Artist Statement (FYP)

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This is not a quirk

“I’m quite OCD about not about eating blue m&ms.”

We hear people describing their habits as OCD all the time, but do we really understand what it means to have OCD?

Drawing references from popular media, we use the term as a quirky adjective based on the limited knowledge that we have. As we repeatedly do so, our action undermines the severity of the condition and contributes to the stigmatisation of the mental disorder.

“This is not a quirk” hopes to shine light on the many facets of OCD that may not be familiar to us. By documenting my attempt of understanding the disorder, I invite the audience to join me on the first step of the way to more acceptance of mental disorders in our society.

Final Project Ideas

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IDEA 1: Virtual City Tour 

Problem: When travelling, I find walking tours to be extremely insightful and interesting. However, I often wished that I could have had my own space and own pace to explore the area instead of keeping to a time limit.

Proposed Solution: 

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An augmented screen based tour inspired by the Alter Bahnhof Video Walk, to guide the viewer’s perspective, using the GPS system to prompt the users about possible places of interests where these video guides are available.

IDEA 2: What Can I Cook?

Problem: There are times that I want to prepare a meal but am too lazy to actually head out to get ingredients. I then open my fridge and go like, “hmm what can I cook with these ingredients?”. But due to my limited mental cookbook, I always end up cooking the same stuff.

Proposed Solution: A phone app that suggests to users a possible list of dishes and instructions based on the ingredients that they key in.

IDEA 3: Pocket Stylist

Problem: Feeling lazy but don’t want to compromise your style? Can’t decide how to coordinate your clothes? Can’t decide what to wear?

 

 

Proposed Solution: A pocket stylist that exists in a form of a phone app. As users purchase new items, they can enter the code into the app and keep a virtual wardrobe. The app then acts like a outfit generator to suggest the different looks that users can adopt.

 

Response to “Future World” exhibition visit

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Part 1: Write a response to the exhibition “Future World”.  Keep in mind the following questions – What is experience design and what are the possibilities of responsive environments? How might this change the way we think about the world around us and the ways that we communicate with each other?

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The visit to the “Future World” exhibition was a really fun and enjoyable one. It was truly immersive and interactive, and for that it was able to capture the attention of not just us designers, but also the general crowd (and also the children that was playing with the installation)! Also, with also a member of TeamLab to show us around, it was an eye opening experience. We are always only exposed to only the final execution of an idea (i.e. seeing the final installation), but having him share with us the initial concept developments and understanding where the motivation for the installation came from was a valuable experience.

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In most of the installations, the responsive environments were also immediate and obvious. This made sense so that people understood how their movement/actions could contribute to the environment. For instance, as part of the digital playground, in the interactive theme park installation, viewers easily understood that each drawing scanned would then exist and live in the virtual theme park played on the screen.

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It was then particularly interesting for me to see how some of these virtual feedback would be more subtle. In the first Flowers Bloom installation that we visited, various of these virtual responses from the environment would not be picked up by the viewers if they did not spend enough time in the exhibition or if they were not attentive enough. Some of these detailed responses include the butterflies falling apart once they were touched, and that if an individual were to stand still at a particular spot for long enough, flowers start to bloom around them. These responses were very layered and sometimes difficult for a passing viewer to notice.

As per all designed materials, certain consumers’ behaviour would be encouraged. With responsive environments, it brings these encouraged behaviours into a physical space. For example in the Flowers Bloom installation, the viewers would understand that their movement causes the flowers to be dispersed by seeds, they would then be inclined to stay still in a area tohave the flowers blossom around them. Or for instance in the digital playground, the children know that it is different from usual art exhibits, and that it is their time to play or run around to collide the balls, simply because of the feedback they receive with their actions.

In a way, these responsive environments temporary shapes the behaviours that the viewers engage in while in the designed space.

Paper Boats II

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_MG_0491Here’s my video documentation for my Paper Boats project (upgrade)! It’s a pity that the light detection wasn’t as smooth as I hope it would have been on the day of presentation, but nonetheless! I had fun and I hope you guys had enjoyed it as well.  _MG_0501 _MG_0506

Here’s the video for final documentation!

Thanks for the footage for my documentation, y’know who you are! It has been a good run with you guys this semester. See y’all around!

Execute

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National Vertical Marathon

National Vertical Marathon

Execute. What does it mean?

To me, the moment where I feel like I am executing best is when the work I am doing is something I am passionate about, and that momentum keeps me going in the flow. For this particular event that I was involved in, what kept me motivated was the desire to make the event as good as possible, as it represented the school on a national level.