I decided to experiment with Chaotica first, given that it was intended to be a straight up upgrade to Apophosis. First thing i noticed was the new Progressive Rendering engine that was implemented, which basically meant that Chaotica would constantly render my image at increasing sample levels until i set a cap, or stopped the render. This saves ALOT of time. Next, since JWildfire does not… Read more →
Tag: chaotica
Initial Ideation – Problems and Hurdles
For my Media Art Nexus project, i will be expanding upon my previous work of Fractal Generation. Previously, I focused more on using the process itself to generate an aesthetically pleasing image, as i struggled with getting the program to do as i wanted. As a result, my final products were random to some extent. (I will document the process… Read more →