Tag Archives: technology

ADM-DIP White – Development Process

During recess week, ADM-DIP members met up for the presentation on the IEM side. From feedback, we refined further:

Concept

Showing the effect of plastic pollution in the ocean.

How

  • Effect is shown through the marine life that is affected by plastic pollution with the change of colour.
  • Mobiles installation of marine life, represented by jellyfish; about 6-8 suspended

What will happen

Ripple effect will be projected on the ground (from the top structure) to give the viewer sense of being underwater

Jellyfish dimly lit at random or some may not light up at first. When viewers step on the panel, the jellyfish will light up (like heartbeat)

The more panel is stepped on, the environment lighting (in this case the colour of the ocean) turns from blue to red.

Considered the movement of jellyfish — moving up and down, or sideways

 

After the presentation, works were delegated to each team: DIP testing on technology, and ADM working on the jellyfish prototype. Materials for the jellyfish prototypes were mainly plastics and a mix of fabric to get certain reflective/shimmery effect. We were also trying to see what effect each material gives when it is projected to the floor.

When we tried to use LED light for each jellyfish, we realised that the strength of 1 LED light is not enough and it does not spread throughout the inside of the jellyfish.

Thus, the lighting may probably need a brighter light source for the entire jellyfish to light up. On the other hand, the choice of size of the jellyfish was decided to be of smaller scale, the standard size of water bottle.

Week 6 Reflection: Future World @ ArtScience Museum

  • reflection on how and what you experienced, observed, and learned from the visit

It was my first ever trip to Future World @ ArtScience Museum. Normally, my attention span for museums and exhibitions are short but Future World managed to make me feel interested and interact with the exhibitions.

The first exhibit; when it was ongoing, all I could think of was trying to keep my mind still as it was slowly making me dizzy.

The second exhibit; although it has the feel of serenity, the sound of waves crashing, it became one of the spots for visitors to have Instagram-worthy photos — which could be an extra outcome of the exhibit too.

With the first two exhibits, I was reflecting back on the previous elective module I took, creating patterns to be made into interactive art at the Media Wall in NTU. It was pretty similar but this exhibit was more intense, with all the details… I was in awe.

Moving on, I was attracted to be a kid again over at the Sketch Town. My friends and I started to choose the things we want to do, and realised that we could scan our colourings to be up at the big screen, appreciating our artworks.

After admiring our artworks up on the screen, we got to know that we could scan our 2D artworks into 3D.

I liked how Sketch Town itself engages the visitors, especially children (and me) into the colouring and seeing their artworks up on the screen. To me, they have achieved the interactivity aspect of the exhibition.

Walking past the next few exhibits got me thinking of how my team and I could incorporate certain technologies into our iLight project. For example, the interchangable lights when user interact with the exhibit?