4D II PROJECT 2: TIES THAT BIND

TIES THAT BIND

PROCESS: SCRIPT 

Synopsis: The love of Jeremy’s life is getting married, but not to him. Betrayed and vengeful, Jeremy makes a decision he cannot take back.

PROCESS: MOOD BOARD 

I created the mood board based on rich, saturated colours for Jeremy’s scenes, and flat, washed out whites for Isaac’s scenes to juxtapose between the two parallels.

PROCESS: SHOT LIST 

PROCESS: FOLEY SHEET 

This sound based project gave me the chance to really explore every minute detail of my film by making my own foley. This is the list of sounds i recorded for my sequence. It was interesting finding various household objects to create different sounds. The process took about 2-3 hours and was really tedious, but fulfilling. Foley really makes the image on screen come to life and gives it dimension and texture.

PROCESS: SOUND DESIGN

I had a total of 7 audio tracks, and labelled them accordingly to avoid confusion. As seen in the image, I recorded and layered VO over the original sound to make it clean and crisp. I made use of effects like reverb etc. to give the VO a realistic room-y echo.

I gave foley a few layers so that i could play around and layer them to make them in sync with my image. I also made sure to listen to every snippet carefully and add cross dissolves on every clip to avoid jarring cuts.

I also recorded ambience noise like white noise etc. to add into the film.

Audio took a considerable amount of time, and it really makes up 50% of the film.

PROCESS: SOUND DESIGN INSPIRATION 

This scene is juxtaposed by using symbolic elements like water and blood. It also contrasts in sound by using the musical score and the sound of the baby crying as a recurring motif. I felt that this scene really worked and drew inspiration from it to build by sound design.

Another scene from The Godfather. In this scene, the sound of the train approaching is used to symbolise the main character’s inner thoughts. This use of non-diegetic sound really intensifies the scene and is an amazing alternative to a musical score. I found this scene extremely helpful when thinking about sound design using non-musical scores.

Lastly, i have this super fun and interesting look into the world of foley. It shows how foley artists use the most random objects to recreate sound. I enjoyed watching it and learning different methods to record foley.

REFELCTION

Overall, this project was extremely taxing, but just as fulfilling. My group and I encountered many obstacles in the filming process – we had to change the entire script due to lack of actors, and reshoot last minute even after preparing and shooting early. It was really crunch time throughout this process, but i learnt from it. I am more sensitive to different methods of sound design in film and still have so much more to learn. Moving forward, I hope to learn more in the area of sound design as I feel that it is such an important and frequently overlooked part of film.