Continuing work from before, I did abit of reading onto the origins of fractal generation, and came across a research paper by Scott Draves, detailing the mathematics behind the whole fractal process, formulas for the functions behind the scripts, as well as the origins of the .FLAM3 algorithm. (http://flam3.com/flame_draves.pdf) Next I experimented with a more geometry assembly of scripts, resulting… Read more →
Category: Process
Chaotica Research and Documentation Part 1 + Experiment
I decided to experiment with Chaotica first, given that it was intended to be a straight up upgrade to Apophosis. First thing i noticed was the new Progressive Rendering engine that was implemented, which basically meant that Chaotica would constantly render my image at increasing sample levels until i set a cap, or stopped the render. This saves ALOT of time. Next, since JWildfire does not… Read more →
Initial Ideation – Problems and Hurdles
For my Media Art Nexus project, i will be expanding upon my previous work of Fractal Generation. Previously, I focused more on using the process itself to generate an aesthetically pleasing image, as i struggled with getting the program to do as i wanted. As a result, my final products were random to some extent. (I will document the process… Read more →