FINAL BROADCAST: The Death of Privacy by Third Front

The Death of Privacy ☠
by Third Front (Putri Dina, Siewhua Tan, Tiffany Rosete, Valerie Lay)

Final broadcast:


Our project aims to explore the boundaries of glitch, abstract, connectivity, latency and the frustrations of social broadcasting. Inspired by the television screens, each one of us has our own individual screens (top left: Siewhua, top right: Valerie, bottom left: Tiffany, bottom right: Dina). Aligned with the topic of giving up of data, each of us are essentially doing so by sharing about ourselves online, by web browsing, skype calls, vlogs, etc.

Never have I thought i’ll be part of an internet art performance piece, but I was actually thrilled to perform this with a spontaneous team!

Planning and ideation of concept: Glitch 

First and foremost, the concept behind this piece went through huge amounts of thought and process. Through the various live broadcast assignments done previously, I found these aspects almost unavoidable:

  1. Latency
  2. Error screens
  3. Data and connection issues

Hence, knowing of these recurrent technical errors, I decided that if we can’t get rid of them, we make use of them.

Therefore we turned to glitch! I LOVEEEEEE the glitch aesthetic even before I joined this course and I’m loving it even better now, especially its idea of ‘not everything has to be perfect’.

So our final broadcast closely follows the glitch aesthetic as well as concept as inspired from Jon Cate’s BOLD3RRR

Paying attention to detail: The layers of underlying meanings in this performance

Another key component I suggested to the team that we ought to have is paying attention to the details. It was about finding ways of how our medium can add on to the narrative of our project. We gave away many subtleties in our piece through the use of metaphors and overlaying of screens in OBS to name a few – are you able to spot some of them?

Making use of what we’ve learnt…..and implemented the things we found useful

Throughout these 14 weeks, we’ve been exposed to so many interesting concepts and ideas on real-time aggregation and nuances of  the media. However, to tell apart an amateur and a professional, the difference is to be able to recognise what makes a work successful and implement it to your own.  Hence, picking out the key aspects of successful pieces such as  Hole-in-Space, JenniCam etc, it went down to the aspects of communication, interaction, ability invoking emotions, relevance of theme and high coordination. These were the key factors well thought about by the artist that made that previous work successful.

Specific works of influence

BOLD3RRR by Jon Cates – high coordination

Inspired by Jon Cates’ Bold3rrr, this highly skilled piece focuses on the frustration between netizens and the network. Sounds of static, feedback and switching of screens was a big part of our piece. Through this, it gives a sense of disorientation for viewers.  Just like Jon, the true audience of this piece is actually ourselves – serving as a reminder against giving up too much data. It involves very careful and practised coordination between switching of screens on the OBS. As for performers ourselves, coordination and trained practice was also important as we also had to plan our flow when I made the kill – to press the right buttons devices to get the error messages to show.

JenniCam by Jennifer Ringley – relevance of theme, two-way interaction within ‘live’ broadcast

JenniCam inspired us in terms of providing a ‘window into your private life’ and exposing your internet life to the public masses. Somewhat like giving a ‘hole-in-space’, it allows people to take a peek into your life, leading to your own detriment. Just like her piece, there is two-way interactivity in real-time. JenniCam is relevant to people because they were all lonely. Jennifer’s piece was successful as as human beings, everyone could relate to being lonely at times and FOMO. Similarly, we centered our piece on the idea of data. As human beings of the 21st century, everyone is hungry for data in a way or another. Hence with the use of predominant themes and relatable topics such as data, we have been inspired by this to create a successful work.



Final broadcast and course: In a nutshell

A key thing I have learnt is the possibilities of the new found two-way interaction that is happening in real time. The possibilities of being able to be at more than one place at a time. And through that, a form of virtual leakage is spilled between the parties in communication, where they are seemingly bolder in their third-space. Paying attention to detail and high coordination will give you an extra edge in making successful work be it in internet art or any work an artist could do.

“Great art doesn’t reveal itself immediately.

Ultimately, I have also learnt that it is okay not to understand the work immediately.  The intention behind the artist and his work can be several levels deep. This is where we exercise our ways of seeing, as said by John Berger.

Final project update

Voice recognition is a driving element in our voice activated project. We had the choice of using voice control either through mobile input via Android phone (AMR App) or a voice recognition component itself. In such projects, things usually work through trial and error hence we decided to test out the Voice Recognition V3.


How the VR works

The module requires you to speak the commands several times to ‘train’ the device to pick up your speech before registering it. We expected it to be fairly simple.

Test and outcome

For a trial, we recorded the basic ‘on’ and ‘off’ voice command using my voice. We then tried to use each of our voices to speak into the mic to test if it picks up different voices. To our horror (and frustration), it was already difficult to pick up my voice, which was what was used to record and train the commands.

Therefore, we have decided to stick to the AMR voice recognition as it detects phonemes of the word, in contrast to the VR module that picks up the way a person speaks. This could be rather limiting for the VR module.


Also, we find that throughout this process of the project, it’s also helping us to enunciate our speech better. This could be a possible alternative use for this project.

Telematic Stroll: Urban Jungle v Heartland

Today, we took it to the streets of Clementi in the West and Punggol, the utmost end of the North-East. I decided to take the stroll in Punggol instead as this urban estate is just a shore away from Johore Bahru, Malaysia.

Urban concept vs Old School Heartlands

Nestled in the quiet and up-and-coming estate of Punggol is Waterway Terrace, a HDB apartment with a not-so-conventional HDB apartment structure. At the foot of the blocks is also a park, filled with exercise-goers amidst the greenery. Furthermore, it is located right across a shopping mall. Hence, many people mistake this building for a condo.

Therefore, my partner Siewhua and I wanted to showcase these contrasts in a growing and new estate, juxtaposed with the old estate Clementi where she lives. Clementi on the other hand, brings out the heartlands with its old-school looking flats and shophouses.

Typical shophouses found around void decks of Clementi estate.

Our Telematic Stroll

We were told to go live for about 15 minutes but we actually went on for about 40 minutes?! We were shocked at how into it we were that we actually didn’t realise the duration.

Particularly, we paid attention to structure, perspectives, lines, shadows, shape during the walk. Also, we tried to pick out common objects and sync our actions.

In the midst of the contrasts, the new and the old, we also managed to capture these similarities amongst the differences that we found particularly interesting.


Lines and shadows 



Indeed why we’re called Green City in Singapore. Trees everywhere, sheltering us along pathways that intertwine.

Common objects

Bikes for rent! You see lots of these oBikes, Ofos or Mobikes wherever you are across the island nowadays

Fences and bars. They seem to appear even more secure in urban landscapes, creating a nice repetition effect.

We happened to walk towards (not into) a lamp post at the same time!

Old school estate vs newer estate braille! Different design, same purpose! #humancentricdesign

Plants and more greenery. No plants were harmed during the process. Just synchronizing our actions,

Mosquito bite – same leg, same area sia

Even the mozzies were in sync. We got bitten on the same leg and spot during the broadcast. Yikes


Bandwidth – Just as Hole-in-space has proven, bandwidth is so so important. Having enough data is in Singapore has been a problem – what we call ‘data deprivation’. Siewhua does have much to spare and this was one thing that we had to tackle. In fact she only left 300MB for the month…. God bless her next bill. So this module……1 AU for 1 GB

Orientation– As many have done it, their screens are side by side. We did notice this but decided to leave it as it is as it’s the imperfection that proves certain points. Basically, I told Siewhua that comparing these two estates were like ‘peering through a pinhole’ or looking into another world through a small window. Yes, just like through a film camera. We see these similarities, big or small that becomes rather uncanny when it takes place in the same moment.

Just like this moment here

Weather – As a site-specific piece that was outdoor, it was either sunny as hell or raining cats and dogs. We were actually quite relieved that we had bright sun and blue skies (although we got a little burnt) as it broke into a torrential rain right after we ended our broadcast. Perhaps clouds were also in-sync that day islandwide for the telematic stroll!

In Summary

To tie it all up, it indeed felt like my partner was right there with me on the telematic stroll although she was half the island away. Amazing how the third space is able to do that. It indeed showed how one can be at two places at the same time, in REAL TIME, with two-way interaction. This is just the start of something and perhaps we could incorporate more stuff into a telematic stroll in the future like buying a drink. I wanted to get LiHo(new age bobba milk tea) while Siewhua gets her good old Teh ping (milk tea SG style) at the ending. But we wouldve badly overran. Maybe next time folks!

Telematic Stroll Video

Randall asked me to go live #telematicstroll

Posted by Val Lay on Saturday, 4 November 2017