  It was supposed to only take 1 hour since the video was only a minute long, but it somehow got dragged to 3 hours. That aside, the actors’ hard work paid off and the video went into post-production.

Special effects:

Throughout the week, I continued testing the spells on After Effects.

And after multiple test compositions and trial and error, i came up with something that is considered decent:

With this technique in hand, I went ahead with applying the spell effects for each of the film footage that featured a spell.

Here is an example of an After Effects composition that has a spell in its scene:

Scene where Shah gets hit by En Cui’s Stupefy

This composition  you see up here is made up of 5 layers:

  1. “Saber effect” spell
  2. Light Flare for the head of the spell
  3. Ripple explosion for the impact
  4. Ripple blur of video for the impact
  5. Blue translucent layer for impact flash

On an extra note: I assigned different colours to each different spell, taking care to assign the right colour based on the character’s role:

  • Stupefy: Blue (En Cui) – ‘Good’ guy
  • Reducto: Orange (Shah) – ‘Bad’ guy
  • Expelliarmus: Red (Shah) – ‘Bad’ guy

It may look like there are many layers in the above composition, but I’m pretty sure that professional special effects editors in the film industry have way more.

The 3rd effect (ripple blur of video) is the effect I’m most proud of as it was an original effect I came up with while learning the other effects from others.

Here it is shown in good extent:

One thing that I could have done better was to increase the contrast of the video to the maximum when the spell hits something/someone. That could have made the impact appear more powerful.

Editing:

For combining all the film footage together, I used the program called Wondershare Filmora.

Sound:

The program also allows for editing of sound so I used it for adding the sound effects and editing the voices of the video.

Here is a screenshot of the video editing composition in the program:

The bulk of the work went into getting all of the sounds right for the video.

All the sounds i used for the spells are completely different from what their files were labeled as too.

For example, i used the downloaded sound file labeled “Avada Kedavra” for the Stupefy spell.

I basically went ahead with what sounded proper based on the visuals of the video.

Most of the time then went to mixing different spell sound effects together such as taking the beginning of one spell and combining it with the back of another spell to create something that fits with the video – explaining all of the short sound clips used.

Dubbing was done for areas of the video were the actor’s voice were not captured/ not said.

It was a great experience seeing Shah and En Cui dub over themselves.

Shah’s panting at the end of the video was actually just a loop of him panting once.

I wanted to do foley as well for all the lost sounds but due to lack of time, I had to make do with sounds downloaded off the internet.

The one part which showcased ‘foley’ best would be the later part of the video where Shah enters the empty dark corridor – The footsteps that imply someone is approaching him really shows the concept of implied meaning through sound.

As mentioned earlier, I’m pretty sure my layers are nothing compared to those found in the film industry.

Music

And a second composition was created for the background music:

This portion of the work was particularly tricky as the original royalty-free music track I used did not quite fit with the pace of the video.

I thus trimmed the track into multiple pieces and rearranged their orders to create a single long background music (bgm) which fits with the visuals of the video.

I have to salute the audio mixing engineers for the film studios for providing us with such well-timed music pieces to go along with our movies – it is not an easy feat. But, still fun overall.

I knew that a well paced bgm was key to a good video sequence through this video:

This is the introduction scene to a psp game called Final Fantasy: Crisis Core which I played ages ago.

The reason why it stuck with me for so long: The absolute synchronization between the bgm and the part of the scene. It gets high paced when it gets to the action, and slow paced when it gets to the conversation – all within a single music track

That to me, is the pinnacle of bgm in film.

And that is why i placed importance in a good piece of bgm.

Well, after all that, here is the video for this project:

Update from class:

Rhythm: 

  • There is repetition in the bgm – 3 different parts of the music follow a transition of moderately paced tempo to high-paced tempo with increasing loudness.

Movement:

  • During the fight scenes, there is successional movement for each of the shots of the characters – eg.  the camera follows Shah who is dashing away from En Cui

Causality:

  • The audience have unclear expectations as the narrative is a battle between 2 people with an unpredictable outcome
  • The video follows a linear narrative which is easy for the audience to track as it follows Shah throughout his escape from En Cui’s confrontation

Duration:

  • The duration of each scene in the video was optimized to fit in an overall composition that lasts 1 minute – the time limit that was imposed for the project
  • The scene of Shah looking at the scroll in the dark corridor could have been longer to allow the audience to properly hear the footsteps in the background .

All in all, I had tons of fun throughout this project.

 

Foundation 4D Project 4: Research

I picked that picture for the featured image because it has the word ‘time’ in it – since time is the focus of project 4

 

In this project, the key focus is on time and how to incorporate it into interactive media installation.

I’ve seen numerous installations before in the past, thanks to Singapore’s practice of making all school students go on educational field trips. These range from museum trips to tourist attraction spots to more museum trips. However, as good as they may be, I do not actually feel inspired by them in any way. (Probably because we were forced to go to these places) It may be due to their nature in trying to educate the viewer with information that the museum was built to share, which is why they are not interesting on their own.

Thus, I shall go with an installation that actually sparked my interest. (coincidentally,  the one which i went to on my own free will)

 

Case study 1 ; Lights, Camera, Action! Hosted by Steven Spielberg

Copied from:
http://www.rwsentosa.com/language/en-US/Homepage/Attractions/UniversalStudiosSingapore/NewYork/LightsCameraActionHostedbyStevenSpielberg

Subject

  • This is an attraction featured in Universal Studios Singapore.
  • I would consider this an installation as the whole attraction is fixed in a certain location and the audience who enters it watches a show put for them,

Form

  • The attraction features a “soundstage” which is a movie set created for special effects equipped with fully functional props.

Context

  • The soundstage in this case would be a boathouse set near the city of New York during a level 5 hurricane.

Content

  • The audience is trapped in a boathouse as the hurricane worsens and slowly tears the building apart with the progression of time.
  • The audience stand in front of a soundstage depicting a boathouse – floor covered with a pool of seawater, small wooden boats scattered around, metal framework with lever systems to lift up the boats, a small television set, a toilet, windows showing the New York City skyline, wooden wall and roof.
  • The soundstage props are engineered to automatically move at set timings to create the narrative of the boathouse tearing apart during the hurricane.
  • Automated flamethrowers spew fire while pressure pumps created water splashes to engage the audience through the heat of the fire and the water that hits them.
  • It gets the most intense when the entire platform which the audience is standing on rumbles towards the end of the show.

Here’s a video of the attraction:

Usage of Time and Space:

  • Time in this installation is shown through the advancing stages of the hurricane. The audience is physically aware of the progress of time as the hurricane worsens.
  • The concept of space is utilised through the use of a soundstage to create the environment for the show – in this case a boathouse.

 

 

Well, looking back at the installations, films and performances that touched on time from my memory, the first things that came to mind were:

  • Mission Impossible – sci-fi movie with all the time-attack missions
  • Looper – a 2012 sci-fi movie about a time-travelling syndicate

But even though these films incorporated time as a core element in their storyline, I still find that one other movie utilized it in a way that cannot be surpassed:

 

Case Study 2: The Girl who leapt through time

Copied from:
https://nl.pinterest.com/explore/%E7%B4%B0%E7%94%B0-%E5%AE%88/

Subject:

  • The girl who leapt through time is a Japanese anime movie released in 2006

Form:

  • Theatrical movie shown in cinemas

Context:

  • The main character of the movie gains the ability to travel back in time and the movie follows her point of view of time as she continuously travel back to the past.

Content:

  • The movie focuses on the main character, Makoto, who gains the power to time travel back to the past
  • She uses her newfound ability excessively to solve all the problems she face and for trivial gains such as eating a delicious dinner repeatedly.
  • She soon realizes that her time travels cause numerous undesirable rippled effects on others and sought to resolve them.
  • She then finds out that she has limited number of uses of her ability and matters escalate to the point where she travels back to the moment she gained her ability, effectively cancelling everything that had happened because of her time travels.

Usage of time:

  • The movie follows Makoto’s point of view, where time that is shown on the screen corresponds to her perceived time. (eg, the time on screen will be the day before if Makoto travels a day back, rendering everyone elses’ self today non-existent)
  • Time in the movie is thus constantly switching between the past and future, with the present being the current time that Makoto is currently experiencing.

Here’s a video of Makoto leaping through time:

Comparison between 2 case studies:

  • The linearity of time to tell a narrative is different, the 1st uses the audience’s perceived time that flows linearly, the 2nd uses the character’s perceived time which is non-linear.
  • The 1st case study is more interactive in nature as the audience can feel the flame and water that is produced from the soundstage, whereas the 2nd case study has the audience simply watch it.

 

 

Foundation 3D Project 3: Mnemosyne Planar & Plastic Models

In this project, we were introduced to the Art Card to create planes.

This is my planar model:

Front view
Side view (Left)
Back View
Side view (Right)
Top-down view

In this model, I tried to direct multiple points of the art cards in different directions to provide a feel of balance to the entire model.

This model is an improved version of an earlier one which had the same big central spiral piece but did not reached as high up. Metal wire embedded into the art card was used to reinforce the art card for this model so that it would stand.

I also stuck with  using a Styrofoam base instead of the prescribed paper base so that the art cards can be wedged into the base for extra support. The art cards did started to fall apart after a few days of creation though, as the double-sided tape that held the pairs of art card with the metal wire sandwiched between them started to lose it’s stickiness. I shall take note of the durability of adhesives for the next models.

 

Front view
side view (left)
side view (right)
back view
top-down view

This model turned out a bit differently from the one it’s based on.

I tried to create a shape which was much more visually interesting by twirling the art card in multiple rounds

Since the previous model’s sub-ordinate did not seem to have much of a presence, I tried to play around with its shape to create a sphere within the arch that the sub-dominant in this model. I had wanted this to give it significance within the model as it would have a clear contrast as compared to the other two waves. However, the sphere was devoid of a direction and i was advised to reduce the curls and  make the sub-ordinate jut out in a specific direction during the critique session.

 

Onto the plastic model.

Front view
side view
back view
top-down view

We were first given the task of choosing 2 scents, one pleasing and one non-pleasing.

My scents are:

  1. Watermelon – Reminds me of my late Grandfather who used to always offer me fruits whenever I visited him. Though it has been a long time since he passed away, the memory of him handing fruits onto my hands are still vividly etched into my mind . Eating fruits now gives me the same warmth as when he was around.
  2. Pepper – My mother has a tendency to make her cooking spicy in multiple ways, Be it through pepper or chilli. Because of this, I have come to dislike anything spicy after being tormented to eating horrendously spicy food everyday for many years.

In the model, i envisioned it to be a culinary experience where a person is eating watermelon topped with a generous amount of pepper.

It starts with the lower part of the model where it’s clear and untouched, just like how a watermelon is supposed to be eaten – plain on its own. The ring around the bottom of the model has a dotted texture, which echos the texture of the watermelon as you chew on it. The shape of the ring also symbolizes my grandfather in the way of a halo. As you go up the model, it bursts into sharp waves representing the spiciness of the pepper hitting your tongue and nose. The waves spreads around in all directions, just as how the spiciness of the pepper engulfs the interior of your mouth.

As an added visual aspect, the model was shone with a light underneath to bring about a spectacle:

The green dye of the bottle that was used as it’s base complements the transparent bottle used for the waves at the top as the green light that emerges from the bottom starts out strong and gradually dissipates as it makes its way up of the model. The transparency of the clear waves at the top creates an illusion of a smoke emerging from a flare beneath it.

 

And that is my plastic model.

Foundation 2D Project 2: Forrest Gump

Project 2 started with searching for movie quotes, which are then transformed into surrealist/dadaist compositions.

I had a lot of difficulty in this project, particularly on the abstract part. The compositions that we were to produce had to portray the meaning of a quote without the use of direct symbolism. For this part, I went through quite a fair number of tries.

Quotes:

“Don’t let anybody tell you, you can’t do something”

-Chris Gardner, The pursuit of Happyness

(happyness was purposely spelled with a ‘y”)

Well, this quote really means a lot to me. It’s what i believe in. Even if the whole world disapproves of something you want to do, just do it. It’s your life, it’s your choice, it’s not something for others to decide.

“Happiness can be found in the darkest of times, if one only remembers to turn on the light”

-Albus Dumbledore, Harry Potter and the Prisoner of Azkaban

Well i chose this quote because i like the Harry Potter series as a personal preference.

“Get busy living, or get busy dying”

-Andy Dufresne, The Shawshank redemption

This movie is rated all-time number one on multiple movie review sites such as IMBd.com

This scene in particular, where a man who has been locked up in prison for 10 odd years for a crime he was framed for, does not give up hope of getting out really stuck with me.

Unfortunately, i did not use this quote for the compositions.

Drafts

Draft 1

Fast-forwarding through this one.

This draft was done before i understood the art direction of the project so it was completed off-the-mark and scrapped.

 

Draft 2

Quote:

“Happiness can be found in the darkest of times, if one only remembers to turn on the light”

-Albus Dumbledore, Harry Potter and the Prisoner of Azkaban

This was my first actual composition, where i broke up the quote into different key words and tried to represent them in a visual manner.

Explanation:

  • Darkest – represented by piles of human skulls, symbolizing a graveyard, demon roaming among the skulls represents terror while the huge moon on the background provides the overall ‘dark’ theme.
  • light – is presented quite literally, with a lamplight
  • happiness – represented by birds flapping freely, showing happiness through freedom, and a grass patch express life and vigor.

Flaws:

  • The overall ‘darkness’ theme on the top-right corner of the composition is too literal and was rejected.
  • The lightlamp is rejected without haste
  • the meaning of ‘happiness’ through the grass patch didn’t come across well
  • The slanted composition didn’t have meaning in it

Verdict:

Rejected

 

Seeing that the first composition did not go well at all, i decided to go with a more  surrealist approach.

collage from ‘Une Semaine de Bonté’ (A week of kindness), 1934, Max Ernst

I researched more into surrealist works and was inspired particularly by surrealist Max Ersnt’s collages where he connected objects from distinctly different bodies together to form a unique entity to portray a meaning.

 

Draft 3

 

Quote:

“Don’t let anybody tell you, you can’t do something”

-Chris Gardner, The pursuit of Happyness

I thus used the same method by connecting ‘stop’ road signs to a man’s head and handcuffed hands to a boy’s legs to portray the meaning of the quote.

Explanation:

  • Can’t do something –  man is used to represent a higher authority looking down and controlling a smaller target (in this case a young boy), hands holding batons show violence as a means of control while ‘stop’ signs means restriction

Flaws:

  • Only half of the quote was expressed in this composition
  • Boy is not apparent in the composition as his head looks like a huge black void in front of the man’s mouth
  • Part of man’s suit is lost due to over-exposure

 

Along the way, i was thinking about cats, and recalled the Metro Goldwyn Mayer logo.

Metro Goldwyn Mayer logo

 

This led to the creation of the next composition:

Draft 4

Quote:

“Happiness can be found in the darkest of times, if one only remembers to turn on the light”

-Albus Dumbledore, Harry Potter and the Prisoner of Azkaban

Explanation:

  • Darkest – represented by the carnivorous members of the feline family such as the tiger, lion, jaguar, fox, wolf and cheetah.
  • Happiness – represented by the little kitten in the center of the composition, like a pleasant surprise of species evolution through centuries
  • Light – represented by the sunflower that provides a clean border that separates the cat and the other felines

Flaws:

  • The negative space within the flower that surrounds the cat is too large and seems to be engulfing the cat

 

During my research, I was also inspired by Belgian surrealist René Magritte’s Golconda, where images of a person is repeated in a pattern which could imply movement.

Golconda , René Magritte

 

Draft 5

Quote:

“Don’t let anybody tell you, you can’t do something”

-Chris Gardner, The pursuit of Happyness

Here, I utilized repeated images of the boys to imply that they are jumping around, even though their images are actually static.

Explanation:

  • you can’t do something – as usual, i used a man and two boys to imply control from a higher authority, the hands symbolize control over the boys as they are trying to grab them
  • don’t let anybody tell you – i represented this with the use of the two boys jumping about carefreely, even in the midst of a man reprimanding them – which can be interpretated as a sign of rebelliance – one of the boys is even shown hopping onto the man’s head

Flaws:

  • The boy on the right who is jumping out of the man’s mouth makes it seem like the man is eating him – a loss of focus on the quote’s meaning

Final products:

Final composition 1

Quote:

“Happiness can be found in the darkest of times, if one only remembers to turn on the light”

-Albus Dumbledore, Harry Potter and the Prisoner of Azkaban

After multiple reworking, this was how the composition turned out.

Critique:

  • The fox tail on the bottom-left of the composition looks like a huge black thing which is undecipherable
Final composition 2

Quote:

“Don’t let anybody tell you, you can’t do something”

-Chris Gardner, The pursuit of Happyness

Explanation:

  • you can’t do something – the crane machine represents a cage, a prison, that restricts someone, the crane claw symbolizes control, the ‘toy’ sign shows that the kid was just a plaything for the adults – implying total control
  • don’t let anybody tell you – the kid is shown escaping from the crane machine while the adults are staring and shouting in horror

Critique:

  • the second man beside the one on the right is not needed as his gaze brings the viewer’s focus away from the boy
  • the crane claw’s angle can be further tweaked to face the boy so that the implied line towards the boy are not lost
Final composition 3

Quote:

“Happiness can be found in the darkest of times, if one only remembers to turn on the light”

-Albus Dumbledore, Harry Potter and the Prisoner of Azkaban

Explanation:

  • darkest – the background shows a stormy sky with thunder that implies dark times, the breaking of the fountain pen symbolizes a tragic event
  • happiness – the ink spill from the fountain pen miraculously inks out a scene of a bed of sunflowers  – showing happiness that is chanced upon during an accident – the bed of sunflowers also completes the picture of a patch of grassland with the stormy background
  • light – expressed through the use of sunflowers and the shadow cast by the lightning on the fountain pen

Critique:

  • the head of the pen which is on the table points to nowhere and misguides the viewer’s gaze

 

Final composition 4

Quote:

“Don’t let anybody tell you, you can’t do something”

-Chris Gardner, The pursuit of Happyness

This composition too went through a liberal amount of changes which included the addition of:

  • jail bars at the background- to reinforce the meaning of restriction and being monitored
  • breaking of handcuffs in the middle – symbolize breaking free from control
  • fighter jets flying at the bottom – imply taking off through flight, which is a universal expression of freedom

The boy’s head is also drawn in digitally as it was obscure in the beginning. The man’s teeth was also drawn in to show that he is actually biting down on the boy.

Implied lines are utilized here where the batons point towards the boy, who becomes the vanishing point as the main focus for attention.

 

The batons are also in the shape of a jester’s hat to imply a reference to the Batman’s joker, showing that this scene is bizarre and wrong.

Foundation 3D Project 2: Ikebana

Project 2 is here and we are to create a structure similar to an Ikebana,

 

So we were first given 3 shapes:

  • Cone
  • Sphere
  • Cylinder

and we are tasked to create interesting models based on the idea of tilting these shapes against one another.

 

Here are my 2 3D sketch models and their 2d visual analysis:

 

3D Sketch Model 1

3D Sketch Model 1 Front view
3D Sketch Model 1 Side View (Right)
3D Sketch Model 1 Back view
3D Sketch Model 1 Side View (Left)
3D Sketch Model 1 Top-Down view
3D Sketch Model 1 Bottom-Up view
3D Sketch Model 1 2D Sketch Analysis

 

Components:

  • Dominant – Cylinder
  • Sub-dominant – Cone
  • Sub-Ordinate – Sphere

Rule of Thirds:

  • The Sphere is positioned at 1/3 of the cylinder’s length from the right
  • The Cone is connected at 1/3 of it’s height to the Cylinder

Flaw:

  • The diameter of the Cone’s base is roughly the same as that of the Cylinder

 

3D Sketch Model 2

3D Sketch Model 2 Front view
3D Sketch Model 2 Side View (Right)
3D Sketch Model 2 Back View
3D Sketch Model 2 Side View (Left)
3D Sketch Model 2 Top-Down View
3D Sketch Model 2 2D Sketch Analysis

Components:

  • Dominant – Sphere
  • Sub-Dominant – Cylinder
  • Sub-Ordinate – Cone

Rule of Thirds:

  • The Cylinder is connected at 1/3 of it’s length to the Sphere
  • The Cone is connected at 1/3 of it’s base’s diameter to the Cylinder

 

Chosen model for final product: 3D Sketch Model 2

 

Season Mind-map

After having the layout of the 3D Sketch Model formulated, we were to create a final model comprising of the following components:

  • Cone, Sphere and Cylinder
  • Tree Branch
  • 1 other element

and the model is to be based off food eaten in Japan during a specified season.

 

The season that i was tasked to formulate my model upon: Winter

 

Truth be told, the first thing that comes to mind when i think of Winter is this:

Yui & Ui from the anime K-On!   Gif from http://weheartit.com/entry/20011054

 

Basically Christmas is a big thing for the Japanese and I wanted to create something in relation to this yearly celebration in the country.

 

Season Mind-map

So after listing down foods and events that the Japanese eat/hold during the Winter season, i’ve selected those that i would possibly use for the model.

 

Taste/Food Research

So i’ve decided on Christmas and Valentine’s Day as the main themes for the food that i’ll be creating.

Thus the search for food in relation to these events begin:

Christmas cake https://www.jamieoliver.com/news-and-features/features/perfect-christmas-cake-recipe/
Christmas Turkey http://www.bbc.co.uk/food/recipes/the_perfect_roast_turkey_01155
Valentine Chocolate http://www.nielsen.com/us/en/insights/news/2009/valentines-day-a-sweet-spot-for-chocolate-sales.html

 

Knowing that the food will have to be shaped to that of my 3D Sketch Model, I’ve decided to have a look at it again.

In 3D Sketch Model 2, there is a large sphere.

3D Sketch Model 2 Front view

And what better way to use that as an advantage than to make it a scoop of ice-cream?

With this, the foundation of the food has been set: A Dessert

 

And linking this to the food that appears on the table during Christmas and Valentine’s Day, I’ve decided to go with a Christmas Cake-inspired Dessert.

 

Final Model

Edible Model:

Determined at creating an Edible Model, I’ve created a dessert that has roughly the same shape as 3D Sketch Model 2:

 

Video of me preparing the Edible Model:

Video courtesy of En Cui

Final Model (Edible version) Photo Courtesy of Fizah

 

Ingredients:

  • Vanilla Ice Cream
  • Pocky Strawberry Stick
  • Blueberries
  • Strawberry Gummy (Covered by ice cream in photo)

it is essentially a Christmas cake recreated into a dessert

 

Note that all the ingredients provide multiple textures for a wholesome culinary experience:

  • Ice-cream – Soft
  • Pocky stick – Hard
  • Blueberries – Juicy
  • Strawberry gummy – Chewy

 

Inedible Model:

The inedible model is modeled with the theme of a “White Christmas” – event where it is snowing during the day of Christmas.

 

This is a continuation of the episode of the anime which first inspired the theme of Christmas

K-On Gif from http://imaproudsone.tumblr.com/post/70174763003

So it’s a highly anticipated phenomenon for the Japanese and it is recreated with this model:

 

Final Model (Inedible Version) Edited

 

Note the Japanese-style snowman face for the Japanese feel.

(Or probably because i just like the Japanese-style)

 

And those are my 2 models for Project 2..