This module introduced to me the idea of social broadcasting and the great lengths of what it could do. When first told that we have to do live broadcasting from Facebook Live, I dreaded it and was rather skeptical about having to do it (still am) since it’s something that I would probably never ever do if not for this module. Going live was scary because it meant exposing yourself to the world.
From the research critique of “Videofreex”, “Hole in Space”, “BOLD3RRR” and “The World’s Longest Collaborative Sentence”, we got a look into the past of how the various media artists used this particular medium to discuss and challenge ideas concerning social broadcasting and live streaming before adapting this concepts into my own works.
The take away I had from Videofreex was that it is possible to shoot whatever and wherever, capturing the raw moments, environments and relationships. It was about the freedom of expression and everything was worth capturing. With social broadcast, you get to create the content and you are the character where you can do whatever you want.
“We’re all videofreex.”
Unconsciously, we have all already started practicing some of the concepts from Videofreex even without knowing. For example, with “Real Time Aggregation” and “Video Double” to ourselves familiarise with Facebook Live. From this, I learnt how to use the Facebook Live functions and was pushed out of my comfort zones and had to struggle to find “interesting content” to film but realised I eventually decided to film the everyday and mundane.
Hole In Space
“The absence of the threat of physical harm makes people braver”
“Kit Galloway and Sherrie Rabinowitz showed that rich human communication was possible over a high speed link”
The takeaway from this was how people would tend to behave differently when they are in the third space as compared to in reality. It was a shared experience hence people were so engaged and excited. Audience can also become performers and media has showed that it be turned from one-to-many to many-to-many, resulting in a blur between reality and the virtual.
In “Third Space Workshop”, we all participated actively and comfortably in the activities told to us to do by Randall from the whole segment of connecting limbs to the masks segment to interact to one another. If the same was told to do so in the real life classroom we’d probably be more skeptical and uncomfortable as to why we had to do this.
In this work, it was chaotic and hard to understand at first glance but overall, there was still some sort of flow, like water trickling from one place to another. Jon Cates started by addressing the audience alongside the “flickery and glitchy visuals and audio” before he gradually seem to start talking to himself instead.
This is actually no different from how we utilise our gadgets now. For example, in current days, with so much information and content disseminated so freely, one is so easily distracted, we switch between the various tabs so often in a way if we were to visualise it, it might possibly look something similar to Jon Cates’ video piece. Hence, in our lives now, it is also in a way sort of glitchy, both in reality and virtually. In “Desktop Mise-En-Scene”, it can seen with me switching back and forth between tabs every so often from work to entertaining, vice versa.
“Our desktop is more than screen space, it is a virtual extension of our physical reality, a space for the formation and design of new identities, and an alternate world for artistic invention.”
Media does not have to be perfect and it can on the other end of the aesthetic spectrum. BOLD3RRR depicted this imperfectness perfectly, where he made so many intentional glitches and mistakes.Unlike the black and white concept of BOLD3RRR, I decided to go with a explosion of colours that distorts reality somewhat.
The World’s Longest Collaborative Sentence
“Our relationships and interactions are increasingly mediated through social media, leading to hyper-energetic participation in networks here referred to as super-participation. In the intensity of social networking, collaboration, tagging, sharing, and viral distribution, we become an open system of media redirection, flows of activity in and out of the collective, third space.”
This was the idea of many to many where anyone can participate and add in their own flavours and best part is that it doesn’t end there. It gets continually enriched into a piece of work nobody knows what to expect. No matter how big or small the contribution was, there would linger a part of us in it.
In the earlier piece, “The Collective Body” before this research critique, shows how everyone can contribute photos of their own body parts in whatever style they wanted, paying no attention in how to try and conform to the earlier one. It was also refreshing in the sense that you had no idea what was going to be posted next and how the ‘narrative” will continue.
With that, we tried to infuse all the different concepts we learnt into the “Cross Stream Broadcasting Project”.
Our cross-stream project was extremely chaotic and had many things happening all at once. It was truly unscripted and raw where the content captured was whatever that was happening at that moment, alike to a site reporting. With the overlay of the bombing green screen, it truly seem like a news reporting of a country being bombed. It had many glitches and “mistakes” yet as a whole, it still made sense. The flow is fast, where the camera is panning around constantly. There was a lot of layers of interactivity going on in this piece where audience can become both a audience and performers simultaneously. Though it was about a bomb, people who interacted with this piece had all the freedom to change how it would outlooked. The cross-stream also took off to the next level when it become multi-cross stream with another’s broadcast being shown in the classroom’s projector screen and the content was switched to broadcast what he was broadcasting, where he took the role of “site reporting”. Overall, I would say this cross-stream was perfectly imperfect.