Light Distance Away: Final Presentation[Yr3| InteractiveDev| Final Project]

Project done by: EmmaWei LinNatalieWan Hui

Slides Here

Context

In our current pandemic situation where loved ones cannot easily be with each other physically, our device (and setup) aims to stimulate your loved one’s walking movements in your room. It seeks to highlight distant bodies through the absence of the body. 

How the device works

Walking around the space, one’s footsteps are translated into a path of light in a distant room. In both rooms, a path generated by your loved one begins to form and a pair of shoes follow suit.  Watching the shoes move, the distant movement is transported by light to the room one is currently present in. The presence of another body either haunts or comforts us through its absence represented by the shoes. The physical distance between is shortened to a lighted path as both distant bodies now move together in their respective rooms.

Light Distance Away device (footwear)

Light Distance Away (footwear)

DEMO

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Light Distance Away: Mid-Fidelity Prototype [Yr3| InteractiveDev| Final Project]

This is our progress for our Semester Project, Light Distance Away.

Concept Sketch
Concept Sketch
Light Distance Away (footwear)
Light Distance Away (footwear)

Our goals for mid-fidelity stage 

    • Prototype 
      • Track light and draw lines and curve on processing
      • Project the line on the floor 
      • Stable LDR tracking system on motors that follows the lines projected
      • Setting up the area with pixy camera, arduino & projected at the ceiling

Following our low fidelity prototype, we needed to research on how our motor could follow the XY coordinates received. After some consideration, we thought about using light as our method of moving the motors of the automated footwear.

Luckily for us, we already had spent time creating a line in processing which had initially only been there for us to ensure our pathway was tracked. Yet, knowing light could be a viable option, we began to borrow top down projectors and then flipped our code’s background and line colour to display a light line that would draw as one walked around under the pixy camera. 

Thus, we began our prototypes and trials, but not before ensuring our pixy cameras were improved.

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Light Distance Away: Low Fidelity Prototype [Yr3| InteractiveDev| Final Project]

Project done by: EmmaWei LinNatalieWan Hui

Our semester project is called Light Distance Away. It aims to send comfort by the hint of another person’s presence despite them being absent through the use of our setup and device. A camera will track User 1’s movements when they are within the display area and a white line will be projected into User 2’s room based on User 1’s movements. User 2 will then be able to see the personless footwear moving based on the projected line in realtime, ironically creating a rather haunting feeling of an absent presence, while comforting the user with the reminder of this presence. The physical distance between is shortened to a lighted path as both distant bodies now move together in their respective rooms.

We started with 2 separate development paths after researching in depth of possible tracking methods: 

    1. Camera to track object 
    2. Motor to follow path

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Semester Project Pitch[Yr3| InteractiveDev-SemProject]

Eat my Feelings

A collaborative project by EmmaWei LinNatalieWan Hui

Rationale 

Instead of “Eating one’s own feelings”, the device allows your loved ones/significant other to eat your feelings for you. 

With the current pandemic situation, it is difficult for family, friends and lovers to meet. As absence makes the heart grow fonder, this device helps users be prompted to the emotional state of the other party in a fun unique way, adopting the unconventional way of using taste. 

As one goes about their day, a treat will be dispensed when the connected party sends a message. 

Input

    • A database of words and phrase that represents emotion or feelings
    • A digital diary that user write down their daily thoughts and feelings  

The device detects text input from a diary. If the text input matches with the database, the signal of the output will be sent 

Possible Input method:

1.Leap motion: Hand motions to indicate feelings

    • Sad: Thumbs Down, Happy: Thumbs Up, Love: Heartshape, Middle Finger: Bitter 

2.Facial Recognition: 

    • Crying, Smiling, etc 

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LEDRoom ColorEmo + Rainbow Switcher [Yr3| InteractiveDev-Sketch 2]

Brief

Creating an interactive work that involves communication between ZigSim on mobile, Arduino and Processing on desktop. Making gestures with the phone that will be translated to the room lighting. This is an individual work by Emma 🙂
Developing from the previous sketches (link below), I have developed two different set of programs to show ways to change the LED strip color.

https://oss.adm.ntu.edu.sg/ycheuk001/ledroom-yr3-interactivedev-sketch-2-Process/

1. ColorEmo

      1. Concept:

      2. How do you feel now? Are you feeling happy? Draw a happy smile to brighten up your room in RED light!  Most of the time, people tend to hide their feelings. Instead of showing your sad face, you could draw a sad face(a curved line facing downwards) to represent “I am feeling blue” with blue lighting . To express surprise, you could draw a O to u light up the room in Yellow!

        Instruction:

      3. Draw a smile to change to red- happy 😊
      4. Draw a sad face to change to blue- I am feeling blue 🙁
      5. Draw a O to represent surprised – 😮

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LEDRoom Sketch [Yr3| InteractiveDev-Sketch 2]

Brief

Make gestures with your phone that will be translated to the room lighting.

The elements of the system:

    • Your mobile phone,
    • Lighting of your room.

1. Attention Seeking Phone

    • A phone that wants your attention and dislike your over-attention at the same time, just like how my cats treat me ;(
    • lighting of the room: from dark to bright (blinking)- from red to yellow to dark (blinking)
How it works:
    •  When you are not around, it would start blinking in white
    • If you touch the screen, it would turn red & yellow (imitating the danger sign) – sending the message of “DONT TOUCH ME”

2. Shake to on the torch light

    • intention: turn on the torch light with ease
    • lighting of the room (from dark to bright)

3. Draw two line left to change colour

 

Distancing Chairs [Yr3| InteractiveDev-Sketch 1]

Project Brief

  • Make a low-tech device that enables / enforces / suggests / alerts / …about social distancing.
  • Analog – it achieves distancing by construction or by the way it is operated.

Research & Ideation

Previous research/ brainstorming/ ideation : (wearable devices)

https://oss.adm.ntu.edu.sg/ycheuk001/social-distancing-ideation/

Developing something other than the wearable devices

Due to the Covid-19 situation, people are required to maintain a safe social distancing of at least 1 meter. Moving into post-circuit breaker phrase 2, most activities resumed, yet there is group size and capacity limits in place. People are not allowed to eat out at restaurant together(with capacity limits) to prevent saliva spreading.

Yet, in real life, most people will just ignore safety measures. To practice the social distancing in a fun way, I am suggesting the game of “Distancing Chair”. 

The Distancing Chairs Demo video

Distancing Chairs – Play it everywhere/anywhere 

RECAP OF THE CONCEPT

A rope is tied at two chairs which is placed at 2 opposite sides of a table. 

When a person wants to sit on the chair, and pull the chair back, the chair on the other side will be pulled by the rope towards the table. No space will be left for the other person to sit on that chair.

This is to suggest the idea of “One Table One Seat”. No more than 1 person is allowed to sit at a table.  

(inspired by the Musical Chairs Game)

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