Interactive Narrative Sharing 2: Moon

This was a interactive narrative that was created by a collaboration between ING Direct and Unicef with the aim to raise money. This is a game where it requires you to pair your handphones with your browser. Whenever your phone is flipped, the story of the girl changes between a positive path and another that is negative which is also suggestive of what one’s donation can do.

I personally like how the narrative is like a a literal flip from leading a positive life and to that that is negative. Since the user is the one who initiates the flip, i feel that it emphasises the point of “what one’s donation can do” more. 




This concept also sort of reminds me of dual realities which i find to be an interesting topic that i could develop.

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