3d Modelling

An integrated system will be used to create aesthetically pleasing visuals and an immersive experience for the audience. This is achieved through effectively stringing together elements like aesthetics, software and hardware components and sound to create an impactful public art experience.

Visuals are modelled and rigged in Cinema 4d and run using Unity3D in the form of a game. Surround sound is added in LogicProX to complement the work. Lastly, Microsoft’s Kinect SDK is imported into Unity3D to integrate the game with the Kinect hardware, enabling both systems to function as a complete interactive artwork.

3d-model

The use of three-dimensional models lends a sense of tangibility and manipulability which allows for a more immersive experience. As such,the visual elements were created in 3D using Cinema4D as the modeling tool.

3d-model

The model is rigged with bones to allow the strand to bend. The armature was constructed in Blender. Different permutations of the armature were applied to determine the ideal number, position and size of bones that will allow the strand to bend in a natural manner.

 

 

Moodboard

 

Most cities do not just spring into existence but rather they grow organically. Architects and urban planners shape human movement through the process of designing the space around them and in turn, human activities influence their surroundings overtime.

My concept for the theme “Cities” is to use a shape shifting pattern to metaphorically represent the built environment. The work will be interactive such that it will change according to the movement of the people walking past the work.