FINAL BROADCAST: The Death of Privacy by Third Front

The Death of Privacy ☠
by Third Front (Putri Dina, Siewhua Tan, Tiffany Rosete, Valerie Lay)

Final broadcast:


Our project aims to explore the boundaries of glitch, abstract, connectivity, latency and the frustrations of social broadcasting. Inspired by the television screens, each one of us has our own individual screens (top left: Siewhua, top right: Valerie, bottom left: Tiffany, bottom right: Dina). Aligned with the topic of giving up of data, each of us are essentially doing so by sharing about ourselves online, by web browsing, skype calls, vlogs, etc.

Never have I thought i’ll be part of an internet art performance piece, but I was actually thrilled to perform this with a spontaneous team!

Planning and ideation of concept: Glitch 

First and foremost, the concept behind this piece went through huge amounts of thought and process. Through the various live broadcast assignments done previously, I found these aspects almost unavoidable:

  1. Latency
  2. Error screens
  3. Data and connection issues

Hence, knowing of these recurrent technical errors, I decided that if we can’t get rid of them, we make use of them.

Therefore we turned to glitch! I LOVEEEEEE the glitch aesthetic even before I joined this course and I’m loving it even better now, especially its idea of ‘not everything has to be perfect’.

So our final broadcast closely follows the glitch aesthetic as well as concept as inspired from Jon Cate’s BOLD3RRR

Paying attention to detail: The layers of underlying meanings in this performance

Another key component I suggested to the team that we ought to have is paying attention to the details. It was about finding ways of how our medium can add on to the narrative of our project. We gave away many subtleties in our piece through the use of metaphors and overlaying of screens in OBS to name a few – are you able to spot some of them?

Making use of what we’ve learnt…..and implemented the things we found useful

Throughout these 14 weeks, we’ve been exposed to so many interesting concepts and ideas on real-time aggregation and nuances of  the media. However, to tell apart an amateur and a professional, the difference is to be able to recognise what makes a work successful and implement it to your own.  Hence, picking out the key aspects of successful pieces such as  Hole-in-Space, JenniCam etc, it went down to the aspects of communication, interaction, ability invoking emotions, relevance of theme and high coordination. These were the key factors well thought about by the artist that made that previous work successful.

Specific works of influence

BOLD3RRR by Jon Cates – high coordination

Inspired by Jon Cates’ Bold3rrr, this highly skilled piece focuses on the frustration between netizens and the network. Sounds of static, feedback and switching of screens was a big part of our piece. Through this, it gives a sense of disorientation for viewers.  Just like Jon, the true audience of this piece is actually ourselves – serving as a reminder against giving up too much data. It involves very careful and practised coordination between switching of screens on the OBS. As for performers ourselves, coordination and trained practice was also important as we also had to plan our flow when I made the kill – to press the right buttons devices to get the error messages to show.

JenniCam by Jennifer Ringley – relevance of theme, two-way interaction within ‘live’ broadcast

JenniCam inspired us in terms of providing a ‘window into your private life’ and exposing your internet life to the public masses. Somewhat like giving a ‘hole-in-space’, it allows people to take a peek into your life, leading to your own detriment. Just like her piece, there is two-way interactivity in real-time. JenniCam is relevant to people because they were all lonely. Jennifer’s piece was successful as as human beings, everyone could relate to being lonely at times and FOMO. Similarly, we centered our piece on the idea of data. As human beings of the 21st century, everyone is hungry for data in a way or another. Hence with the use of predominant themes and relatable topics such as data, we have been inspired by this to create a successful work.



Final broadcast and course: In a nutshell

A key thing I have learnt is the possibilities of the new found two-way interaction that is happening in real time. The possibilities of being able to be at more than one place at a time. And through that, a form of virtual leakage is spilled between the parties in communication, where they are seemingly bolder in their third-space. Paying attention to detail and high coordination will give you an extra edge in making successful work be it in internet art or any work an artist could do.

“Great art doesn’t reveal itself immediately.

Ultimately, I have also learnt that it is okay not to understand the work immediately.  The intention behind the artist and his work can be several levels deep. This is where we exercise our ways of seeing, as said by John Berger.

Published by

Val Lay


One thought on “FINAL BROADCAST: The Death of Privacy by Third Front”

  1. Excellent final project overview and documentation. I am very impressed with all the planning, coordination, rehearsal and effort that went into your project.

    Fundamentally, I think the work is visually stunning, the way in which you treated the material visually, allowed for the disconnection, lags, and interference to be revealed, and actually incorporate those interferences and so-called “problems” into your work. That in a sense is the power of your collaborative work and investigation of the network as a medium for artistic creation. The piece is kind of a celebration of errors!

    My main critique would be that with the complexity of the narrative, that perhaps more of it could have shown through, or been revealed. I think the main problem was the audio. It seemed as though because of the extreme lag and pauses, that you lost some of the continuity of noise, conversation, and other elements that would clarified the narrative and heightened the tension of the work. Perhaps the use of additional sound or even texts might have helped to bring out the many aspects of the narrative, character development, and storytelling that you were trying to communication.

    That said, it is a beautiful work, and the collaborative effort between each of the members of your group was stellar, and it shows. What you might consider doing is taking a series of screenshots to include in your portfolio, because again, I think the visual aspects of the work are the strongest, and the way you treated the signal disruptions was truly masterful.

    And so too, the interface was very effective, and particularly the way in which you alternated screens between four and two and one. That also kept the narrative moving forward effectively. If only there had been more audio or textual support to keep the continuum smoother and more continuous.

    Val, I can see that you took to heart many of the ideas we were exploring in Internet Art & Culture, particularly the importance of process. I have been impressed this semester with your sense of playfulness, and eagerness to take on challenges in your work. This piece was incredibly challenging, and for me what is most compelling is the way you dug so deep into the possibilities and aesthetics and errors of glitch, mining this deep well for information. I hope that you can find ways to continue this investigation in future projects, because it will just become richer the deeper you go.

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