Interactive Spaces – Digital

S ECOND
By Tisya & Jiaman

How long is a second? How much time is between one heartbeat and the next?

Our understanding of time is through rhythm and repetition. The rhythm of ticking clocks, the rising and setting of the sun, metronomes, and counting mentally by the thousands, are all indications of time passing by. Time is man-made; there is no definite indication of time, and each one of us perceives it differently.

S ECOND (Pronounced as “Split Second”), aims to manipulate one’s sense of time through an ever-changing, rhythmic soundscape that allows viewers to visualise their own sense of time. By creating a spatial instrument that displays the viewer’s internal rhythms, the repetition of sound becomes a personal indicator for the passing of time. Participation from multiple viewers, collectively creates a soundscape, allowing them to perceive all the contributed rhythms as a whole and finding their own sense of time within that.


PROCESS

With the addition of digital components, we were able to challenge what is it that really defines a space. As the analog version of our installation was site-specific, we wondered if we would be able to take it out of the site and to an outdoor location through digital means.

Digital Input
Since our project was about rhythms in time, we were thinking of how else we might be able to improve on the interaction. Hence, we thought of utilising the human rhythms of our body clocks and have it sync to the rhythm of our installation. We were considering three different kinds of bodily rhythms: the rate of our blinking, breathing or heartbeat. We decided to settle for breathing because it is something that we do out of necessity but also mostly subconsciously, in a similar way as to how we notice the passing of time.

We tested the effectiveness of this with a microphone sound sensor by using an LED to indicate if the sound from breathing was detected.

The challenging part with this was figuring out how to display it such that viewers will know that it is meant for breathing without the use of instructions. We did not want people to resort to using other methods to trigger the sensor as it would remove the poetics of the interaction.

In the final installation, the repetition of dripping is synced to the visitors’ breathing activity. Through different rates of breathing, and by choosing to control or not control it, the viewer is able to modify the sound produced in the installation.

Digital Output
We also wanted to see how far we could take our concept digitally by recreating the effect of dripping water with light. We successfully managed to make it flow with every trigger of the sensor, but it was not durational – meaning that with a longer breath it will “flow” more.

However, after receiving feedback, we realised that we were straying too far from our initial project – not adding but rather modifying. Hence, we decided to stick to our initial idea of using dripping water to create a soundscape and used a solenoid valve to control it instead.

Setup

We made use of the existing metal structure outside ADM for our installation. As the location is outdoors, the suspended lids also tend to react to the natural environment. When a strong wind blows, the lids tend to hit one another, creating a soundscape on its own. With a lighter wind, the lids shift slightly, creating a varied soundscape when interacted with.

We also modified the sound that we captured from the surroundings through MaxMSP to recreate the effect of being in the staircase. What was interesting was the added dimension of sound that could also be detected from the environment such as cars passing by, people talking and birds chirping, etc. In this way, the outside space sounds like as one would if they were in the staircase – hence bringing the outdoors, indoors. The reverb effect also made users more aware of the sounds that they made as compared to when they were in the staircase.


Interactive Spaces – Analog Project

S ECOND
By Tisya & Jiaman

How long is a second? How much time is between one heartbeat and the next?

Our understanding of time is through rhythm and repetition. The rhythm of ticking clocks, the rising and setting of the sun, metronomes, and counting mentally by the thousands, are all indications of time passing by. Time is man-made; there is no definite indication of time, and each one of us perceives it differently.

S ECOND (Pronounced as “Split Second”), aims to manipulate one’s sense of time through an ever-changing, rhythmic soundscape that allows viewers to discover their own sense of time in a place that lacks any evidence of it. By creating a spatial instrument that generates rhythms, the repetition of sound becomes an indicator for the passing of time. Through participation, the viewer is able to modify the length of time in the installation, affecting their own perception and that of the next.


PROCESS

Driven by how sound can be an important determiner in defining a space, our initial processes revolved around the idea of playing with sound and one’s perception of it. We were keen on creating an experience that deals with an unseen space – the mind space.

Initially, our intention was to create an installation where visitors would lose their sense of time. We wanted to achieve this with a combination of repetitive motions and a droning sound. We were very inspired by free-hanging kinetic sculptures that can rotate freely on its own axis. Using this, we thought that it might be possible to generate a consistent sound from it through the friction between materials.

Unfortunately, this was difficult to achieve due to the analogous nature of the project that we had to do. To generate a constant and consistent droning sound, we would have to defy the laws of physics, which is I M P O S S I B L E as everything in motion would eventually stop at some point. Our next closest bet was to make use of the force from magnetic repulsion in an attempt to turn the mobile. Sadly, this also failed to work, as the polarity of the magnet was difficult to control and can be quite erratic and inaccurate at times.

Moving forward, we wondered if having the structure behave in the opposite manner could also create the experience of time manipulation that we intended. By designing a moment that was suspended in stillness, the mobile could be captured in a way that gives the impression of time coming to a standstill. Although this might be visually portrayed, our minds are still very well aware that time passes by regardless.

As time is something that is man-made, each of us has a different understanding and perception of it. In the location that we have selected, there is completely no indication of time (considering that one doesn’t look at their phones or watches). It is a completely enclosed space that has no exposure to sunlight or time-based artificial light.

Given the nature of the space, everyone would develop their own sense of rhythm and repetition to determine how much time has passed, based on their personal perception of how long a second lasts. Hence, we decided to design an ever-changing, rhythmic soundscape that allows viewers to discover their own sense of time in a place that lacks any evidence of it.

The structures used to contain water were created out of bottles and metal rods, held together by bits and pieces of hardware parts such as screws, grommets, hooks, fasteners, pegs and stoppers. Each bottle has a different configuration to attach it to the rod, and also has a hole that allows and controls where and when the water drips. The holes are either attached with hollow brass rods that slow down the speed of water, or “pins” that were made out of wire and glue. The pins prevents water from gushing and instead collects them on the tip to create tiny drops of water.

These structures are attached onto the railings of the staircase, held in place by L-shaped brackets. The industrial look of the installation was intended to fit with the space, especially with the metal railings and concrete floor.

At the bottom-most layer of the installation, metal lids of varying sizes and heights were suspended, creating a different tone with each impact of water dripping onto it. Due to the reverberative nature of the space we have chosen to work with, the lids were confined at the bottom as the sound travels and echos more.

We did also consider modifying the lighting of the space as we felt that the warm light in the staircase did not really suit the atmosphere of our installation. We covered the lights and placed tiny white balls of light on the lids. This provided a nice reflection of the metal surface as well as the water droplets on it.


 

Life / Time 06

lifetime-2

Life / Time
1920 x 1080
Video on loop

Time progresses, and so do we. Being caught in the vicious cycle of life, we often fail to appreciate what is around us until they disappear. Time and life run parallel to one another, yet we can only focus on one at a time. Life / Time is a time for reflection, a reminder to live in the moment.

Life represents the flow of life, shown by a body of water in constant motion, which is occasionally interrupted by external movement. The sudden presence of a man represents volatility – how some things come into your life and leave when you least expect it. Time represents being caught in a fast-paced environment, shown by ever-changing blurred lights moving around the screen.

The duration of both videos were deliberately made to start and end at different timings. Life and Time run parallel to one another and may meet only at certain intervals. Time is shorter to literally show how time passes by quickly. Both videos were supposed to be played in a loop to show the cyclical nature of life and time.

The films were projected at two separate ends of the space, forcing viewers to turn their heads left and right in order to watch, and missing out footage of the other in the process. This experience emulates missing out in life or losing time if we focus too much on the other.