Hyperessay 1: Cross-streaming

 

These 6 weeks have been no short of amusement – from being enlightened with different concepts and intentions of example artworks to getting right into the grind of creating and experience the capabilities of the third space on first-hand.

We’ve been enlightened on how an audience can be performers, how media has turned from one-to-many to many-to-many and most importantly, how these works have changed the traditional medium – engaging audience as participants, it turns into an interactive media.

Cross-streaming performance

Our cross-stream project was purely unscripted and raw. I wanted it to capture content that was unfiltered – a capture of on site reporting, just like the Videofreex. It was like a sneak peek into the day of the life in a war zone country.

The beauty of it was how the subjects don’t know what went on back in the TV broadcasting station aka the OBS screen where effects of destruction were blasting freely.

 

Yet, it synced rather well with the visuals and our concept: reporting the state of a destructed city (North Korea), while the subjects act as victims/north koreans, totally unaware of the level of destruction that their leader has opposed on their country. Like how they are totally lost onthe explosions attacking them over in the OBS studio screen.

On inspirations, Videofreex will be one that everyone references to. As the popular quote goes,

“We’re all Videofreex”

And I can’t agree enough.

They were the pioneers that shaped a new medium in media, documenting hours of real-time footage that captured social and cultural events of the 1970s.  The way they told stories and distributed them shy away from the traditional media and direct towards the way we share our media today, – using a portable device and sharing personal footage as seen on the viewfinder.

And here was I with my partner, being reporters onsite a ‘war zone’. As raw as it gets, we were simply documenting the everyday life events of people in a city of mass destruction. Exactly what the Videofreex were doing.

We were bringing personal content to the masses, opening a window to the uncensored and unfiltered world of daily lives. Anything might happen to us as this was an unscripted performance, engaging with the performers.

Just as how the videofreex member was attacked by a police, I was also caught off-guard and ‘attacked’ when a guy jumped out from the corner and carried me to the lobby as I walked out of B1-14.

 

Hole in Space – audience as performers, unscripted content

Similar to Kit Galloway and Sherrie Rabinowitz piece, the performers were the open crowd we interacted with. Everything was unscripted in Hold in Space and left to the crowd to take the stage. No one knew what was going to happen next or how the narrative would flow, which was the beauty of it. Similarly in this piece, students were openly expressing their thoughts to the camera ‘live’ to my facebook audience. They were bold in their actions and demeanor. Diana even danced.

However, when I asked them to make a statement about the person ‘live’, she suddenly retracted and did not want to go ahead. This accentuates the different between the superparticipation piece for Douglas David, where audiences were completely anonymous on text and free to shoot everything they wanted to say.

What I think: As for representing yourself in the third space, people tend to be bolder if they are unknown to each other. Knowing about the mutual friends between us, the person was afraid to go ahead and speak free of her thoughts.

 

Bold3rrr – glitch aesthetics, aberration

Image result for jon cates

 

I was particularly struck by Jon Cate’s Bold3rrr piece in terms of his ‘dirty new media’ aesthetics. To me, glitch is the new aesthetic!!! I have taken the realization that not everything has to be clean or no error at all to heighten its aesthetics. There is this sense of allurement in the visual glitches and chromatic aberration in Cate’s work. An oddity we hardly come across for most artworks, hence I find this peculiarity captivating.

As mentioned previously for Cate’s piece, it gave me a bad headache from the visuals to the sound. It created a feeling disorientation – something I wanted my viewers to feel and relate to, regarding the state of North Korea.

Hence, the filter and two overlaying tracks were added to add on to the feel of dissonance. This was defitnitely inspired by how Cates added buzzing sounds and multiple audio, on top of his visually glitchy piece.

Overlaying the concepts and aesthetics of these artists works and incorporating them into my own gave me a sense of contentment and I felt that I’ve learnt key concepts from it.

Most importantly, I have gotten a better sense of this module – integrating past work as examples of research, studying them, using exploration, discussion, to get a better sense of how we interact in the age of the internet – the third space.

Implications on the future of art – Integrating the third space in many aspects of our lives

With the wave of possibilities brought upon by the technologies of the internet, I can see the third space taking over traditional platform and being incorporated into different uses such as learning, talks, concerts and such. Integration of third space into new media, progressing from the traditional forms that we currently have.

For example, singers or bands can hold ‘double concerts’ like a collaboration in the third space, instead of the conventional venues of concerts or performances.

Indeed, i’ve found websites that conduct such concert experience, which are ‘live’ and interactive.

Another up and coming trend of internet would be using it for superparticipation. A good example will be Youtube ‘live’ sessions. I recently signed up for a talk and was about to block my calendar, when I saw that it will be conducted virtually. Cool! Convenient!

 

 

Annyeong reporting from North Korea. This time with effects.

Posted by Val Lay on Thursday, 21 September 2017

Watch the broadcast here! Be sure to watch it with sound for the dramatization!

Click here for our cross-stream!

Research Critique: Hole in Space

Hole in Space (1980) is a quintessential piece that highlights the possibility of a performance platform that has no geographic boundaries happening in real time.  I find the title of video, ‘mother of all video chats’  a very apt name indeed, given that it was the very first large screen teleconferencing in history.

Through its medium in telecommunication, it involves the audience in voluntary two-way interaction. These interactions are spontaneous, unrehearsed and natural, which captured the beauty of it as no one knew what to expect – be it the audience or the artists themselves. No signs or announcements were made for this public piece and furthermore, it was the first of its kind in history. Watching such videos actually made me feel glad that these moments were captured and recorded in its most honest form, as I find content like this is hard to come by these days.

On a deeper level, a reason why Hole in Space was picked up by the media in a matter of days or regarded as a successful piece for expansion is the work’s ability to capture audience on an emotional level.

Screen grab of Hole in Space excerpt featuring ecstatic lady as she sees her relative on a large screen in real-time. Second image features another lady on her left looking really shocked by her reactions

One of the clip shows an overwhelmed lady expressing her endearment for her mom that she misses as she kneels and waves to the other screen. At one point, she spots another family member and goes all hysterical as she smacks the ground in euphoria. It was said that families and friends drove from various areas to this site in order to see, hear and converse with loved ones three thousand miles apart.

Here, we see the desire of human beings to connect or even re-connect with people. Specific to this case, people were seen eager to reach out to another party physically thousand of miles away, and conversing normally as if meeting each other upfront. Through this interaction, both parties have collaboratively come together to create a performance in this third space, tearing down the traditional walls of having a sole performer reaching out to a viewer.

“A virtual space creates social situations without traditional rules of etiquette. The absence of threat of physical harm makes a person braver”

Screen grab of lady flirting openly with man and immersing in casual talk

Another part of the video shows a lady and a man, one in Los Angeles and the other in New York City, flirting with each other through the screens. They even exchanged numbers openly. With regards to the quote, indeed people do interact differently on a third space as compared to face to face meetings as we very well know about the physical boundary.

Hence in this case, the lady knows that she isn’t under any physical threat, therefore her body language and things she say become rather bold. Also depending on individual and cultures, it would be rather weird to give someone your number and start flirting upon the few moments of meeting them face to face. In this third space, the lady and man have indeed broken the traditional rules of etiquette, by being a tease towards each other.

In designing such spaces, we look not only at their qualities and aesthetics, but how people interact when they are disembodied and their image is their “ambassador”

Essentially, this telecommunications piece has exemplified the breaking boundaries of the physical space to have a many-to-many interaction and also forming new ways of interaction between people in a third space. These interactions have broken conventions of physical ones and formed a new ways of interacting (mainly more boldly) when in the virtual space.

 

Collective Narratives

In relation to collective narratives, it was first explored by Ernie Kovacs and Steve Allen in the early 1950s. They explored composite images as they wanted to find out the relationship between aesthetics and sense of presence in shared performance/multimedia environment, where people do not leave their indigenous environments. This whole project of Hole in Space is an example itself of a collective narrative. People of different cultures and backgrounds were coming on this shared performance space without leaving their indigenous environments. Their “ambassador” image comes off more brave and highly honest, and most importantly their performance are unscripted. Therefore, this brings out some characteristics of individuals that they might not be comfortable to show in a physical situation.

 

Additional research

DSC09050.JPG

Hole in Space (2015). Image from  http://www.aholeinspace.com/project-3

Hole in Space (2015) is a remake by Maya Gurantz & Ellen Sebastian Chang, inspired by the work of Galloway and Rabinowitz. Similarly, they did not have any public announcement on Twitter, Instagram or Facebook or press releases about it.

Video “portals” were installed between distinct Oakland neighborhoods that are close geographically but very much different socioeconomically. In their own words “attempting to provide a portal of mutual acknowledgement and understanding–a counterpoint to the city’s current accelerated gentrification and concurrent economic unrest.”

Screen grab of Hole in Space (2015) passer-bys attempting to communicate, both from different states in Oakland

People were seen exchanging few short sentences of ‘How ya doin?’ or ‘Which part are you guys from?’ across the screens. I’ve noted that reactions and interactions were not as great as its predecessor and that wasn’t surprising as high-speed bandwidth and large screen teleconferencing wasn’t new in 2015.

However, what remained the same was that people were still bold in their actions they made before the screen.

Screen grab of video showing a man dancing while the other follows suit. They are separated miles away but still in the same state of Oakland 

In the virtual space, people were seen dancing and shaking their body mimicking one another – this isn’t something people normally do in a physical space. Hence, the new ways of interaction that birthed through teleconferencing did not change 40 years later.

“If you define the aesthetic of the medium, by defining the essence and integrity of the medium, then the creation of “good art” in the case of telecommunications, means you create a situation that provides some form of communication between people and maximize communication between people and maximises the technology’s capabilities”

References:

http://www.aholeinspace.com/project-3

“A Hole in Space” by Kit Galloway (1980)