There were a few things that i really love in this interactive website : style of graphics, choice of colours and the simple animations through scrolling. It aims to raise awareness about water saving through the portraying of everyday life which is relatable and informative in the sense that some people may not even know about this facts. I also appreciate the fact that they make the interface easy to use and simple to understand. I feel that this has a lot of potential if narratives was weaved more into it .
Link : http://everylastdrop.co.uk
This is also a possible style that i would really want to try/work on and i think it may be possible with adobe muse? However, i also wanted to add more interactions than just scrolling which i think isn’t really possible with muse..
This was a interactive narrative that was created by a collaboration between ING Direct and Unicef with the aim to raise money. This is a game where it requires you to pair your handphones with your browser. Whenever your phone is flipped, the story of the girl changes between a positive path and another that is negative which is also suggestive of what one’s donation can do.
I personally like how the narrative is like a a literal flip from leading a positive life and to that that is negative. Since the user is the one who initiates the flip, i feel that it emphasises the point of “what one’s donation can do” more.
This concept also sort of reminds me of dual realities which i find to be an interesting topic that i could develop.
This online game is interesting in the sense that it draws it’s narratives from a real-life event – the devastating earthquake that hit Haiti on 12th January 2010. The earthquake killed more than 200,000 people, 1.5 million were displaced, and over 300,000 destroyed buildings in the 7.0 magnitude quake. I like how this game utilises the combination of interactive story where the player can play a part in the rebuilding of Haiti, as well as a platform that raises awareness – issues like famine, homelessness & poverty – to the players about the situation through journalism. I also like how it can also be immersive with the help of the environmental audios.
A possible way to raise awareness while getting some freedom to choose which is a component that i would really like to try and include in my works.