A rpg indie horror game developed in 2012 by a Japanese artist Kuori . Not much is known about the game as the Japanese artist is pretty mysterious. The game took flight in 2014 when its download numbers soared. This was also made in the period whereby indie horror games were becoming more and more popular. It was one of the games that sparked the gaming community’s Interest in games of this genre. Since then, it has garnered a huge fan base and allowed for the development of fan art and modifications that added on to the endings, increasing the number of endings even more.
The affinity you have with the characters in the game affects how you would interact with them eventually also the ending that you have. the affinity changes depending on your choices in the dialogues of the game also with what you do in the game(e.g. discovering different areas in the game helps you progress the game in different directions. you may also end the game without discovering some of the in game elements. This allows for a flexible ending. Moreover the main character’s (Ib) personality also changes in the game according to your choices thus the narratives also differ in the game. The game is really complex and has many possible storylines thus this makes for an interesting gameplay experience.(people like to see their choices actually making a difference)
The “Fear” factor:
Being a horror game, visual prompts are used widely throughout the game to make people afraid and single colours are commonly used in each zone. The sound effects, though old school, offer an even more scary experience. Each painting in the game has a meaning or function that is related to the story itself or the progression of the story.There is a wikia page explaining the meanings of each painting.
Numerical representation may be the code itself as it is made of binary which consists of computer language, the 1 and 0 combinations that portrays different information depending on the sequence. Actually, in my opinion as long as there are parts of the project done digitally, it is considered a numerical representation to the audience due to machine language itself being numbers. Other than that, computer programs themselves also involves a large amount of calculation. The signal from the sensors to the analog is also converted into numerical data for the computer to show to the audience.
Modularity is represented by each speaker and sensor system being a module or going into more detail, each speaker has a part of the story shown that is split up into one single module which helps to conceal parts of the story from the audience. Another modular format we use is object orientated programming with java since we have the same function of playing the audio, the only the audio is different, the action can be done by using an array of soundtracks and randomly generated to play each audio. Or well maybe not array. Just randomly generating a new object to play the audio.
There is actually not much automation in our project just that when the audience gets to a certain distance from the cupboard , they would be able to hear whispers coming from the cupboard. The whispers then turn into clearer voices as they place their faces on the door of the cupboard.
Variability of our project comes from being able to generate sounds from each of speakers and the whispers in the background are randomly generated.
Transcoding is actually shown in our project in the act of turning the action of talking behind the back into a machine generated action. This limits the amount you can hear. As the story doesn’t change, unlike in real life this makes it a less real environment.
The orbit is an interactive artwork whereby the audience interacts with the artwork by spinning the orbs. They can also try using flash photography to capture the different effects of the retroreflective surfaces on the dots and different positions offer a different photo. As shown in the picture below:
There is really quite a big difference between a picture taken with flash and a picture taken without it as seen below:
The installation is intended to be a interactive “solar system” that allows people to feel like they are in the vast space. This offers an “other-worldly” experience to the audience. It may or may not also symbolise the endless possibilities and the everchanging of the universe and the planets in it.
There is a motion sensor in each of the “planets” that make them light up when spinned and the retroreflective materials on the planets actually light up when the phone camera light is flashed on them creating a starry effect.
This is a collaborative work which showcases the dynamic movement of the urban landscape. This work uses the sound that the audience creates and the background music to control the lighting projected onto the cloth. During our visit there we saw someone clapping loudly into the microphone to make the lights change. This is shown in the video below:
The installation uses a sound sensor and a program that changes the sound loudness into commands that cause the lighting intensity and amount to change. Below shows a picture of the program: (they put the computer on a table next to the installation)
Story of the Time When Gods Were Everywhere
This is a interactive piece that allows people to interact with it and introduce new elements into the artwork. making it a very different and dynamic experience each time. People are able to “give life” to the artwork by touching the japanese words and hence creating another creature in that interactive world. People like making a change and feeling that they are affecting something in the artwork.
For the final we wanted to used cylinders for connection but didn’t do it as we thought that using the stick was enough. but it wasn’t. so I think one improvement we have to make is that we could use a cylinder to connect the two gears together instead.
The problem with the bicycle gear concept was that the sticks did not stick properly no matter how hard we tried so i think that maybe instead of using glue, we could us the wooden stick to pierce through the stopper so that it won’t succumb under weight.
This is one of our initial sketches to make a rotating object that pierces through the paper.
Initially we wanted to make a bird that pierces through the paper, tearing it.
the video of the final. this was after the sticks spoilt so it’s not exactly working.
Ps sorry for uploading this so late, I had problems with the upload of pictures and some pictures i don’t really know for what reason, would not upload at all. so these pictures are only a fraction of what I want to show.
Over the holidays Ill continue working on it and making a better model.
I have considered many options for what I wanted to do.
A plant expert who could be a landscape designer too but focus more on the plant aspect.
At first, I thought of using this type of terrarium to create some shapes of the letters.
There is this game about puzzles called the room and there are these intricate wooden puzzles in the game. that’s why I have decided to use the concept to design my letters but Mimi had told me to use more common and popular examples.
Below are some pictures of
That’s why I decided to base my drawing on monument valley instead, with the bright colours and weird perspectives.
Children book illustrator:
Jimmy Liao has an art style that I admire, that’s why I decided to include him. but my design is partly based on his whimsical style.
this idea came later when I saw a video online:
I had wanted to do on 3D modelling before but I thought it would be fun if I could play around with the shadows of a 3d object.
I did most of my things in school as my photoshop keeps crashing on my computer, making me lose all my progress which is why I do not have a record of my peer feedback, nor the teacher’s feedback. :'(
These are my initial designs:
I emailed mimi and she replied this:
I would concentrate on making sure the letters are visible through the transformation of the images into letterforms.
Also, take note that the kerning/spacing in between the letters does affect legibility. You should first type the letters using
a typeface and adjust the kerning, then layer over it with your design once you feel it reads nicely.
She told me that she can’t read the letters at all because she’s distracted by the hands. There are a lot of different ways
to transform a typeface, and she did see it in my first design.
she gave me this link to the timeface typeface. It is an interesting font which gives the anatomy of the alphabets in a different manner.
Today is my birthday. I went out into the ocean, through the escape tunnel I found yesterday which seemed to be abandoned by the army. As soon as I opened the airlock and swam out, what met my eyes was the scene that the GSA has kept from us. The city that we lived in was covered by a huge glass dome, keeping the water out. I still have a hard time believing that it was the same city that I have grown up in, but there is no doubt about the GSA submarines patrolling the parameter. The tunnel led to a shallow trench far from the city dome, that’s why I wasn’t discovered by the authorities. I swam slightly further from the city, and I made another discovery…… CORALS! I was met with an entire coral reef, of which I have only seen in books. I have never seen something so beautiful in my life. The ecosystem that was said to be destroyed a long time ago was right in front of my eyes. I swam above the coral reefs just to get a good view of the natural beauty. A spark in the middle of the coral reef caught my eye. I swam down to see what it was. It was a pendant lying on the rocks. I thought it was weird that the metal on the pendant didn’t corrode due to the sea, so I bought it back with me. After that my oxygen was running out so I headed back home. I think I’ll tell Rose about my encounter tomorrow in school, she likes this kind of stuff.