FYP ideation progress: Food for thought on food wastage

More research!

Further research on food waste has been rather eye opening on this recurrent issue, as there seem to be quite an effort curbing the issue in Singapore.

Just recently on 28 March 2018, there was a Singapore community food festival ‘Feeding the 5000’ that took place at City Square mall. It aims to raise awareness for the 791,000 tonnes of food that are annually going to waste in Singapore.

Apart from festivals as such, there are also social enterprises and other non-profit organisations such as Food Bank and Food from the Heart that collects donated food to be sent to the needy to name a few.

Image result for food bank singapore

However, the issue of food waste and tackling it seems to have been looked upon in a serious and practical campaign sort of direction. This could a possibility that the issue is known, but not sparked enough to create an eye-opener or topic about it again. Could this be when art or installations come into useful play?

Ultimately, I want to create a channel that makes one realize that we ARE contributing to food waste and the immensity of its scale

Concept generation

1.Use food waste to fight food waste

So, how would you react if you saw this during an FYP show?

Image result for bathtub of pringles

Shocked? Enraged?

Great! Now i got your attention.

2. Element of making it personal

What other way to do it but to make them go through food waste themselves?

Pledging against food waste. Selfie + scan item (team lab)

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3. Immensity of scale

So there’s a food artist like that: Artist Inspiration

With even further research, I found some photos of this concept of food installation itself. Jennifer Rubell does it playfully well:

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The conceptual form

To put things into perpective, I thought of using our weight as a gauge to the tonnes of food waste generated.

Food-human see-saw.

(refer to notebook)

FINAL BROADCAST: The Death of Privacy by Third Front

The Death of Privacy ☠
by Third Front (Putri Dina, Siewhua Tan, Tiffany Rosete, Valerie Lay)

Final broadcast: https://www.facebook.com/dina.anuar/videos/1651683038215811/

Individual: https://www.facebook.com/wrongval/videos/10155308046368208/

Our project aims to explore the boundaries of glitch, abstract, connectivity, latency and the frustrations of social broadcasting. Inspired by the television screens, each one of us has our own individual screens (top left: Siewhua, top right: Valerie, bottom left: Tiffany, bottom right: Dina). Aligned with the topic of giving up of data, each of us are essentially doing so by sharing about ourselves online, by web browsing, skype calls, vlogs, etc.

Never have I thought i’ll be part of an internet art performance piece, but I was actually thrilled to perform this with a spontaneous team!

Planning and ideation of concept: Glitch 

First and foremost, the concept behind this piece went through huge amounts of thought and process. Through the various live broadcast assignments done previously, I found these aspects almost unavoidable:

  1. Latency
  2. Error screens
  3. Data and connection issues

Hence, knowing of these recurrent technical errors, I decided that if we can’t get rid of them, we make use of them.

Therefore we turned to glitch! I LOVEEEEEE the glitch aesthetic even before I joined this course and I’m loving it even better now, especially its idea of ‘not everything has to be perfect’.

So our final broadcast closely follows the glitch aesthetic as well as concept as inspired from Jon Cate’s BOLD3RRR

Paying attention to detail: The layers of underlying meanings in this performance

Another key component I suggested to the team that we ought to have is paying attention to the details. It was about finding ways of how our medium can add on to the narrative of our project. We gave away many subtleties in our piece through the use of metaphors and overlaying of screens in OBS to name a few – are you able to spot some of them?

Making use of what we’ve learnt…..and implemented the things we found useful

Throughout these 14 weeks, we’ve been exposed to so many interesting concepts and ideas on real-time aggregation and nuances of  the media. However, to tell apart an amateur and a professional, the difference is to be able to recognise what makes a work successful and implement it to your own.  Hence, picking out the key aspects of successful pieces such as  Hole-in-Space, JenniCam etc, it went down to the aspects of communication, interaction, ability invoking emotions, relevance of theme and high coordination. These were the key factors well thought about by the artist that made that previous work successful.

Specific works of influence

BOLD3RRR by Jon Cates – high coordination

Inspired by Jon Cates’ Bold3rrr, this highly skilled piece focuses on the frustration between netizens and the network. Sounds of static, feedback and switching of screens was a big part of our piece. Through this, it gives a sense of disorientation for viewers.  Just like Jon, the true audience of this piece is actually ourselves – serving as a reminder against giving up too much data. It involves very careful and practised coordination between switching of screens on the OBS. As for performers ourselves, coordination and trained practice was also important as we also had to plan our flow when I made the kill – to press the right buttons devices to get the error messages to show.

JenniCam by Jennifer Ringley – relevance of theme, two-way interaction within ‘live’ broadcast

JenniCam inspired us in terms of providing a ‘window into your private life’ and exposing your internet life to the public masses. Somewhat like giving a ‘hole-in-space’, it allows people to take a peek into your life, leading to your own detriment. Just like her piece, there is two-way interactivity in real-time. JenniCam is relevant to people because they were all lonely. Jennifer’s piece was successful as as human beings, everyone could relate to being lonely at times and FOMO. Similarly, we centered our piece on the idea of data. As human beings of the 21st century, everyone is hungry for data in a way or another. Hence with the use of predominant themes and relatable topics such as data, we have been inspired by this to create a successful work.

 

 

Final broadcast and course: In a nutshell

A key thing I have learnt is the possibilities of the new found two-way interaction that is happening in real time. The possibilities of being able to be at more than one place at a time. And through that, a form of virtual leakage is spilled between the parties in communication, where they are seemingly bolder in their third-space. Paying attention to detail and high coordination will give you an extra edge in making successful work be it in internet art or any work an artist could do.

“Great art doesn’t reveal itself immediately.

Ultimately, I have also learnt that it is okay not to understand the work immediately.  The intention behind the artist and his work can be several levels deep. This is where we exercise our ways of seeing, as said by John Berger.

Research Critique: JenniCam

Supposedly the first image taken on Jennicam. 

Jennicam started as a programming project to test if her script runs correctly where it’ll snap a picture on her webcam every 15 minutes. Who knew it wasn’t too long before it turned into an art project that has taken the internet by storm.

My eyebrows raised when the research on Jennicam started. It raised higher and got even higher as I’m typing the critique now, mainly questioning – what made her do it for 7 years? The main question was still – was she in the right mind? Or is that just her nature to carry out some of the things that she did.

The main main question I had: Why was there appeal?

First things first, Jennicam happened in 1996.

A context where the world wide web was still a phenomenon and many possibilities could’ve evolved from it – and she happened to be one of the phenomenons. She was the first of her kind to have done a ‘Facebook Live’ video of that time, where she herself and her daily life are the main subjects of a site-specific internet project. As she mentioned, she drew inspiration of a man that broadcasted a fish tank and that she thought could only be interesting for 5 minutes. Yet, her stream went on for 7 whole years, with her as the subject matter.

This demonstrates the strong desire of humans of wanting to stay connected with other humans and interests of the lives of others.  As compared to animals where people have broadcasted, they are not as intriguing as the human species, as what Jennifer herself mentioned. For Jennifer, it seems that her demand for attention and limelight surpasses any average individual in my opinion.

Voyeurism theory

As stated by the famous Sigmund Fraud, it refers to the idea of looking in order to gain sexual pleasure. This was what was happening on Jennicam. It has been argued that the male viewer’s gaze at the screen is geared to notions of voyeurism in that it is a powerful controlling gaze at the objectified female on display. The fact that the subject matter was female was already a hook for attention. Furthermore, Jennifer is showcasing her private moments, where audience already deem her as a sexual object. Sex appeal was clearly her selling points of the webcam broadcast, as seen from the questions and interest of David Lecherman. I mean Letterman.

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Anticipation

There was just something magnetic about JenniCam that drew viewers and high traffic to her site. It was easy to sit there and anticipate the next picture or moment, like a chain that links the next part of the narrative, which is unscripted and raw just like Videofreex, Hole-In-Space and the other works we’ve looked at. Hence, this anticipation during a real-time ‘live’ stream gave audience an added feeling of ‘looking-forward-to-see-what’s-next’, therefore attracting viewers.

 

Her life drama – a top-notch combination

“Scandal-plus-sex is a pretty unbeatable combination, for traffic” – Jorn Barger, creator of the Robot Wisdom weblog and a Jennicam fan.

One of the events that unfolded on Jennicam during the 7 years that I can’t fathom anyone would do is how she cheated openly to the wide world (very literally) with her good-friend, Courtney’s fiance named Dex. Like what are you gurl?

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Appeal for her site waned for a period of time until the stir of her love, sex and betrayal episode.

According to PC Data Online, traffic to the JenniCam site jumped 40 percent between the pre-Dex first week of July and the last weeks of the month; it drew 193,000 unique users the week that ended July 29.

Therefore, these are the reasons that made the pioneering webcam exhibitionist Jennicam so infamously appealing in my opinion.

Just a thought…what if OBS was available at that time?

Courtney should have done a reaction video via OBS while she desktop captures Jennicam’s lifestream. I can already imagine the names of her episode if Courtney did a reaction video. she could’ve superimposed if she had OBS.

Sex with my ex? Sex with my Dex?

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The response from netizens

Vitriol spewed and it was no surprise. Outrage wasn’t confined to the internet and this was mentioned of her:

A “red-headed little minx” and an “amoral man trapper.” – The Washington Post

You read that right. The Washington Post called her that.

As her site closed in Dec 2003, here we are today faced with this epiphany:

Sounds familiar. Was it We’re All  Videofreex? Credits: @anildash

Well in some ways, Anil’s tweet is true as we’re Facebooking , Instagramming and periscoping our lives than ever before through social media .

In her interview with Letterman years back, she jokingly states how this will replace television. Indeed it has really come to past.

“Everyone will be famous for 15 minutes” – Andy Warhol

Also, Andy said it right. Indeed everyone will be famous for 15 minutes – on the internet and new media he meant. With the advent of the world wide web, this was the idea of being famous in the 21st century. As for Jennifer, it was 7 years.

In retrospect, her case can be seen as an experiment of morals and ethics on the internet – how far are people pushing these boundaries online, just because they are in the third space. People are definitely bolder. I feel like I could link this to Maslow’s hierarchy of needs in a way, as her entire projects speaks a lot/can be study about human behaviour and their need for acceptance and attention. For her, she is a ratchet case and has sets standards of where do we not want to go as an online personality.

Device of the week 2: Sensory substitution device – EyeMusic

When I asked my friends if they think it’s possible to see with their ears, they looked at me as if I was absurd. Indeed it sounds out of your mind at your first time hearing that. However, it’s been long known that blind people are able to compensate for their loss of sight by using other senses, relying on sound and touch to help them “see” the world. It was indeed made possible with a sensory substitution device (SSD), named EyeMusic.

 

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Made possible by a team of researchers from Hebrew University in Jerusalem, they’ve created a software programme that translates visuals into audio that enables the blind to “see”. The device itself looks like any normal pair of sunglasses but with a special camera implanted on it and passes this data on particular sensors.

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Using a range of musical tones, it develops a precise combination of melodies and sounds, various for each and every of the objects of the environment. For example, using EyeMusic people can distinguish an apple from a banana or an orange from a lemon, barely touching the fruit.

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It works by representing the height of objects by the pitch of the sound – tall objects are high-pitch; low objects are lower pitch. The width of an object is represented by the duration of the sound while colour is represented by different musical instruments including the violin, trumpet and organ and different colour.

Pros and cons

  • Brain stimulation

An advantage of this device is definitely how it has provided the opportunity to the visually impaired to experience a sense of sight, through the use of pitch, tone, duration etc to identify an object. Some might not have experienced anything close to visuals in their lifetime but this sensory substitution device allows them to do so, activating a very specific area of the visual cortex

  • Distinctiveness

An interesting feature of EyeMusic is that it distinguishes not only different but specific shades of a colour, with every shade assigned a tone. This comes in handy when needed to separate objects distinctively where the tone of the object is important.

 

Cons

  • PortabilityThe device itself is a wearable and easily portable, making it convenient for the user. However, it seems that this version needs to be connected to another device (laptop/computer) for it to work. This leads us to the next disadvantageNew technology
  • Technology keeps up really fast and new technology offers more advanced ways of substituting sensory more than ever before. These exciting new devices can restore sight to the blind in ways never before thought possible. Eg. Google glasses, which are light and wearable on-the-go. EyeMusic has to constantly keep up to its game to match with the new technology or else it will turn obsolete

Alternative uses

  • Visual rehabilitation

Apart from providing as a sensory substitution device, it can be used for research purposes to study brain function. The information captured could help facilitate in other technology developments in the similar area or beyond.

Design tool

  • With the device’s distinguishing colour tone feature, that aspect of technology can be adopted for people doing colour theory/ design related works where colour is an important to deal with. It can help to minimize errors in the output of the work

 

Desktop Misc-En-Scene: OBS Experience

Video: https://www.facebook.com/wrongval/videos/10155150344678208/

‘Oh man’ I thought, when I found out we had to go ‘live’ again. And oh my, it’s using some new unfamiliar software – how am I gonna wing this?! These are some honest thoughts I had when I first found out about going live, streaming our desktop misc-en-scene and being potential glitch artists.

However, it was helpful that I’m been an ardent fan of trippy gifs and glitch art content. I guess the experience was really helpful in taking it to the next level by creating this content ‘live’ and using the desktop as my canvas.

I wanted to give myself sometime to be familiar with it but a thought just came to my mind while setting my stage – to just go crazy and just go ‘live’.

Hence, I just took it from there.

Art Direction

I’ve decided to always have something constantly moving in my misc-en-scene, as that’s what draws people’s focus and attention on, as compared to a static image pasted around my screen.

Hence, in my art direction I included gifs, and one of the main visual that set the stage was the constantly moving tunnel in the background. It was perfect as it acted as a smooth and cool transition into the videos I was playing.

When I’m on my laptop, I’m usually watching music videos of my favourite bands and CHVRCHES is one them, which I played during the stream.

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I decided to put Jesus on my stage too.

Death Orgone glitch jesus databending glitchart GIF

 

I was also trying to be playful and did this

That’s me on top of Jesus’ head. What do you deduce from it?

At the spur of the moment, I decided to look for Randall Packer on YouTube. And amazingly, the video aesthetics fit perfectly into the glitch art and retro trippy vibe I was going for.

It was an amusing experience watching everything unfold before my eyes in glitch! It was extra cool when your prof himself were feeling the same vibes about your creation too

 

Also thanks for the shoutout Randall!

Look ma, i’m tagged in the same post as Jon Cates! FAXXXXXINATING

 

Research Critique: Hole in Space

Hole in Space (1980) is a quintessential piece that highlights the possibility of a performance platform that has no geographic boundaries happening in real time.  I find the title of video, ‘mother of all video chats’  a very apt name indeed, given that it was the very first large screen teleconferencing in history.

Through its medium in telecommunication, it involves the audience in voluntary two-way interaction. These interactions are spontaneous, unrehearsed and natural, which captured the beauty of it as no one knew what to expect – be it the audience or the artists themselves. No signs or announcements were made for this public piece and furthermore, it was the first of its kind in history. Watching such videos actually made me feel glad that these moments were captured and recorded in its most honest form, as I find content like this is hard to come by these days.

On a deeper level, a reason why Hole in Space was picked up by the media in a matter of days or regarded as a successful piece for expansion is the work’s ability to capture audience on an emotional level.

Screen grab of Hole in Space excerpt featuring ecstatic lady as she sees her relative on a large screen in real-time. Second image features another lady on her left looking really shocked by her reactions

One of the clip shows an overwhelmed lady expressing her endearment for her mom that she misses as she kneels and waves to the other screen. At one point, she spots another family member and goes all hysterical as she smacks the ground in euphoria. It was said that families and friends drove from various areas to this site in order to see, hear and converse with loved ones three thousand miles apart.

Here, we see the desire of human beings to connect or even re-connect with people. Specific to this case, people were seen eager to reach out to another party physically thousand of miles away, and conversing normally as if meeting each other upfront. Through this interaction, both parties have collaboratively come together to create a performance in this third space, tearing down the traditional walls of having a sole performer reaching out to a viewer.

“A virtual space creates social situations without traditional rules of etiquette. The absence of threat of physical harm makes a person braver”

Screen grab of lady flirting openly with man and immersing in casual talk

Another part of the video shows a lady and a man, one in Los Angeles and the other in New York City, flirting with each other through the screens. They even exchanged numbers openly. With regards to the quote, indeed people do interact differently on a third space as compared to face to face meetings as we very well know about the physical boundary.

Hence in this case, the lady knows that she isn’t under any physical threat, therefore her body language and things she say become rather bold. Also depending on individual and cultures, it would be rather weird to give someone your number and start flirting upon the few moments of meeting them face to face. In this third space, the lady and man have indeed broken the traditional rules of etiquette, by being a tease towards each other.

In designing such spaces, we look not only at their qualities and aesthetics, but how people interact when they are disembodied and their image is their “ambassador”

Essentially, this telecommunications piece has exemplified the breaking boundaries of the physical space to have a many-to-many interaction and also forming new ways of interaction between people in a third space. These interactions have broken conventions of physical ones and formed a new ways of interacting (mainly more boldly) when in the virtual space.

 

Collective Narratives

In relation to collective narratives, it was first explored by Ernie Kovacs and Steve Allen in the early 1950s. They explored composite images as they wanted to find out the relationship between aesthetics and sense of presence in shared performance/multimedia environment, where people do not leave their indigenous environments. This whole project of Hole in Space is an example itself of a collective narrative. People of different cultures and backgrounds were coming on this shared performance space without leaving their indigenous environments. Their “ambassador” image comes off more brave and highly honest, and most importantly their performance are unscripted. Therefore, this brings out some characteristics of individuals that they might not be comfortable to show in a physical situation.

 

Additional research

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Hole in Space (2015). Image from  http://www.aholeinspace.com/project-3

Hole in Space (2015) is a remake by Maya Gurantz & Ellen Sebastian Chang, inspired by the work of Galloway and Rabinowitz. Similarly, they did not have any public announcement on Twitter, Instagram or Facebook or press releases about it.

Video “portals” were installed between distinct Oakland neighborhoods that are close geographically but very much different socioeconomically. In their own words “attempting to provide a portal of mutual acknowledgement and understanding–a counterpoint to the city’s current accelerated gentrification and concurrent economic unrest.”

Screen grab of Hole in Space (2015) passer-bys attempting to communicate, both from different states in Oakland

People were seen exchanging few short sentences of ‘How ya doin?’ or ‘Which part are you guys from?’ across the screens. I’ve noted that reactions and interactions were not as great as its predecessor and that wasn’t surprising as high-speed bandwidth and large screen teleconferencing wasn’t new in 2015.

However, what remained the same was that people were still bold in their actions they made before the screen.

Screen grab of video showing a man dancing while the other follows suit. They are separated miles away but still in the same state of Oakland 

In the virtual space, people were seen dancing and shaking their body mimicking one another – this isn’t something people normally do in a physical space. Hence, the new ways of interaction that birthed through teleconferencing did not change 40 years later.

“If you define the aesthetic of the medium, by defining the essence and integrity of the medium, then the creation of “good art” in the case of telecommunications, means you create a situation that provides some form of communication between people and maximize communication between people and maximises the technology’s capabilities”

References:

http://www.aholeinspace.com/project-3

“A Hole in Space” by Kit Galloway (1980)

 

Real-time aggregation

This is part of module help

Posted by Val Lay on Thursday, 17 August 2017

Look ma, my first Facebook Live video!

Hey people! Nice seeing everyone back in school after a good break! It was just the first tutorial when Randall dropped a bomb on us that we had to go ‘LIVE’ on facebook. Not for just 1 or 2 minutes but 15 MINUTES

We were all like

Stage 1. The ‘Really? Do i have to?’

Most of us were visibly unwilling as the idea of going ‘live’ scared us. That meant being unable to EDIT, FILTER and make any adjustments if something cropped up and we just we plain unglamorous. I believe this is due to the highly curated social media feeds that we (millennials) have. The rawness scares us. Nonetheless, we live by ‘YOLO’ and whipped out our devices, took a deep breath as I thought ‘Here Goes Nothing’

Stage 2. Ok we live now

It read ‘You’re now live!’ on my screen. 1 view. 2 views. And then 3. You start ‘feelin it’ and address the people viewing as if you’re doing a skype video call. Easy, I thought. I started becoming comfortable as I didnt see faces or my viewers staring back at me, which weirdly makes me feel more at ease. Initially, I had no idea what to do in front of a live audience. Gradually, I started going with the flow and reacting to people and things like how I would. I was actually starting to enjoy it.

Stage 3. Friends running away

As I went around ADM, I saw a couple of friends where it was a natural tendency to frame them in your misc-en-scene too. When I chased them and shouted, ‘Facebook Live!’, it was also a natural tendency for them to avoid the camera or runaway from it.

The screenshot shows one friend accidentally tripping and hitting the door while trying to get away from the camera.

A junior is also seen here doing the typical of blocking the camera with their hands. It sparked a thought here, why do kids not do this when you flash a camera in their faces? At which point did we start to feel uncomfortable in front of a camera? Especially being on ‘live’?

Closing thoughts

 Cross-streaming and its Interesting perspectives

Throughout the live video, everyone was noticeably focused on what we were filming on our phones. It turned out pretty amusing to see the different perspectives of a same location when our videos were viewed collectively on screen. Certain angles of a same location or scenario can actually change how things appear on this third space, which we might not notice if we hadnt viewed all screens together.

The star of this ‘live’ video stream

So this pink llama appeared in almost everyone’s live stream. We were all probably amused by a random shocking pink stuffed toy on one of our tables. It replicates the idea of how each person can be interacting with a same object, but the different ways of doing it and perspective of it can be different in many ways. Also, before the live video, I was also playing with this llama with my friends and named him Kendrick. Shoutout out to ma people if ya got the reference

If not please refer to this meme

Technicalities

One thing that irked me was the incorrect format the video turned out. This was due to iPhone’s orientation lock which I forgot to toggle. Perhaps facebook’s User Interface team could provide a notification to tell its users that the format is incorrect. This was unknown throughout the whole live screening and it was disappointing to not have an aesthetic orientation.

Also, one thing I could do is to switch between the front and back camera for a better variety of views. Perhaps I should also keep my hand more stable and hold on certain frames to get a better composition.

In summary

As a whole, this was a fun run as everyone was as clueless as each other yet we still gave it a go. Indeed through this live video, we’re able to pick up some idiosyncrasies and behaviourals of our friends that we never knew! Looking forward to more sessions!

Assignment 4: I Am Michael Jackson Documentation

 

Here’s a documentation of the alpha blend tutorial. Any resemblance to actual persons living or dead is purely coincidental.

 

Jokes aside, here are some things that could be worked on

  • feathering the sides of Michael Jackson’s face
  • increasing the size of the face suit facial proportions
  • opacity increase to show face morph

 

Narrative for Interaction: Ideation

Horror-themed Puzzle : Picking up clues to form a narrative

Think Mystery. Enigma. Conundrum. Along with a dark theme. Who wouldn’t love a story plot along the lines of that? Okay maybe not everyone but it’s sure to intrigue some.

Inspiration: Hotel626.com

As the name goes, the interactive horror-thriller online game is only available to ‘guests’ from 6pm to 6am. Between this timing, you can play a game made up of mini heart-thumping tasks as you take a walk through the haunted hotel.

It has heart-racing interactivity as users are picking up clues and solving puzzles along the way.

Examples of interactive gameplay

  • Scanning across the room in pitch darkness with a camera.  post-8-1223759419
  • A click will trigger a flash in its pitch darkness and you need to capture an image of the ghost that runs around the room.

 

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Boo.

Another one is to collect clues

  • You accidentally enter the courts of a decapitated asylum and get greeted with a psycho that happens to look like Amos Yee

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  • You scan around the room to find drawings on the wall – clues you have to remember
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  •  Prompted by a random generated question  eg. Enter the number of eyes / number of horse legs marked on the wall
  • You key the right code combination and you make it through to the next round, continuing your narrative

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Will you play my game?

 

 

Platforms: Website / VR Headset

Processed with VSCOcam with hb2 preset

One medium I’ve always wanted to work with is the VR headset.

It’s a burgeoning technology and the ideas of an interactive narrative on this platform is countless.

I tend to picture my end product before I work on the topics so i’ll just leave this here

Ultimately, I hope to create a work that would hold the audience attention and be ‘addicted’ to it instead of a one-time project / interaction for IM year 2.2

 

ACM Museum visit

Museum visits: Appreciate art. Learn history. Take instagram photos. 

 

Friday, 26 Aug

The ACM is no unfamiliar place to us.  Previously, we took a tour of this place looking at Buddhist & Hindu art from India, Japan and China for the last semester. This time,  we focused on artifacts that were closer to home – South-East Asia.

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Looking at the artifacts alluded in me a deep sense of wonder. Just by the seeing how far back it was dated, I start to think about the historical events that went behind the object itself. What did these large vases store? Did people bathe in them since they’re pretty huge? Or did parents throw their kids inside these large vases when they get out of hand? Okay I kid.

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We were thoroughly amused by the new wave of exhibitions that were featured, especially the Christian art in asia.

We literally went ‘Oh My God’. The pieces were gorgeous and this one particularly caught my attention. From afar, it looks like your typical tua pek gong altar, spotting japanese silk screen characteristics on the flaps as well as traces of chinese ornamental traits and motifs. The eclectic style of this piece was enhanced by the iconography of Jesus Christ himself.

Moving on, we found some familiar..looking..object. Oh what a transition after talking about sacred objects of Christianity.

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And oh look, its Groot.’

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Oh yay something we could analyse and have some contextual knowledge about. My chosen object for visual analysis must be near.

There,there. A few to choose from! Yama on a lintel I choose you!

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