Mnemosyne Plastic Scent Model

Front View

Side View 

Back View

 

  • The plastic model is a combination of my pleasant (medical hall) and unpleasant scents (tea tree oil). 

 

  • I modelled the (D) and (SO) after my pleasant scent.
    • The overall shape of the (D) is round and curls inwards as round shapes are often associated as being soft and friendly, like how I would feel towards the scent of medical halls.  I remember eating lots of lotus roots in the herbal soups that my grandma would make for me, hence I modelled the (D) after the slightly bulbous shape of the lotus root. 

      ^Lotus Root for reference

    • I would also eat lots of Huai Shan, a type of Chinese yam, in the soups my mum would prepare. Hence, I modelled the (SO) after the round pieces of Huai Shan. I pierced and wedged some of them together as I wanted to convey that idea of layering, just like in chinese medicine where they would layer different herbs together to treat the patient. 

^ Huai Shan for reference

  • For the (SD), I modelled it after my unpleasant scent as tea tree oil has a sharp and strong scent that would hurt your nose when you smell it too closely, hence, my (SD) is tapered from sharp (tip) to wide (middle) and sharp again, to imitate that idea.

 

Project 3: The Impossibilities of Being

Component 1: 20 places I have never been to 

1. Underwater world
2. In a Candy land world
3. In space, alone on a spaceship
4. In a post apocalyptic world overrun by zombies
5. In a post apocalyptic world overrun by monsters
6. In a fantasy world where humans are the minority
7. In an ancient temple of Time with portals leading up to different timelines
8. In a world with sentient plant beings/monsters
9. In the Victorian era
10. On a lonely island where there are ancient tribes protecting the island
11. Antarctica
12. Atlantis party with mermaids
13. In a Vintage old shop
14. In a retro Japanese arcade shop
15. Tending a Japanese shop/bar
16. In Greece with all the Gods walking around/chilling
17. Halloween world (where all the spooky stuff are sentient)
18. Santa’s factory with elves
19. In a mushroom land with fun-gis (haha)
20. In a snow globe world

I decided to go with number 17 for this project as I have always loved the idea of spooky creatures hanging out and chilling.

Storyboards


Component 2

This was the initial list of sounds I wanted to use for my soundscape:

  • like a carnival sound (loads of chattering)
  • walking, either on hard concrete or rough road
  • sad woman crying
  • sad man crying
  • dog barking
  • church bells ringing
  • door bell ring
  • cricket noises
  • Ufo (flying across or landing/taking off)
  • maniac laughter
  • indistinct small talk
  • witch laughter
  • bat sounds
  • crows
  • ringing phone
  • loud disco/dubstep music
  • glass shattering
  • lady screaming

I wanted the party to be bustling with spooky folks so I wanted to layer different sounds that you would normally hear at parties.

However, due to time constraints, I used these sounds instead:

  • Foreground: Two-tone doorbell, Door closing, Lady screaming, Dracula laughter, Dog barking, Cave bats, Chipmunks chattering (Layered)
  • Middleground: Chipmunk chattering (Inaudible talking), Crows cawing
  • Background: Man groaning, Dubstep music

I wanted my video to be an unconventional low poly 3D model where the viewer could interact and view it in any angle. I felt that the additional level of interactivity would add more immersion to the soundscape.

Here are some models that inspired me while I was doing my research:


Component 3: Final Video

Here’s my final video (sounds used have been credited in the actual post):

Overall, I was proud that I managed to complete this within the short time frame that I had. It was a pity that I could not add the scenes where the alien in the spaceship would land and interact with the spooky folks and the explosion where Serena told me would add to the dramatisation of the whole scene.

The feedback that I got was that it felt more like a GIF image rather than a soundscape video and I do agree. If I had more time, I would have definitely added the necessary scenes and polished my work. However, the reactions I got at crit were sure assurance for the effort I put into making this model.

Mnemosyne sketch models and analysis

Model #1

  • (D) is a Curved Plane
  • (SD) is a Curved Plane
  • (SO) is a Straight Axis Plane

Comments:

  • (D) could be flattened at the tip and could be tapered outwards
  • (SD) could be more complex at the base and gradually fading out to straight
  • (SO) could be placed elsewhere

Model #2

 

  

  • (D) is a Curved Axis Plane
  • (SD) is a Broken Plane
  • (SO) is a Twisted Plane

Comments:

  • Overall, too many things are happening all at one go, will probably have to redo the whole model :,)
  • (SD) length is far too similar to (D)
  • (SO) is indistinguishable, could be (SD) because it’s too long

Model #3

  • (D) s a Broken Plane
  • (SD) is a Curved Axis Plane
  • (SO) is a Straight Axis Plane

Comments:

  • (SD) could be shortened
  • (SO) could be placed elsewhere

Conclusion:

I would have to redo some of my models and show them to Cheryl again.