Week 2 // spaces

  1. moving and static image (film, screen based space, POV framing)

Interstellar (2014)
Interstellar film poster.jpg

2. Physical space for art (installation), performance (Stage), public art, etc.

Following LPD’s interest in our interest for LEDs this installation helps inform the space and create its own space.
3DESTRUCT AT SCOPITONE 2011:

http://blog.antivj.com/2012/3destruct-scopitone/

  1. Perceptual
    seemingly
  2. Architectural
  3. Cultural

Interaction

FIBER, TOKYO, JAPAN 2004.06

 

Link: http://www.aokijun.com/en/works/fiber/

Week 1 // QUANTUMQT

TBT to secondary school when my trulove was QUANTUM MECHANICS
so things about double-slit experiment, superposition, electron movements, electromagnetism, particle-wave theory I learnt it, my love for the topic died, I thought I would never touch on it again but here I am <3

Something about the Vastness and the mystery of the QT enshrouds me like a fairytale, almost. So this time I would really want to delve in and help people see what I have been seeing about QT all this while. To me: QT is
– a mess
– a warped dimension
– a mass of too many things at once

However, after going back and forth in the research of QT, I found out more about the different theories that I could make all of THAT^ make sense. And the following video is the main videos that helped me understand them more visually –
Quantum Fields: The Real Building Blocks of the Universe – with David Tong

From these primary researches I have made these are some Keywords/key phrases that I would like to show in my work:
Entangled – Related, yet in a Limbo, ‘upside down’, suspended reality?
Ambiguous – Blurry, Floating almost in every corner,
Scale – Vast, Spacial, Time dilation, Dimension
In the name of Science‘: Event horizon, Tesseract, Electrons, Quarks, Relativity, Fields, Waves, Particle-wave theory.

So for the first week: these are my leading pictures that would help me guide my process in the following weeks!

I also watched a video on entanglement in a more tangible sense, Couple sleeping style. They say :

Couples who sleep like this work as a unit.

“It means your lives are intertwined, that you function as a pair. You probably finish each other’s sentences and take care of each other,” Wood said.

https://www.youtube.com/watch?v=dugmxGZ6k5o 
So i would really like to include this into my work.

For the following page: This is my rough guide of how i want my Objects to flow, I would want to create a space that almost seemingly different forces acting upon them in all directions. Since I would be encapsulating the feeling of waves and fields into my work, These art works that have a rather random flow of particles are applicable to my works.

For the following page, The leading image would be the biggest one on the left where there is a person floating inbetween the two ‘possibilities’.
After consulting with Ina, various key ideas came to mind –
Metaphor – suspended reality? getting to know whats in-between
Limbo – ambiguous state
Personified into objects (How would you communicate quantum to a kid)
Reference: clock into the black hole – https://www.youtube.com/watch?v=j5tc2p7jdkc&t=21s
spaghetti-fied/ toothpaste state @ wormhole through blackhole

Delving into the first image, the person could be a personification of the grey area between the things that are ‘tangible’ for us. Why personification? In this way, we can visually represent the grey area which is currently very hard to explain as they are too small, too sparse for the layman to see.

Then I remembered in my past that I have watched a movie – literally called ‘upside down
https://www.youtube.com/watch?v=3veONCcRWbwUpside Down Movie Review

Presentation/ moodboard:

https://docs.google.com/presentation/d/1gWC5_AwHECsyqEuYgvTJH0Os9IY3_O4v5QPueeSf-k8/edit?usp=sharing

Pinterest board:

https://pin.it/w3pouudgyhnrst 

Week 1 // Resume & other tings

Biography:

Valerie Ye is an undergraduate at Nanyang Technological University of Singapore. She has enrolled in the school’s Arts, Design and Media faculty with a specialization in Interactive Media. She has previously taken part in iLight 2018 with a group of students from her school as well as organized a drama production ‘Staged 2018’. In addition, she was enrolled in Sungkyunkwan University of the Republic of Korea, Seoul in the winter semester of 2018. Her hobbies are playing rugby, discovering more music and sitting on the floor talking to her dogs. Valerie is a team player be it on or off the rugby pitch, she loves to bring people together with a vision of harnessing everyone’s unique talents and/or capabilities to create projects even greater than what the team set out to do. Inspired by the growing imaginative sets of musical festivals, installations and carnivals, Valerie aspires to be an artist, a stage designer or a producer, in hopes to make her mark on Singapore’s event landscape one day.

Example of one work:

https://blog.naver.com/97choisj/221424899112

Our focus for this project was to raise awareness for the depleting glaciers on our Earth and the facts that follow it. We encourage the users to do what they normally do: consume things in order to ‘save’ the Earth. However, we give them the ultimatum that all these things that we think are saving the earth and its inhabitants, which are actually harming the system.

Resume:

Name: Ye Min Valerie

HP: 96583077

Email: vealyeah@gmail.com

Education

School of Arts, Design and Media, Nanyang Technological University

  • Pursuing a degree in Arts, Design and Media, specializing in Interactive Media

Pioneer Junior College

  • Singapore Cambridge GCE “A” levels certificate
    H2: Physics, Math, Art.

H1: Literature

Others

  • A1 in O levels Art
  • Formal training in fine arts under local artist Mr Kalidass
  • Overseas Semester Exchange in Sungkyunkwan University

Work Experience

MOE HR Attachment

  • Responsible for sending out emails to scholars and guests.
  • Arranged a coffee session for scholars and ambassadors for scholarships

NTU Hall 13 Dinner and Dance Publicity and Publications Chairperson

NTU Hall 13 Publicity and Publications Sub-committee

NTU Hall 13 productions vice-president (Drama production)

Language, Skills and Additional Information

 Language proficiency

  • Native (written and spoken) in English
  • Understands Chinese and Cantonese (spoken)

 Skills

Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Final Cut Pro Editing
Max Msp
Arduino
Audacity
Microsoft Skills

Additional information:

Participated in ilight 2018, displaying ‘Light Play’ by School of Art, Design and Media, NTU.

Example of an Artist’s work:

Artwork: ‘Corps etranger’ 1994 , by Mona Hatoum

http://www.newmedia-art.org/cgi-bin/show-oeu.asp?ID=150000000007761&lg=GBR

Hatoum’s work really encapsulates one’s body and mind in her art work therefore making me feel like she is able to create an unusual experience for the viewers. It is an art work that consists of a video, shot with an endoscopic camera, ‘exploring’ the cavities of her inside organs. The video is projected in a circle on the floor of a cylindrical structure which the viewer enters through one of the two narrow doors situated on either side of it, while a soundtrack, of the endoscopic ‘journey’ accompanies the video image. Firstly, the cylinder itself, confines the viewer to the space, as if she was the camera or in Hatoum’s colon and organs themselves. They are forced to look at the only thing that is illuminated in that space and that is the video. The way the video is projected onto the floor helps the viewer feel more like they are entering and intruding her personal space, a woman’s sacred body. In addition, the chance that the viewer is given to even step onto the video itself grants them the chance to ‘enter’ the space of ‘Hatoum’s colon’. This revelation of her true self, her real body that no one could see from the surface was very intimate therefore very effective with the viewer.

 

I am VEJEE: valerie and shampoo bottles

THE FINAL INDIVIDUAL PROJECT for interactive 2,

designed to confuse the blur me.

FIRST ENCOUNTER: it didn’t work at all, huh bummer. At first, all the patches were not sensing me at all.

I tried the different patches thinking that they would work, but the red regions were always highlighted and yet did not send bang signals or play the audio input.

Then I remembered motion region was a way to help MAX distinguish between what was there before and what we had just put into the screen input. There I looked into it and there and behold, I refreshed the screenshot and adjusted the threshold (to 33) to which it would sense the background and me well.

Subsequently, I looked into the more important parts of the project.

Firstly, Under pGrabSequence is where motion boxes was programmed. At first, I saw a list of numbers I could barely put a title on and realized shortly after that it was the coordinates of the motion region boxes that would sense the different things I put in it!

I then added 4 more boxes as there were supposed to be 8 music files compiled with it. 

Then came the part where I had to match the motion region boxes with the music files! I had a very hard time trying to refer back and forth between windows of trigsound playsound and motionregion so I decided to remove that function and add that to the main patch itself!

In that, I added one button which would receive messages sent by the motion region and would send ‘1’  to the audio file whenever there was a threshold difference in the image coming in. However, the audios were overlapping with each other and getting very messy even though there was nothing in the frame! so there was a problem in getting the audios to stop running whenever I start it

Then I added the second bang which turned out to be a better addition as then the audios would then switch off by themselves as they received a’0′ from the bang when the motion regions did not receive a threshold difference in the image previewed!

Hence the final product, I did it with my arms and spare shampoo bottles I had lying around 🙂 enjoy!

EM3/ IAmMyFather

This class, we learnt how to ‘change our faces’ through face detection in MAXmsp! In the patch given, the programme seemed fine, however, it wasnt perfectly smooth and the face was not adjusting to my face proportionally so i tried to fix it!

Problem 1: Resizing.

i tried many things shifting the numbers of the jit.matrix and jit.movie and the boundary steps in the patch.

however, when I tried to toggle with the boundary step – ($1 $2, dsdimend $3 $4) and changed it to things like adding in dimensions of ($1 + 50) or bigger numbers like 200 it didnt really help!

that’s why I tried adding Jit.matrix as shown in the red circle as highlighted and it worked better after that! not perfect but close enough. so far, i can only think that the jit.matrix helps to limit the space of the image in comparison with my face!

and sooooo this is the final product of my face mashed up with my dad’s and may i say we look alike with the likeness of a pig :”))  #FAMILY

I hope I can explore this function in the near future and make it applicable to more people on the screen!

 

 

FINAL SUBMISSION: DDD DAILY DRINK DILEMMA

Done by: Tan Chloe and Ye Min Valerie

Presenting our Final project powerpoint slides and process video!

 

And a clip of our project during submission day! (CR: Jakeru)

MAX was very tricky to work alongside other apps like arduino and faceOSC but through much proofreading the days before final submission, we (mostly chloe) really tried to find out why the applications were not communicating to each other as smoothly as they should. Thus, there were alot of delays and different bang buttons added onto the patcher.

If we were to do this project again, we hope we can find better applications and sensors to better assist the patch! and maybe we could even venture into things better suited for the patch such as simple sounds or even a music piece!

Mirror Mirror on the wall? Am i not the fairest of them all?

Almost like sorcery, Christian Moeller’s dimming ‘mirror’ gets darker the closer an audience member gets to it. And it’ss up to us to tweak LPD’s version to be as close to a real sorcerer’s mirror.

At first glance, using the original patch. There were a few glitches:

  1. the dimming of the output screen was a bit too jumpy where it would get dimmer only every second, which is evidently too slow.
  2. even if my face was too close to the screen, the mirror would not be dimmed at all.
  3. the screen was not acting like a mirror, it does not reflect me as a mirror would.

Problem #1:

Looking at the program as it was i tried toggling with the split settings as shown.

This was because I thought the size of the ‘split’ was too big and not controlled enough that is why the programme was very confused. But through toggling with these functions, I learned that this meant that the ‘split’ function can help me sift out values I do not want.

TIP: the bottom left output of the ‘split’ function outputs the values that are in between the limits, the bottom right ones outputs the values that are not.

Through this, I can streamline the size of my face from rather 40%- 99% to 30%-75% to allow the audience see their face as they advance closer instead of only having them see their face when they are too close to the mirror.And this is what i have eventually altered it to.

Going back to the real problem, I realized it was the number of frames the program was running by each second. The components that needed changing was not in the first few, it was in the ‘p area2brightness’ patcher. The ‘$1 100’ message is to generate a timed ramp. Each ramp generating a reading for face recognition and the scale of the face is increased now, therefore, the transition for the dimness of the lights are smoother.

2. Along with this, I changed the scale of the camera so that it can register a bigger face on the area of the screen.

3. Tackling the last point, I went into the first patch ‘p videoin’ and added in ‘jit.dimmap’ that are able to flip the image output around given the extension @invert.

This is the video of the mirror upgraded :”)

hthttps://youtu.be/u9CWoEGw2Owtps://youtu.be/Rd-X1GEibX4

The future of Cinema

Learning about the history of film this semester opened up my prejudices of film. I understood why we came up with it in the first place, it was not just because of technological advancements but also with the changing social contexts and the need for us to escape from reality.

Isn’t it the same case today as well? Technology is still changing rapidly. The way viewers are able to experience films in different ‘forms’ – through their phones, in an exhibition or through VR lenses. And we still make them because we want to send a message or escape reality, which is essentially being able to ‘experience’ something we are unable to in our everyday lives. Will this ‘window’ that allows audience and filmmakers to look through and experience something new all the time cease to exist? How far are we able to take film further with technology and illusions of reality?

Being an interactive student myself, I realize that even games are becoming more film-like, their plots are even heavier than that of films sometimes and they are more centered on individual entertainment e.g. the use of VR sets. Similarly, they are made so that we can escape reality. However, will this pursuit to build the ultimate experience be too much?

Nowadays, as technology advances faster than ever before, so does our pursuit of the ultimate movie/game experience expand. In the Netflix series, ‘Black Mirror’, there was an episode called Playtest, (spoiler alert) where this user was brought in to the best gaming company’s headquarters as he gets invited to playtest the most immersive horror game. A chip is implanted into the users head and all the game is doing is giving him hallucinations of the game.Things get too real even though the user knows very well that all of that is fake. But the user dies in the end, in 0.04 seconds because his mom rang his phone, which amplified his fearful experience. Is that what the future would be?  Would this pursuit of the American dream or the grass being greener on the other side be too much?

Many topics of say, racism, femininity and the infinite travel into black holes are just some of the topics in films today. There are many facets to think about when it comes to films and what I just described above is just one. It has so many facets because it is essentially our perception of real life, done in a way which we can view it. The importance of film today is paramount, so does the films of the past, that is why this module was so eye-opening to me.

Week4 // responding to Chapter 4 Jan ChipChase

  1. Read and Respond: Ch 4 Jan Chipchase, You are what you carry. chipchase_ch4

Technology is scary. It is scaring me daily how reliant and how ‘smart’ it has become due to mankind’s reliability on it to do virtually everything for us. This constant growth in technology and the amount of things we ask it to do simply because we are ‘lazy’ makes us very unaware of being at the ‘mercy of the network’. Even though we should not entirely trust the network – we can because of it’s increasing amount of things it can do for us and thus feeding the lack of the things we know or rather remember how to do.

Asking the current teenage population of Singapore to live without their phones or even switching it off for an hour would drive them mad. This way, although the network makes up for a lot of things we lack, it makes us entirely reliant on it to run our lives as human beings. Is that a healthy relationship? Is that safe at all to trust the black web, the abyss, bytes?

week 3 // CH5 You are what you carry.

In the TED talk, The Anthropology of Mobile Phones, Jan Chipchase talked about how in pretty much all cultures people carry three things and they were keys, money, and a cell phone. He mentioned how they all are tools used for survival and mentioned how so. Money being a source of getting food, keys giving people access to shelter as well phones cutting out the middleman when it came to tasks that a smartphone could undertake. He also explored his thoughts on the future of culture and other things, touching on the importance of cellphones in connection with culture, innovation and design.

He also questions delegation, delegating roles to not only other humans but technology too. Then the different roles cell phones comes in. Nowadays our cell phones are the embodiment of most of our current spiritual and functional purposes. I think that will represent parts of our personality as well as serve as a way to preserve our culture. With all the information that the internet can hold and the constant improvement of technology, it’s only a matter of time before cell phones replace many of the forums we use to do everyday errands. Jan’s ability to touch on how identity has been related to traditions, norms and other things was imperative to proving how technology is making its way into culture and how it effects it.