For art final, my partner is Amanda.
Initially, my idea was doing a girly piece about her with her favourite colours. But after speaking to her more about what she liked and what are her hobbies, surprisingly, she is a huge gaming fan. She frequently plays this game called ‘Archeage’. It is a MMORPG (massive multiplayer online role playing game), and you can customise your avatar. You can also buy your own house in there.
She has told me she plays this game a lot and perpetually ‘lives in there’, especially during the school holidays. So I have decided to do my art piece about her in game house and avatar since it’s a large part of her life.
^ Amanda’s in game character and house. Her character is named ‘Hikayashi’ and her house is in a placed called ‘Macala’.
I have decided to adopt this method called ‘3d layered paper cutting’. Instead of using coloured paper, I have decided to (acrylic) paint my own colours and cut out the shapes from there. This way, besides having the exact colour I want, I also can have the paint brush strokes texture.
I think layered paper cutting and texture painting is good to represent a scene in a game because this is how they do it in games. In 3d games many stuff are modelled using basic shapes and planes (low polygon modelling, to prevent lag) and they put the detailed painted texture on them to make them look high resolution.
The character is a combination of her in real life and her in game avatar. I have combined some features of her and her in game character. I also thought that yellow was a very good colour for her dress especially for this piece because it is a bright colour and it stands out, creating good emphasis.
The background (sky and mountain) is done using acrylic paint. I did not want the background to stand out too much, thus I used less saturated colours as compared to those of the foreground. (For example, the green used for the mountains vs the green used for the grass.)
The house is a combination of coloured paper and lino printing. I have carved out the roof and the wooden texture on the lino and printed the pattern on the coloured paper.
^ My lino cuts for the roof and house (wooden) texture.
To make the grass look more 3d, I have cut out small pieces of grass and stuck them on the main piece of grass to give the grass more texture. I tried to create different shades of green while doing this grass, the top part (brighter) I added yellow to green and the bottom (darker) part I added blue. This gives it more depth and rhythm.
For the flowers, they are actually the leaves of the trees. I used pink because it was the colour of the leaves that she gave me in the reference picture of her house. But I made them look like flowers also because I wanted to incorporate my original idea that she is a girly person and she also likes pink. I have used different shades of pink for this flower to create a bit of rhythm and also for the illusion of the flowers having many layers.
^ WIP 1 & 2 (separated the sky layers)
During the composition of the piece I have tried to apply the rule of thirds. (Horizontal) The grass is in the bottom 1/3, the sky in the top 1/3 and everything else in the middle. (Vertical) The house is in the first 2/3 and the character is in the last 1/3.
I have also used balance in this piece. On the left side, the roof of the building sticks out of the canvas. Therefore, to prevent it from becoming too much of a distraction I balanced them out with the placement of the flowers. On the left side, there are lesser flowers, and on the right, there are more flowers, so the canvas does not feel like it is more heavy to the left.
Lastly, I recreated the dialogue box in photoshop and printed it out. After adding in the dialogue box, it really feels like a screenshot from the game. Apparently when I asked Amanda what she normally says in game, she types ‘Beedo’ a lot to disturb her in game friends.
Doing all of this feels reminiscent of the times I did 3D modelling and texturing (during poly), where I modelled and textured everything separately and joining them together. It is interesting to do this in traditional medium.
Final: