Media Art Nexus: Process and Documentation 2

Link to Process and Documentation 1

For this week’s progress, I tried out different variations and/or camera view on cinema 4D. My final results for this piece will be played with music, hence, I thought it would be best to render out different interesting variations and piece them together using premiere pro.

The Waves and Particles:

The Swordfishes:

I used the same technique of how I created the wave to create random particles to illustrate the movement of swordfishes, but it didn’t turn out looking like how swordfishes will move:

Hence, I tried out another way of creating trails of particles coming into the frame at different time:

Media Art Nexus: Process & Documentation 1 – Cinema 4D

For week 5 process documentation, I jump right into Cinema4D and explore the particle  generator to produce the fluid form. I am still figuring out how to add more elements into it but I feel that this is a huge progress. I am quite satisfied with what I produced so far and maybe I will start exploring more in-depth.

First, I create a huge amount of particles in cinema4D and let it flow freely. The tutorial that I have posted in my research documentation really helps in learning for sure. However,  I was very unsure of how I am gonna frame within the wall and how render works. So this is the first trial that I have created. I spent quite a couple of days to figure out all the function to create this:

I found out that I can actually frame a rectangular shape that contains all the particles. So when they will ONLY flow within that boundary. This is quite useful because it helps to frame the whole composition to the dimension of the Media Wall in north spine, and it’s also quite easy to adjust it to fit into different dimension as well.

I also added a trail effect to those particles and it has this very beautiful look to it:

This is the first rendered version:

and the second rendered version to longer particle trails: