Experimental Interaction – Final Project “Anxiety Sensational”

This project “Anxiety Sensational” is to raise awareness of Society Anxiety Disorder (SAD) among Singaporean through the test by simulating the symptoms of SAD. SAD sufferers will be subjected to the symptoms of Dizziness, Chest and Stomach muscle tightness when they are in crowded environment. Thus our project is to get testers to wear the set up attire with the IR sensor and vibration motor, before being place within a cramp space with other participants. Their task is simple, crossing from one end to another. Getting into close proximity with the participants will result in the sensor to detect them, triggering the vibration motor to simulate the symptoms. Testers will feel the discomfort and they have to figure how to stop the motor, which is to get out of the space. But maneuvering across the cramp space will trigger difficulties and discomfort, which simulates how SAD sufferer feel in normal daily situation.

Our research

 

Design process documentation (intermediate designs, sketches, ideas)

These are the documentation processes.

Testing Prototyping model for Final project

 

This is the initial idea of the prototype, through attaching a DC motor to the cap, which triggers after the PIR sensor detect human activity movement to create discomfort to the testers’ head.

However, things does not goes accordingly to plan when the product is being tested out during storming process as the main feedback pointed out was that if we were to simulate the idea of SAD, it should come with a stronger triggering sensation and discomfort to the testers than to the head as classmates who observed feedback that it is just simulating headache. 

After the general feedback, researches were done to enhance the wearable in sync with the symptoms of social anxiety and these were what we had found.

  1. Dizziness
  2. Chest Tightness
  3. Stomach Cramp

The three most common symptoms were the vital body parts of SAD sufferer, which calls for the use of a hoodie or jacket. There were many complications as per how the use of wearable is selected as we have our list of concerns to choose the wearable.

Initial idea is to target the neck of the tester but we have decided to swap “A” from neck to head we felt that we should go in line with the symptoms of dizziness and also make full use of the hood

 

Hoodie (I realised that there is no opening to attach the IR sensor unless I sew it to the Hood or the collar, but this will cause the IR sensor to come into contact with the user face/neck, causing the motor to trigger)
Jacket (The main concern is during the wearing of the jacket, there is a high probability that the wires will be dislodge during the wearing by testers)
Thus we have decided to choose the next best alternative, a uniform attached with a hood! This solves the issues that we faced as above.

This is a demo testing of how the product works in the actual context of a crowded or narrow environment with high human traffic.

Observational documentation for user tests

Overview floor plan of the test site
Boundary of the room set up with masking tape

Slide presentation and product explanation.

Tester one – Daryl

Tester one – Rui Hong

Observation critique from audiences and testers

Instruction manual

The Coding file is in Arduino language and 3D is in STL file.

Material check list A – 4 x Vibration motor attached with long wire at least 1m long to connect Motor, Arduino and Bread board B – 1 x Male to Male jumper wire C – 1 x Bread Board D – 1 x IR (Infrared) Sensor E – 3 x Male to Female jumper wire connect to IR Sensor
Step 1, 3D print the capsule, there should be 4 capsules.
Before proceeding, check and make sure that the vibration motor can be fit into the capsule.
Vibration motors fitted into the capsule.
Step 2, after choosing your shirt, place the Arduino and Bread board into the chest pocket if there is, if not, sew a pouch to put.
Step 3, this should be the product placement in the shirt
Step 4, place the motors in the hood
Step 5, Sew the motor, sewing method is the criss cross and round the capsule
Step 6, Sew a new stomach pouch for the power bank, as well as to put the other 2 motors – One at the chest, One at the stomach pouch
Step 7, Similar sewing technique for motor
Step 8, sew the IR sensor
Step 9, Finalised model

Voila! Your product is able to work now!

Before going through the manual, I have attached the Coding and 3D Printing File in this link. The coding file has input of the connection of the ports in more detail.

Final thoughts from us.

How do you feel during the process? Do you even still want to cross across the space or just want to turn back and walk away?

References

Unknown. (n.d.). Social anxiety disorder (social phobia). mayoclinic. Retrieved April 20th, 2019 from.
https://www.mayoclinic.org/diseases-conditions/social-anxiety-disorder/symptoms-causes/syc-20353561
https://www.nimh.nih.gov/health/publications/social-anxiety-disorder-more-than-just-shyness/index.shtml
Richards, Thomas. (n.d.). Social Anxiety Fact Sheet: What is Social Anxiety Disorder? Symptoms, Treatment, Prevalence, Medications, Insight, Prognosis. Socialanxietyassociation. Retrieved April 20th, 2019 from.
https://socialphobia.org/social-anxiety-disorder-definition-symptoms-treatment-therapy-medications-insight-prognosis
Higuera, Valencia. (2016). Social Anxiety Disorder. What Is Social Anxiety Disorder? Healthline. Retrieved April 20th, 2019 from.
https://www.healthline.com/health/anxiety/social-phobia
Unknown. (n.d.). More children and teens are stressed out – Department of Psychological Medicine. nusmedicine. Retrieved April 20th, 2019 from.
http://nusmedicine.nus.edu.sg/pcm/2017/03/14/more-children-and-teens-are-stressed-out/
Unknown. (n.d.). Anxiety Disorders Among the Young.adelphipsych. Retrieved April 20th, 2019 from.
https://adelphipsych.sg/anxiety-disorders-among-the-young/
Subramaniam, Mythily. (2017). Stigma among Singaporean youth: a cross-sectional study on adolescent attitudes towards serious mental illness and social tolerance in a multiethnic population. ncbi. Retrieved April 20th, 2019 from.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5652546/#
Ng, Charmaine. (Sep 9, 2018). Many still steer clear of people with mental illness: Poll. They agree on need to reduce stigma but harbour misconceptions. Straitstime. Retrieved april 20th, 2019 from.
https://www.straitstimes.com/singapore/many-still-steer-clear-of-people-with-mental-illness-poll
Choo, Cynthia. December 11th, 2018. Mental illness more prevalent among young adults, OCD one of top disorders in S’pore. Retrieved april 20th, 2019 from.
https://www.todayonline.com/singapore/mental-illness-more-prevalent-among-young-adults-ocd-one-of-top-disorders-spore

Research Critique 6 – Destructive Games

  • What is the main purpose of the concept of destruction in the arts?

From the article “Destructive Games: Creating Value by Destroying Valuable Physical Objects.” It clearly defines destructive games as a fun element that ends with the user’s personal product to be destroy. All of this links back to the idea of being able to justify that the game has beneficial values for the users in order for them to use.

As seen in DESU 100, The main purpose of the artists in developing this artwork is to bring a hypothesis to the question. “Are humans tempted to destroy robots?” (Ringer, Reckler). For the fact that the participants are given a choice to either destroy the robot or spare it’s life by the single push of button. What I have concluded from the artists’ perspective is that the intended outcome is to get users to command the robot to destroy itself through presenting the beneficial value by exchanging the users’ wasted time for its’ destruction. The users will be bored and frustrated to see a slow moving robot wasting their precious time thus it will make sense if they choose to vent their boredom or frustration by destroying the robot through this equivalent exchange as for what is beneficial to them is seeing the robot that wasted their time get destroyed.

  • What effect does irreversible consequences have on the participants of the artwork?

The participants will have a series of chain effect. Firstly, when they have decided to push the button of destruction, this led to the effect of self temptation to be tempted to see the process of destruction. The process of destruction will serves as a form of verification of the robot to them as it seems like the robot is complying to the participant’s order to gradually destroy itself overtime. This will make the participants feel guilty as they might be reminded that they are “murderers” who end the life of the robot even. This effect is form largely due to the fact that the robot is moving, thus it does mimic a “living thing” in the eyes of the participants during first contact and seeing how it gradually destroyed itself. However at the end of the everything, the participants will felt the effect of amusement to see a robot destroying itself which they will have no feeling associated as it is not a living thing but a programmed machine used to listen to orders.

  • What value does destruction bring to the artwork?

The idea of destruction generate the answer towards the question “Are humans tempted to destroy robots?” (Ringler and Reckter, 2012) – Yes.  Users will take the importance of machines for granted and not treat them with respect like real human who are providing the same services to them. As the destruction of DESU 100 in this activity will only bring across the message that machines exist and operate upon human command, they become mere tools to serve our needs and at the end of day, the fun of self destructing element ultimate leads to the overall destruction of machine’s appreciation and the value of machine become zero.

 

References:

Eickhoff, David and Mueller, Stefanie and Baudisch, Patrick. (2016). Destructive Games: Creating Value by Destroying Valuable Physical Objects. Retrieved April 9th, 2019 from. https://oss.adm.ntu.edu.sg/18s2-dn1010-tut-g01/wp-content/uploads/sites/3038/2019/03/Destructive_Games.pdf

Ringer, Julia and Reckter, Holger. (February 22, 2012). DESU 100: about the temptation to destroy a robot. Retrieved April 9th, 2019 from. https://oss.adm.ntu.edu.sg/18s2-dn1010-tut-g01/wp-content/uploads/sites/3038/2019/03/DESU100-ringler.pdf

 

Project Development Body Storming – Self Initiated Loneliness Through Social Anxiety

What did you learn from the process?

CP: Through the storming process, I realised that the instruction manual has to be very clear and precise. Based from the interaction made by Praveen who is the tester, he has many doubts and curiosity on the product. This ultimately let me realised that as much as how well designed or substantial a product is, it is as good as nothing if no one has a clear description or understanding of how it works.

LX: From this process, I learnt that the instructions for users has to be simple, as well as the process, so that they can understand it easily and perform the right steps. This was because during the storming process, our instructions were slightly vague and the process was rather complicated, making Praveen confused about the steps, thus he ended up interpreting the steps wrongly. I also learnt that we had interpreted loneliness wrongly and failed to communicate it in our installation, however users who tried or saw the installation feedbacked that they thought that the emotion was social anxiety.

What surprised you while going through the process?

CP: The ultimate surprise that I had while I am going through the process happens during the video scene at 4 Minute 20 Seconds mark that the secondary participant, Daryl, mentioned that our intention of this product and activity is to draw out social anxiety. This comes to a great delight for me as he has the knowledge of what we want to pin point, but not towards social anxiety but the outcome, which is to self isolate oneself from the others as the person who has the anxiety has no choice but to go away from places that are crowded or high in human volume to a quiet place where they feel safe.

LX: Firstly, I was surprised by the fact that Praveen was confused by the instructions ended up doing something else instead of the actual steps, making me learn that our instructions have to be clearer. Additionally, I was surprised that Praveen guessed that our installation was about social anxiety instead of loneliness, showing our failure to communicate our intention right. Lastly, I was surprised that the idea of the jigsaw puzzle just made the process complicated, instead of helping the process, which I totally did not realise during ideation.

How can your apply what you have discovered to the designing of your installation?

CP: How can we actually trigger the feeling of social anxiety that makes the testers feel the struggle in order to isolate themselves from the other testers as the feedback suggestion mentioned anxiety occurs on the chest or stomach of people where they felt discomfort, probably a design can be made to strap around the chest or stomach to reciprocate this discomfort feeling. I could look into designing neck straps or stomach pouch.

LX: Firstly, we decided to change our emotion that we want users to feel from loneliness to social anxiety. To communicate our emotion, social anxiety, accurately to the users, we are looking at the different symptoms of social anxiety such as trembling hands, muscle tension and more and incorporating them into our installation. We might also change our object to another wearable such as jacket or scarf to cater to the symptom of social anxiety we choose. Lastly, we will write more simple and clear instructions so that users easily understand our installation.

Project Development Drawings

Our Team consist of me, Chien Ping and Kok Li Xuan.

How does your audience experience your project?

The audience is required to wear the cap and participate in the activity of completing the last jigsaw puzzle on the table where the other participants will be standing at. The intention is to let the movement of the other participants be capture by the PIR motion sension, which will cause a sudden trigger of the DC motor to drill against the forehead of the the main participant to feel the shock and uninform discomfort.

Is it for a single person to engage with your project or for multiple participants concurrently?

We are looking into having multiple participants to be engaged in this activity. The more participants present, the better the outcome of the sensor as it can track down a wider range of movements.

What is the interaction or situation you are creating for your audience?

We are looking into creating a situation where the PIR motion sensor will capture the movement of the participants at the table, which cause the DC motor to drill against the forehead of the main participant. The discomfort is to let the main participant figure out what is the main cause of the DC motor. We are creating a situation for the main participant will question his or her decision for participating in the jig saw puzzle and whether the action of doing the jig saw puzzle has any connection to the uncomfortable sensation of the DC motor drilling against his or her forehead.

What is the intention of this interaction?

The intention is to let the main participant find out that the presence of other participants at the table that he or she goes to is directly link to the DC motor that is drilling against his or her forehead. This is to let the main participant know that he or she need to void the presence of other participants to ensure that the PIR sensor does not capture any movement to prevent the DC motor from drilling on their forehead.

The intention of this interaction is to look into the meaning of loneliness. The loneliness of feeling left out by the rest of the participants as they are having fun at the table where you could not go to join them as their presence actually gives you discomfort.

This comes to the point that we are actually looking deeper into getting left out through self-initiated loneliness, as it is an issue where some people suffer from depression or anxiety from situation with too many people. They will feel a sudden unexplained discomfort with too many people and they have to avoid them to be alone. This is to let participants find out how it will feel. Firstly as they approach the crowd, the DC motor will give them discomfort. Secondly, they have no choice but to move away from the presence of others. Lastly, he or she is by herself with the final jigsaw piece that it not completed. The final incomplete puzzle piece is to signify loneliness as it resembles the main participant who could not fit with the rest of the puzzles, who are represented by the other participants having fun together.

References

Rodriguez, Diana. n.d. How to Cope With Anxiety and Depression. everydayhealth. Retrieved March 28, 2019 from.

https://www.everydayhealth.com/anxiety/anxiety-and-depression.aspx

 

Disobedient Object-Slut fan

Slut fan

Final product

PROCESS

Initial ideas:

1) Fan that has a sensor and it stops when users want to use

2) A scissor that beeps when it is being held

3) An alarm clock that doesn’t ring at the right time to create a nuisance

 

Sketches of initial idea are seen below:

We decided to focus on the fan as we felt that it a more interesting and unique idea and wanted to experiment with sensors as well.

Object: Fan

Original function: Fan spins/blows wind for the person in front of it

Disobedience: Fan moves initially but stops spinning when a person comes near it

We created a prototype using Arduino materials, a sensor photocell, and a DC motor

Video is seen below:

Problem: the fan only stopped when the sensor photocell was covered almost fully thus was not effective as in a normal circumstance, people would not go that close to a fan.

Thus, we switched the sensor photocell with a PIR motion sensor, which can detect motion up to a 7 meter 360 degree radius

Related image

Problem: the DC motor could not start spinning again as it uses too much current

After consulting with Ms Lei, we realized we needed a H bridge. The H bridge could help to improve the current flow

Related image

Concept: since the concept is about “blowing”, we decide to add a quirky message as above “sorry I don’t do blowjob” when it stops. From there, we came up of the idea of a fan as a slut, trying to seek attention as it is spins initially.  To complement the idea, at first the LCD will say “Come try me ;)” and when the user goes towards the fan and the fan detects motion and stops, the LCD will show “Sorry I don’t do blowjob”.

 

FINAL PLAN

Materials: Arduino materials, LCD, H-bridge, DC motor, PIR motion sensor

 

FINAL PRODUCT

 

Situation: At any open place with passerbys

Example:  outside MRT

The final concept is to bring a life to the fan, thus we designed human features towards the fan to make it seems like a living thing that is seeking attention but it is being shameless to even tell the user that it is not interested to serve the users.

 

USER TESTING

 

Situ Video

 

REFLECTIONS

  1. How does your hacked object behaves in a way you least expect it to?

CP: The original idea is to let the sensor detect an approaching movement which directly cause the fan to stop moving. However given that we purchased a motion sensor and not a proximity sensor to detect the distance, this resulted in the sensor to become very sensitive to surrounding movement, and the sensor is 360 degree based, this causes the sensor to detect movement in the whole place which resulted in the fan to stop every time when something or someone moves within a diameter of 7m. The product became disobedient on it’s own against us by not complying to what we are going to let it become, i guessed that we did not tamed it well.

LX: The fan’s basic function is to spin and blow wind for people in front of  it. However, we made its function opposite where the fan stops moving and does not blow wind as it senses someone coming near it. Thus, people  are attracted by the spinning fan from afar with the the LCD saying ‘Come try me ;)’ and go towards it expecting to be blown with some wind. However, the fan stop instead and stubbornly does not move at all while the person is in front of the fan. The person is only left with the LCD saying ‘Sorry I don’t do blowjob’.

 

2. What are some reactions you observed from your participants when they interacted with the object?

CP: For the classroom environment setting, they were very confused as they does not know what is the purpose, especially when they saw the drawing of the “slut” attached to it, it was until they saw the LCD description which made them realised. They pointed out that this became a distraction as they do not know what whether the attention is on the slut drawing or the fan function. But upon seeing the message on the LCD, they managed to understand the purpose of this product to realise that this is more of a project that deals with kinkiness by adding a twist to the disobedient object, by doing a literal translation of the actions into quirky words.

LX:  They were confused by the design of the fan initially. Because the PIR motion sensor is very sensitive, thus sometimes the fan already stopped before the person walked towards it and they just thought the fan was not supposed to move at all. However, in successful occasions where the fan was moving and only stopped when the person approach, the person went over and understood the project properly after reading the LCD screen that said ‘Sorry i don’t do blowjob’.

 

3. What are the challenges involved and how did you overcome them? What problems still exist? How might you overcome them eventually?

CP: Firstly, the sensor is too powerful and a slight movement of me bending my head has resulted in the fan to stop. This causes many times when people try to use, it actually stop even before they realised what they had done. I have to hide it against the 3d printed wall and instruct the users to walk in the opposite direction of where the sensor is pointing to shows a more accurate result. Only issue is inaccuracy of knowing the product works as the sensor is too strong. The test is not accurate as the fan will stop working as long as the sensor detects movement. This is partly the fact that the sensor is able to sense 360 degree around the whole environment. Thus to look into this issue, I could have cut a cardboard to cover around the sensor thus movement around it will not be detected as the only movement is from the front.

Secondly, the LCD is not obvious, the volunteered testers could not see the message due to the sheer size of the LCD and even a sheerer words on it. Eventually we have to get the testers to stand beside the LCD first and then instruct them to move forward to be captured by the sensor for product to function and produce a new message. However the issue is that since the LCD is on the other side of the product, they have to walk backwards to see the new message. This became a double effort for the testers. If i can overcome this issue, I will make a longer wire by extending the wire through combining male and female jumper wires to place the LCD at an obvious position. Example in front of the product that is visible from a distance, in conjunction with the over sensitive sensor, as long as it sense a slight movement when the tester is about to walk nearer to see the fan, it will stop and display the new message. This would allows the tester to know what is going on.

LX: During our process, one of the problems we faced when using the sensor photocell initially is that, the sensor photocell was not sensitive enough and the whole sensor motor had to be almost completely covered for the fan to stop moving. This was not feasible for our final as people naturally would not go that close to the fan in a normal circumstance. We tackled this problem by switching the sensor photocell to a PIR motion sensor, which effectively detects motion up to a 7 metre 360 degrees radius.

The next problem we faced is that the fan could not restart itself after stopping as there was not enough current supplied to it. To alleviate the problem, we had to buy a H-bridge which could improve the current flow. However, we did not know much about it and had to read up/watch tutorials on it. Thankfully, it alleviated the problem allowing the fan to start after stopping upon sensing that there is no more motion in front of it.

In our final project, a problem that still exists is that the PIR motion sensor is too sensitive, and picks up motion even from rather far away. Thus, people might unknowingly stop the fan, without intentionally going towards it, and this happened when our classmates were experimenting with our project. To make the project more effective, the fan should be placed in a more isolated/open area where people are not constantly around it. This would allow the fan to move before attracting people towards it.

Additionally, the LCD is very small and so are the words. Thus in our experiments, people could not really see the initial message “Come try me ;)” and did not really know what to do. Many of them only saw the message “I don’t do blowjobs” when they walked towards and stopped the fan. In order to solve this problem, we should switch the LCD to a bigger one, so that it is more visible from further away, and directs the audience well.

Lastly, Wen Lei commented that the design stole away attention from the small fan in the middle, as it was not directly complementing the fan, but drawing attention to the kissy face emoji at the top. To solve this, we should change the drawing to a place the fan as the mouth of the face in the drawing, which would help to convey the idea of a blowjob visually.

 

References

https://www.robomart.com/blog/1125/https://www.reichelt.com/de/en/arduino-shield-base-shield-v2-ard-shd-base-v2-p191204.html

Lcd Wiring Diagram Fresh Fritzing Project – Lcd Screen Setup Tutorial

https://www.dreamstime.com/stock-images-electric-motor-icon-symbol-image27014494

HC-SR501 PIR Motion Sensor Module

Arduino with PIR Motion Sensor

 

Micro-Project 3 – Together Split

Our group work is titled – “Revenge of the puppets”. We were discussing the art direction of a music video that did split screen feature where the artists were actually interacting with each other from different “spaces” or what I called dimensions with the effect of split screen. Below are screen shots from the music video.

Reference

Kurt Hugo Schneider.  (2012, December 14). Holiday Medley! – Victoria Justice & Max Schneider. [Video File]. Retrieved from https://www.youtube.com/watch?v=pHpaCq7xIQM&feature=youtu.be

 

The gift is passed from the woman to the man

Transitioning in spaces seen in the phone screen to show the artists going through the third space.

As such, our group were discussing towards this direction as interaction through different spaces focuses on the concept of Do It With Others (DIWO).  During our directional planning phase, we concluded that a music video would take too much effort and time considering we were novice. Thus we then came up with the plan of collaboration, being that it will looks interesting if everyone in the screen are seen to be doing the same tasks together or following the order of one person who acts as a leader. But further enhancements leads to controlling, where one person will act as a “cult” leader to command his followers.

The concept is to focus on Yen Ee, being the puppet master controlling us, Rachel, Daenia, Qi Yan and I. But plot twist results in all puppets getting to their senses and collaborating with each other to take revenge on the puppet master. As we were doing it for the first time, we have a difficult time trying to produce the dimensional interactivity effect of passing objects around the screen, it was all trial and error. Secondly, we faced disconnections which resulted in our screens to switch positions and lastly, due to the connection strength, at some point of time, our movement will be slowed down as captured in the video. We then came to a conclusion that doing it within the same radius of vicinity would be the safest.

Seen here that due to the slow connection, I could not hear the verbal command which causes a lack of appearance in seconds, which was ended up as a joke on myself for being blur.

Similarly above, the best actor award for me as I was still acting like I am in pain when everything has stopped as I could not hear the verbal command from Yen Ee the puppet master.

Puppet master summoning the first two puppets.

The poison arrow which causes pain to me. Puppet master is sadistic as she likes to see her puppets suffer.

Daenia is a smarter puppet to escape getting harm.

Subsequently two puppet appears, while puppet master is getting other tools to harm them, the puppets decided to form a coalition to seek revenge. Each puppet take turns to leave.

Puppet master is surprised to see that her puppets are no where in sight and she got a jump scare when all of us sneak on her from the back for our revenge.

A conclusion for this third micro project is that it was a very fun experimentation with DIWO on third spaces. Although we may not have synchronize the best camera effect and outcome

In the picture above, Rachel and I were seen in other screens which was not intended as our idea was to show a smoother transition to appear in Yan Ee’s screen together in one single take.  I felt that this will brings out the surreal aspect of third space and split screen more. Why? The idea that this split screen was originally shown as an individual space for each of us, but being able to see others in our own space could be linked towards a shift of space from mine to yours, a dimension shift where I can appear into your space, this is not your space anymore, it is a third space where everyone can goes to. Which was finally linked to our intention, travelling through third space to seek revenge on the puppet master for hurting us.

Now breaking down what I have done over the three weeks, here are my final thoughts.

I personally felt that the most creative control would be project 3 on split screen, since it was a group project. We all have to share the same direction and signal of the concept before doing it, if one of us decided to bail it, we will not be able to bring out our intended ideas. Hence our collaboration and commitment has resulted in the creative reach to be easily accessed within our reach.

Secondly, the most unpredictable outcome would definitely be project two. Why, it was not because of what strangers said about me as I did poses that depicts my narcissistic side more. It was from the responses from my own friends whom I have knew for years. Despite knowing my personality, they still commented based on the actions that I have done in this project, this allows me to further enhance on our group’s point that people are always judged on first side by deriving another finding that people are judged because of their actions, hence if you want to be judged on first sight, try acting stupid.

Finally, my last point. I would say that the projects that best illustrate DIWO and Open-Source would be project one. Taking a picture to define a third space. The motive may be simple by just taking a picture of a location that shows a significant spot in ADM that I relates. But, this is the only project that does not have a boundary and limitation. Compared to project two, we have a set of measures and limits to follow to protect our identity, like sharing it within our social circle of friends,  a boundary on how much we can reach out as our personal Instagram account are private.

Secondly, for project three, the limitation is defined within our own group, we are only DIWOing with our group mates and this would explain enough for project three. Although both projects shows how we DIWO on Open-Source platforms.

Now but for project one. We are to do a hash tag #1010adm. The movement of hash tag means that it will be shown world wide, to EVERYONE in instagram. Considering how much people are doing in a class, the hash tag will reach into the search page, strangers with an Instagram account will immediately see it and access to our project. There are no boundary and they can choose to do whatever they want with us.

 

Micro-Project 2- Crowd-sourced Art

In regards to the idea of crowd-sourced art, my understanding towards this meaning could be simplified into words like “interaction” ,  “involving” , “sharing” and “participation”. In which to further explain, it is the ideology of getting third parties to be involved in an activity for an artist to generate responses that is beyond our own personal capability to produce alone. An example could be like a survey poll to understand the demographic and perspective of of all group towards their liking of an artwork as different age group may have different personal view.

Without going further, during the activity, our team have decided to made use of the concept of first impression, and our art piece is to manipulate audiences point of view towards us through poses to tweak the perspective of the poser. We want to prove that people are usually judgmental and made assumptions for things that strangers do without knowing them further. In this case, our team, Daenia, Qi Yan and I were the creators of the art work and I am “used” as a subject to pose the actions. We have then proceeded with the platform to use, which was social media, Instagram. The rationale was that since private Instagram are usually followed by friends, this meant that majority of their followers were strangers to me and vice versa. This would be interesting when they see a stranger that they did not know and they would be more harsh and blatant towards their personal views to me.

From the pictures above, I was made to do 3 poses by flaunting my unsightly abdominal, arm in front of the mirror to develop the feeling of a narcissistic person who is obsessed with my own physique and lastly a frontal shot of my narcissistic look. On top of the poses, our team had also crafted the following questions to trigger the responses of the audiences.

  1. Use one word to describe him
  2. Is he a playboy?
  3. Would you befriend him?
  4. Do you think he acts like a gangster?
  5. Would you let him meet your family?

These were the responses that we have garnered during the span of 45 minutes.

Use one word to describe him
Positive responses: Muscular, lean, sincere, caring, friendly, amazing, my type, fit, good
Negative responses: Superficial, trying, narcissistic, arrogant, ah beng, vain, f’boy, serious

Is he a playboy?

Yes: 8, No: 6

Would you befriend him?

Yes: 19, No: 7
Do you think he acts like a gangster?

Yes: 8, No: 7

Would you let him meet your family?

Yes: 8, No: 7

Based on the responses that were bold, it was quite an interesting sight to see how they responded. With the fact that all questions are open ended instead of polled questions. Some audiences even provided rationale for their judgement which is interesting. Examples are these.

“Do you think he acts like a gangster?”

“Would you let him meet your family?”

“Would you befriend him?”

The responses were able to prove that the people are judgmental and made pre-assumptions for actions made by unknown strangers. I have also decided posted the same pictures into my personal Instagram account to find out if people are usually judged based on their actions most of the time. Interestingly, these were what I have received from them.

“Is he a playboy?”

“Use one word to describe him”

Interestingly, this experiment had brought out another meaning towards impression judging and I realised that actually people are usually judged for the first time because of their actions in front of other people. Even though these were sent to my friends that have known me well, there were comments made by them questioning my intentions on doing this as they thought that I was seeking attention. I have successfully attracted their attention. From the start, I did not tell them specifically that they need to judge me based on the pictures that they saw as per the group intention for this micro project. What I had told them was that “I am doing this for a project, I need you to be truthful for your responses” rather than telling them that I am doing a project on first impression and I am doing things that I have no done for the first time, I want you to see me as a stranger or not be shocked for what I do next.

People were responding based on whatever that they have seen from the pictures accordingly with many interesting personal perspectives. Friends whom I have no kept in contact for months have participated in this project together with me which made me realised how we are all busy with our lives nowadays, but we would still kept track of each other’s lifes through social media posting and our interaction were usually based through virtual communications than real life face to face. This is a plus point of how our project had managed to get the participation of online users due to the function of social media.

In which, our crowd-source project is unique in the sense that not because I have “sacrificed” myself as a subject to gather audience’s feedback and participation. It brings out the virtual interaction of strangers to strangers when they commented on me, it is actually an indirect communication of what other people has to say about you through social media. This is what made social media became a powerful indirect bulling tool online as we do not know the audiences in real life but we can feel the virtual remarks literally like stab wounds on our body behind the screen.

 

Micro-Project 1- Creating the Third Space.

The idea of space is very subjective, it can be a physical or non physical imagination and I would like to take mine into physical space, not one, but many. Yes, the lockers. I have decided to choose these lockers are the are storage spaces and they are located within a space in ADM, hence a spac-eption of spaces in space.

These lockers resembles the student’s own hideout where they keep whatever they want, it forms a secret space that is not known to others other than the users themselves. Secondly, this is like a memory space with work from current and previous batches of users.

This space will change in the event that the locker doors are pry open, exposing everyone’s personal spaces. In this case, it is no longer a secret space anymore where student without locker will feel exclusive as everything is open, they will feel that the lockers are just a part of the corridor.

This relates to Do-It-With-Others (DIWO) because everyone shares the same purpose,  storing their personal belongings. It highlights the exclusiveness of keeping their belongings safe by locking out from public but the inclusiveness as everybody share the same spot for their lockers.

Prior to choosing the lockers corner, I was confused with the idea of the third space and how does it link to DIWO or Do-It-yourself (DIY) in this case. Which I actually took different parts of ADM that I felt has meaning to me, based on my understanding of how a space is, which is practically a spot, location. Thus these are the pictures that I had took, and each will be written with a caption for my rationale on choosing them.

To me, toilet is like a personal space that I like to go to as it is like a private place for me, due to the fact that there are no other daily activities involving high human traffic, it is a good place for me to enjoy the peacefulness from the busy world.

The classroom, it being the fact that how a classroom is a place that can be turn into a space that is bustling with activities when it is occupy and how it turn into a ghost space when it is not occupy. I have decided to make use of this opportunity to create the effect of an empty space, despite it being filled with chairs that makes the room appear filled, not having any human soul will make it seems empty instead.

This is based on the concrete slabs outside the basement, why did I want to photograph this is because of a humorous thought that I have, the design is based on minimal space, as the concrete slabs are not connected but rather separated with the gap like this in the picture. Hence the space that I want to depict is how minimal space will lead to a hazardous space too as students might accidentally step into the gap at night if they are not aware.

The space, or what was told as the “battlefield” from freshman orientation program. This is a significant space to me as I remembered a session of throwing water filled balloons onto the seniors as a battle to dethrone the evil camp president. That moment reminds me of how a small space like this can create a tense atmosphere as a battle space.

Last but not least, the entrance. During our initiation into ADM as a formal student from the camp, we were splashed with water here exactly. Hence this space served a meaningful moment to me as it was also known as the unforgettable memory space, at this exact place, I was officially welcomed as a true blue ADM student.

In conclusion, my main subject is on the lockers. Reason being that the lockers are technically spaces for people to keep their belongings and they are their individual private spaces but the interesting thing is how these private spaces are located together at a shared spaced which is the pathway that student will walk along. Thus this is why I have decided to touch onto the third space, it being that since there are a combination of personal private and public shared spaces, it will fused into a different meaning of space that is secretive yet open which is like a third dimensional space that users only know what is in there and not being the owner of the locker space will not know, which you can only guess with your imagination on what is actually inside.