Interactive Sharing

Moving across various types of interactive works and platforms, I find myself intrigued more by the interactive aspect of the work.

In this sharing, I found an interactive art website called silk weave where users get to create interactive generative art. In the featured image is what I created on this website. The visuals are psychedelic and artistic which also reminds me of the Art Media Nexus / Pattern Design module that I would like to take in the future to complement my skills if I ever make an interactive art website

 

Try it out at weavesilk.com!

Narratives for Interaction: Project Update

‘Beyond Seen’

Following a heavy production and filming schedule, we decided to simplify the plot to something more relatable and doable.

We’ve minimized the casting in the storyline but still holding main content of the plot.

However, we’ll still be shooting scenes of the character’s environments namely Home, School & Studio.

Updated plot

A new location of dance studio is added as the updated plot follows a student dancer in her everyday life. She seems popular and things look good on the surface. However, a darker side unfolds as the player navigates along.

We have started the filming and will be shooting as well as editing concurrently.

Premises: Home, School, Dance Studio

 

Additional POV

We have also incorporated a bonus play for users – to play in the point of view of her friend. The purpose behind this is to trigger some thoughts on what a player could have done to help their friend in retrospect.

Behind the scenes footage

Narratives for Interaction: Interview & Planning

Overview – “Beyond What We See”

As presented from last week, our group is interested in making an interactive movie game based on mental health in Singapore. The consequences of the storyline will be based on the player’s choices during the course of the narrative.

Our story is based on the life story of Sha, currently 24 years old. She had depression and Borderline Personality Disorder.

Our full presentation:

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Moving ahead from the presentation, we kicked start our project this week in terms of finalizing the planning process. Agenda achieved:

  • Interviewed Sha (main protagonist based on her)
  • Storyline planning + branching choices
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Interviewing Sha was very pleasant as she was open to sharing about her experiences

 

From our interview, we were able to hear her personal story of her battle with her mental problems – she felt left out at home, was bullied in Secondary school and Polytechnic, not understood by her peers and at times her visits to the psychiatrists proved ineffective. She is a success story – able to overcome her hurdles, she now an advocate and she has an app geared towards helping those with mental health problems.

After the interview, we were able to get a clearer gauge on how to complete the story. We have finished the story and this is the outline on the branching plot.

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With the planning process more or less finalized, we are now ready to proceed in the making of this project.

Narrative for Interaction: Ideation

Horror-themed Puzzle : Picking up clues to form a narrative

Think Mystery. Enigma. Conundrum. Along with a dark theme. Who wouldn’t love a story plot along the lines of that? Okay maybe not everyone but it’s sure to intrigue some.

Inspiration: Hotel626.com

As the name goes, the interactive horror-thriller online game is only available to ‘guests’ from 6pm to 6am. Between this timing, you can play a game made up of mini heart-thumping tasks as you take a walk through the haunted hotel.

It has heart-racing interactivity as users are picking up clues and solving puzzles along the way.

Examples of interactive gameplay

  • Scanning across the room in pitch darkness with a camera.  post-8-1223759419
  • A click will trigger a flash in its pitch darkness and you need to capture an image of the ghost that runs around the room.

 

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Boo.

Another one is to collect clues

  • You accidentally enter the courts of a decapitated asylum and get greeted with a psycho that happens to look like Amos Yee

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  • You scan around the room to find drawings on the wall – clues you have to remember
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  •  Prompted by a random generated question  eg. Enter the number of eyes / number of horse legs marked on the wall
  • You key the right code combination and you make it through to the next round, continuing your narrative

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Will you play my game?

 

 

Platforms: Website / VR Headset

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One medium I’ve always wanted to work with is the VR headset.

It’s a burgeoning technology and the ideas of an interactive narrative on this platform is countless.

I tend to picture my end product before I work on the topics so i’ll just leave this here

Ultimately, I hope to create a work that would hold the audience attention and be ‘addicted’ to it instead of a one-time project / interaction for IM year 2.2