In Class: Re-visit Project 3

RHYTHM 

The dub step music in the background, constant chipmunk noises, the man groaning in the foreground, and the repetitive crow cawing creates a sense of rhythm in my work.

MOVEMENT

The entrance and exit of Dracula in the middle of the video indicates the presence of attack, sustain and decay as he enters through the portal, rings the bell and waits, before proceeding to enter the house. As the video is 360 degrees, you are able to see every little detail such as the characters moving and interacting with each other.

CAUSALITY

I think my video is rather predictable. There is little to no movement in my video and the only unexpected aspect is Dracula entering through the portal.  If I had more time, I would have added more elements that could surprise the audience. For instance, I discussed my initial idea to Serena and she suggested for me to add explosions and aliens to further intensify my scene. 

DURATION

I feel that my video was long only because it was lacking the elements that I wanted to include but could not due to time constraint.  1 min is definitely more than enough time to tell a simple, but straightforward narrative.

Project 3: The Impossibilities of Being

Component 1: 20 places I have never been to 

1. Underwater world
2. In a Candy land world
3. In space, alone on a spaceship
4. In a post apocalyptic world overrun by zombies
5. In a post apocalyptic world overrun by monsters
6. In a fantasy world where humans are the minority
7. In an ancient temple of Time with portals leading up to different timelines
8. In a world with sentient plant beings/monsters
9. In the Victorian era
10. On a lonely island where there are ancient tribes protecting the island
11. Antarctica
12. Atlantis party with mermaids
13. In a Vintage old shop
14. In a retro Japanese arcade shop
15. Tending a Japanese shop/bar
16. In Greece with all the Gods walking around/chilling
17. Halloween world (where all the spooky stuff are sentient)
18. Santa’s factory with elves
19. In a mushroom land with fun-gis (haha)
20. In a snow globe world

I decided to go with number 17 for this project as I have always loved the idea of spooky creatures hanging out and chilling.

Storyboards


Component 2

This was the initial list of sounds I wanted to use for my soundscape:

  • like a carnival sound (loads of chattering)
  • walking, either on hard concrete or rough road
  • sad woman crying
  • sad man crying
  • dog barking
  • church bells ringing
  • door bell ring
  • cricket noises
  • Ufo (flying across or landing/taking off)
  • maniac laughter
  • indistinct small talk
  • witch laughter
  • bat sounds
  • crows
  • ringing phone
  • loud disco/dubstep music
  • glass shattering
  • lady screaming

I wanted the party to be bustling with spooky folks so I wanted to layer different sounds that you would normally hear at parties.

However, due to time constraints, I used these sounds instead:

  • Foreground: Two-tone doorbell, Door closing, Lady screaming, Dracula laughter, Dog barking, Cave bats, Chipmunks chattering (Layered)
  • Middleground: Chipmunk chattering (Inaudible talking), Crows cawing
  • Background: Man groaning, Dubstep music

I wanted my video to be an unconventional low poly 3D model where the viewer could interact and view it in any angle. I felt that the additional level of interactivity would add more immersion to the soundscape.

Here are some models that inspired me while I was doing my research:


Component 3: Final Video

Here’s my final video (sounds used have been credited in the actual post):

Overall, I was proud that I managed to complete this within the short time frame that I had. It was a pity that I could not add the scenes where the alien in the spaceship would land and interact with the spooky folks and the explosion where Serena told me would add to the dramatisation of the whole scene.

The feedback that I got was that it felt more like a GIF image rather than a soundscape video and I do agree. If I had more time, I would have definitely added the necessary scenes and polished my work. However, the reactions I got at crit were sure assurance for the effort I put into making this model.