Month: October 2021
After doing some fun versions of the Windbot, I decided for my final to be a Cat Toy that one can control from a distance away. Attaching a fluffy ball on a string to the end of the WindBot, the ZigSim controlled bot moves around erratically using gyro sensors on the phone, connecting to the servo motors using arduino. There are three 180 degree motors, each one reacting to one axis of the sensors on the phone.
Introducing KetPlay, a cat toy that allows you to play with your cat while still remaining at your desk for those boring meetings. KetPlay only requires your phone and one hand, letting your cat and you have fun even from afar.
Testing of the bot using ZigSim
Cowboy on top of the stick, then having a WindBot fight with @Jessie’s WindBot.
For Behaviour Bot, rather than a music piece, I decided to go with clips from movies. Following the Halloween season, I decided to choose between Frankenstein or Corpse Bride, and finalized on the latter. Watching the movie again, I found the proposal scene where the main character practices his proposing rather fitting for the project, and chose that audio clip.
Using Ableton and Arduino, I attached servo motors to a skeleton and programmed the robot to move according to the audio, creating “A Confession from a Skeleton”, where lonely souls can get a cute proposal from a skeleton during this Halloween season.
The head movement is made using two strings attached to each side of the skull, causing the head to get pulled left and right when the servos move accordingly. The arms are lifted by creating a sleeve made of straws on the arm, and then attaching a stick that is connected to a servo on the other end. As the servo moves, the sleeve slides up and down the arm, pushing the arm up and down accordingly.
In collaboration with Amanda Lee
Motorized character donned in Traditional Chinese funeral clothing, with no physical body, dancing to music. Platform decorated to look like a ghostly Chinese funeral scene with incense and papers burning.
– Moving based on audio input – Using ableton?
– Puppet show – reenacting wedding scene?
Ghost Weddings are practiced to ensure the unmarried dead are not alone in the afterlife. It was originally a ritual conducted by the living to wed two single deceased people, but there are also rituals involving one living person being married to a corpse.
Traditional reasons for Ghost Weddings include continuation of family’s lineage in the case of men and maintaining family honour in the case of women as it was viewed as shameful to be the parents of an unwed daughter, and unmarried girls were often shunned from society. The weddings are taken seriously and most often than not, many factors are taken into consideration before matchmaking two parties, such as age, family background and opinions of feng shui masters.
In ghost marriages between two dead people, the “bride’s” family demands a bride price and there is even a dowry, which includes jewellery, servants and a mansion – but all in the form of paper tributes.
The wedding ceremony will typically involve the funeral plaque of the bride and the groom and a banquet. The most important part is digging up the bones of the bride and putting them inside the groom’s grave.
While it appears to be an old tradition, it happens even now in certain parts of China. The ritual has mutated over the years, resulting in secret rituals, numerous cases of grave robbing and even murder cases for the sake of these Weddings.
It’s Alive – Frankenstein
Using the audio from 1931 Frankenstein, in which the doctor animates the monster. A brain heart and skeleton moves to the sounds of the audio, reenacting the creation of a monster created through science and technology.
Frankenstein touches on the idea of playing god, and the moral and ethics in artificial life and experimentation. In a day and age where we move towards artificial intelligence and genetic engineering, the message Frankenstein relays till remain applicable.
After graduation, I see myself working in a design studio, preferably one that touches on a wide variety of works. I hope to be able to practice the skills learnt from school, but also have the freedom to continue exploring and experiencing new things. With this in mind, after much research, I found Japanese design firm Nendo to be exactly where I hope to work at.
Founded in 2002 by Oki Sato, Nendo’s works are often simple and minimalist in design, taking on subtle characteristics of Japanese and Scandinavian aesthetics. It was founded when Sato was only 25 years old after he graduated from Waseda University with a Masters of Arts in Architecture. Currently, Nendo has two offices, one in Milan, Italy and another in Tokyo, Japan.
The name Nendo actually means playdough in Japanese, representing the company’s shapeshifting and sculptural approach to design regardless of material. This is something I really enjoy about Nendo, the exploratory and artistic take on their works, and how they experiment with various different materials to make something new and unique. Sato mentions that Nendo’s designs are created with the idea of little surprises, similar to the way life has tiny moments of richness. This is something I also aim for in my work. I hope that while the work is simple and clean, it has a certain characteristic and quality to it that catches the attention of the user or participant.
In addition to this, Nendo touches upon various design pathways, doing Product, Spatial, Interactive design, and more. I admire the wide range of work they do, even within the pathway itself – making furniture, but also venturing into food products. Overall, Nendo would be a fun place to explore and learn, increasing my skill set and engaging my mind in creative ideas.