Issues in IM – Final Presentation

Cracks tell stories.

Often marking their territory on old buildings, these tiny, unnoticed features are often seen as defects. However, they have stood by the test of time and witnessed the changes around them discreetly.

Based on a crack I observed on the CHC entrance, I decided that I would like to do something within cracks. The CHC has a turbulent period in its story that many prefer not to talk about in detail, as it is a sensitive issue and a dark part of Singapore’s history. Hence, the crack – similar to this period of our history – are things that we want to hide and cover up as much as possible. The contents within the crack are abstract textures that represent these turbulent times.

The abstract textures were created with Cinema 4D, a 3D modelling and motion graphic software. As I initially wanted to create textures that appeared as though they were emerging from the wall and towards the viewer, I need to use a powerful 3D modelling software and not After Effects. I have never had any prior experience dealing with C4D before, but I thought it would be a good opportunity to throw myself into the deep end and see how things go (with a lot of reliance on online tutorials of course).

To map into the crack accurately, I thought it would work if I took a photo of it and drew it out on illustrator before importing it into C4D. Unfortunately, there were many things that I failed to take into consideration, one of which was the distance of the projector from the crack and parts of the surface that would have actually been projected on. As a result, the “projection mapping” wasn’t really mapping onto the crack anymore. Another issue that surfaced was with the size of the crack to export. As I didn’t know the exact dimensions of the crack, my content was built based on estimations – a really bad move! What I did not realise was that the crack was soooooo tiny that even pulling my Quicktime window to the smallest size was still too big for it.

I wanted to try out 2 different kinds of textures – one that popped towards the viewer, and the other which looks like it was hidden inside the wall.

 Out of curiosity, I tried playing a video of the animations hidden behind the wall. It looked as though another huge crack had appeared on the wall, and looked like a gateway to another realm! I also realised that it was quite difficult to achieve the “3D” popping out effect due to irregularities of the surface and the crack, which made it really obvious that it was a projection.

Thanks to Shah who introduced the VPT8 software that he was using for his work, I was able to (finally!) map the irregular edges of the crack rather accurately to achieve my intended outcome. The software was really simple to use, and did not require a steep learning curve. I also learnt that it can be paired with Arduino and MaxMSP – meaning that interactive projection mapping is actually possible!!

With that being said, I would love for this project to be interactive, whereby the projection appears for a while when someone passes by. I would also like to improve on creating the abstract textures to be something that is more visible, instead of looking like flashes of light and perhaps a material and colour that is more blended in with the wall surface, as well as taking into consideration the lighting of the space. In the most ideal situation, I would like to find way in which the technical components can be well hidden such that nothing would bring attention / suggest the existence of the projection in the crack. The work should also not have an accompanying soundtrack since the intention was to have this projection work be as discreet as possible, and is something that will catch the eye of passersby should they notice it.

Producing this work has made me more aware of the cracks and holes on the walls of spaces, wondering and imagining what kind of stories they hide behind those layers of paint and cement. Taking on this project has changed my perception of projection mapping as something that has to be large-scale, eye-catching and prominent. More importantly, I hope this work has done its part to inspire others to appreciate these tiny details that we tend to overlook, and to think about the potential stories that are hidden in the spaces we are in everyday!

Issues in IM – Week 05

7 Stories from 700 Years – 

As part of the Light to Night festival’s Bicentennial edition, 7 Stories from 700 Years is a series of projection mapping works displayed around the Civic District area on 4 iconic buildings – National Gallery, The Arts House, Victoria Theatre & Victoria Concert Hall, as well as the Asian Civilisations Museum. The site-specific content of the works showcase the significance of these places in the course of Singapore’s history, which has now been converted into places for arts and culture.


01 THROUGH HER EYES @ National Gallery Singapore, Supreme Court Wing (By Didier Mathieu, Gema Putra, Brandon Tay)

Location: Although it was located at a prime spot, it was difficult to see the overall projection in its entirety due to the limited amount of space for spectators. The only viewing point directly in front of the projection was a pathway by the roadside. There was no space to stand at a further distance as the Singapore Cricket’s Club building and facilities were located just across the road. There were also bright lights from the cricket pitch across the road shining directly at the building, making it even harder to decipher what was projected at the start of the piece. However, I did appreciate that there was an interesting juxtaposition to show how the use of the building has transformed and evolved over time, displayed on the very facade that witnessed it.

Content: I personally felt that the architectural details of the building could have been better used instead of seeing the facade as a flat surface. It would have added some dimension to the work, and made it even more unique and relevant to the site. However, due to the significance of the work which was already tied in quite strongly with the history relating to the location, perhaps the artists felt that it was not necessary for these details to be incorporated. The splash of colours used with the graphic elements were difficult to see and hence harder to make out what the storyline was. Overall, I felt that the use of the canvas was not utilised to its full potential, and it seemed more visual-focused than one that was aiming to communicate the intended storyline.

Spectatorship: This was a silent piece, probably due the music coming from the other two pieces that were around it. Hence, the attention was only brought to it when there were sudden splashes of colours on it. When I was there on Tuesday night, there were no audiences directly in front of the building, but I did catch a few people watching from other spots from various points across the road. From the angle at which they were looking at the work, it seemed impossible for them to be able to see and appreciate the piece in its entirety.


02 SECRETS OF THE SANDS, WRITTEN IN THE STARS, SNAPSHOTS IN TIME @ National Gallery Singapore, City Hall Wing  (By Machineast, Don Richmond, Brandon Tay, TMRRW)

Location: I felt that this piece had one of the better viewing locations, with a vast field in front of it so that audiences are able to move further back to get a better view of the entire work.

Content: The  architecture was just not ideal for projecting and showcasing the details that came with the found photos that they were using. The overall image became more complex and harder to digest due to the number of windows and pillars that were splitting the image. There was a light installation placed directly in front of the steps to the National Gallery. It seemed to be an additional part to the projection mapping piece as the lights appeared to move along with what was projected at the start of the piece. Personally, I felt that it was quite distracting and seemed to be fighting for attention with the projection.

Spectatorship: The lights and sound coming from the piece were enough to draw attention to it. There were groups of people sitting down on the field, as well as passersby who stopped to watch the projection. However, due to the width of the building, it was difficult for the spectator to capture the entire work visually. I also noticed that there were some patrons at the outdoor seating space of a restaurant in the National Gallery looking at the light projecting on the wall from where they were seated, but they did not seem to have much reaction to it otherwise.


03 THE RESIDENT @ National Gallery Singapore, Supreme Court Wing facing The Arts House (By Louis Quek, SOAK, Speak Cryptic)



Location:
This piece had quite a good viewing location, as the work itself wasn’t too tall or wide to be viewed. The environment was also rather conducive There was also quite a huge amount of space for spectators to watch and admire the work from.

Content: Similar to the first piece, I felt that this work could have played more with the architectural details of the facade and given it more dimension. The work didn’t seem to be site specific, as it was simply projected onto the facade, and could have worked just as well in any other location. One aspect of the work that I really liked was the kaleidoscopic and hypnotic motion of the order of nature, which gave me the impression of literally being absorbed into the work.

Spectatorship: The sounds and attractive visuals of this work did draw quite a significant amount of attention to it. I thought it would have been interesting if this piece was placed at the spectator’s eye level, giving them the feeling of being drawn into another dimension.


04 SAYANG DI SAYANG @ National Gallery Singapore, Padang Atrium (By Gema Putra, Brandon Tay, Julian Wong)

I couldn’t find this piece 🙁


05 STRONGHEARTS @ The Arts House (By Lab Six Five, Safuan Johari, TMRRW)

Location: In my opinion, this work was one of the most site-specific in terms of the context of the work in relation to the location, as well as utilising the architectural features as a supporting element of the artwork.

Context: Compared to the previous work that also made use of found images, this piece definitely did a much better job. The focus was not really on whether the found images were clear and visible. Rather, the use of the images set the stage for the illustrated elements and tied everything together.

Spectatorship: There were quite a few passersby who stopped to watch the work. But because of the speed at which the display changes, not many of them stayed throughout.


06 PORTRAITS OF PERFORMERS FROM THE PAST @ Victoria Theatre & Victoria Concert Hall (By Eric Foenander, Machineast)

Location: This projection had the best viewing conditions among all the works, as there was a large grass patch in front of it where people could sit/stand. As this work played with more verticality as compared to the other works, viewers could admire the show from a comfortable distance.

Context: This work made good use of space on the architecture of the building, specifically the clock tower. The content was also extremely relevant to the history of the building and provided a clear timeline into the history of events that once took place here.

Spectatorship: The height and verticality, as well as the motion of the accompanying elements (starting from the bottom and leading the viewer’s eyes to the top), brought out the importance of the figures that were represented. I personally really liked the aesthetic of the piece as there was some kind of “uncanny valley” effect to the figures portrayed and how they interacted with audiences (E.g. Looking directly at them, etc.)


07 INTERSECTIONS @ Asian Civilisations Museum (By Reza Hasni, Kiat, Muhammad Izdi)

Location: This work was located at a prime area where people passing by along and across the river, as well as tourists on the junk boats, could look and admire the work. The installations around the area also helped in drawing attention and eventually leading to the projection work.

Context: It made good use of the overall architecture of the building as part of its content. The work was definitely relevant to the location of ACM (especially since it sits along the Singapore River) and was the connecting point for a lot of cultures in past, particularly in terms of trade.

Spectatorship: There was an artwork directly in front of the projection, which may have been quite distracting or even wrongly associated with the projection work, as with the first exhibit at National Gallery. Despite this, many spectators were still attracted to the projection and stood there to watch. The drawing factor could have been the bright light and colour, as well as the audio aspect that was attached to the work.