Final Project (Solo)

Group members: Niki, Teri, Si Hui, May Thu

The process for this final project was full of bumps. My group hit multiple road blocks and we had many set backs. Since this project was set to be site specific, we decided to pick out a location first, then work from there. But the problem with this method was that we got too caught up with the site itself and lost the objective and narrative of the game.

In our first official test run we had an entirely different idea with a futuristic dystopian narrative of runaway AI robots. It was essentially an advance version of the game of Catch; a mission-completing, Amazing Race type game. The guards that were chasing the AIs will be tracking them with the joint-instagram account as surveillance. While the AIs had to upload their location and complete tasks that would eventually lead them to Paradise.

My role in the game was to facilitate the AI, feeding him clues to the next location and reminding him to update his location. To put it simply it was very hectic. I was juggling four group chats at once plus there was problems with the internet connection at Bugis street which was probably interrupted by the heavy rain.

It seems we did not solidify our ideas properly or my explanation was just poor. The player did not understand the gist of the game and I had to clear things up on the chat which took away from the narrative.

Because we wanted to conduct interactions between strangers, the player was alone and was not enjoying the game at all. After the interview with the players, we found that the instagram feed was useless to the Guard and we did not have an end- goal which was the reason why my player was so confused.

We concluded that our set up was too ambitious because to fulfill all the requirements of DIWO, glitch and third space together with this narrative and site we needed more manpower, equipment and time. So whilst simplifying the game, we ended up with the end product SONDER.

We wanted to keep and focus on our original concept of interaction between strangers and I think the Symposium played a significant role in our final ideation as Matt Adams – the co-founder of Blast Theory was invited to speak. He made some really good points about his work, mainly My Neck of the Woods, Uncle Roy All Around You and also Kidnap. All three had the element of blurring the lines between reality and fiction that was our group wanted to incorporated into SONDER.

You may refer to this link for the full chat

This hovering between real and fake was achieved in SONDER where the first run was a more serious conversation mixed in with some lies as compared to the second run where the exchange was completely pretend. The objective of the game (drawing a portrait of the other person) was strengthen with a question “Do you want to meet the person you are talking to?” at the end of the train ride. If the questions prompted by the Breadbot were at a more personal level, I think the outcome of the portraits would become more meaningful as we could really see the first impression to someone’s personality.

I realised after participating in SONDER, when interacting with someone their appearance and mannerism influence our impression significantly. To really get to know a person in real life we have to first overcome their looks. If not for SONDER, Si Hui would not have talked and met Yi Lin because he avoids contact. I would never have talked to Cheng because he is such an extrovert.

Anonymity in the third space is unique to it own; a voice without sound coaxes  one to become more expressive than they really are; even if it was pretend. During the presentation the question “Would you have become friends?” and my answer was no because I do not speak as fluently as in the chat, you cannot pause and delete your words in real life. I also do not have the courage to make stupid jokes that I shamelessly made in the chat so having exposed myself in the chat I would not want to become friends as I have been thoroughly embarrassed.

The third space chat allows for anonymity; voice without sound which coaxes  people to become more expressive than they really are; even if it was pretend. During the presentation the question “Would you have become friends?” and my answer was no because I do not speak as fluently as in the chat, you cannot pause and delete your words in real life. I also do not have the courage to make stupid jokes that I shamelessly made in the chat so having exposed myself in the chat I would not want to become friends as I have been thoroughly embarrassed.

Final Project (Group)

https://docs.google.com/presentation/d/1uxH46wj64c045GbIq6qaiQHkeqXiQcE_BVLohcrcaEM/edit?usp=sharing

Discarded Idea 1: 

  • DIMENSION 2390

    A mission-complete type game with a futuristic dystopian narrative.

In the year 2570, humanity has attained the technology to upload consciousness into machines. The lower ranks have been turned into AI robots to slave away for the elites.  The code is absolute but there is a 0.001% chance that AIs will regain self-awareness. These Renegade AIs will attempt to runaway to Dimension 2390; safe haven/paradise for the AIs.

Location: Bugis Street

Players: 3 Renegade + 3 Guards

Guard’s Goal: Catch their paired Renegade using instagram clues

Renegade’s Goal: Complete missions to escape to Dimension 2390 without being caught.

How it works:

  1. Catchers have to track and catch their runner through image clues posted on the joint instagram account
  2. All players have access to joint instagram account
  3. There are mission stations along the route 
  4. If they complete the mission in a certain amount of time, they will receive points/powers? Punishments if the runners are unable to complete their missions?
  5. Document them at the stations (before and after mission?)
  6. Upon suspecting that someone is the runner, catchers will use a code word to verify person (is this a glitch?)
  7. Players will be staggered throughout the 3 storeys.

Secret codes:

  • [The grass is always greener…] […on the ADM rooftop.]
  • [Coffee, tea, or…] […teriyaki?]
  • [Birds of a feather…] […cockblock together.]

HINTS FOR EACH STATION

  • Surveillance Hack: At square area in the middle of the 3rd floor
    • Show photo and ask them to find something that costs ( ? )
    • Make the photo a jigsaw puzzle, hide it in a box, somewhere in bugis
    • $23.90 = CD.JA
  • Disguise: Anywhere on the 1st floor
    • Take a picture in front of a mirror trying on a ugly piece of clothing
  • Fifty Shades of Lei: Sex shop on the 1st floor
      • Ask a stranger to help them take a photo outside the adult store
      • ‘SEND NUDES’ in a scrambled jumble: A romantic two-word r crfcrc millennial phrase used to express their feelings.
  • Tattoo: Have strangers try to copy a picture of a tattoo and draw it on their forearm on the 2nd floor
    • Find a shop where people make memories permanent. Search for a pen (that looks like a spring roll).
  • Lady Killer: Anywhere on the 2nd floor
    • Beta mode: We don’t have a hint for you so here’s your mission straight up: Head to the 2nd floor and find a shop owner. Film yourself winking at one of them and prompt them to wink back.
  • Portal: Stairwell
      • Congratulations — you have completed all your missions! The portal is now open for your escape.
      • Proceed to Level 2. Find this place:

Comments on Dimension 2390:

  • Missions should depend on the theme of the game
  • Should involve teams instead of one person —> The thrill of competing with someone you know.
  • Catcher go through missions to gain visual descriptions of the other player/Runner go through missions to gain superpowers to stun the catchers
  • Hider stays at one level but catcher goes to all levels —> Can deceive but the hider cannot change location
  • Add clues
  • Collaborations between the catchers and collab between the runner
  • Try tweeting words instead of insta pictures
  • Try disguising our Go Pro with a snack box :’)
  • Facilitators hold the GoPro?
  • Missions: Need to be more interesting
  • What is the theme of the game? Interacting with strangers//fashion//sci-fi!!!!
  • TAKE OUT SUBJECTIVE MISSIONS —> Switch to more of like hunting//searching kind of games
  • WHAT IS OUR FRICKING OBJECTIVE OF THE GAME
  • Instructions must must must be clear —> runner was confused
  • Maybe when the runner is caught —> They become catchers////Facils film the catchers whereas runner him themselves

Reason to drop idea: TOO COMPLICATED. LACK OF MANPOWER.

Other Ideas:

RPG game 

  • Real life arcade game where we are the characters that the players control

Pillow Talk

  • 2 strangers have an intimate conversation with one another
  • Separated by bed sheet / different rooms
  • Communicate by passing written notes / slipping it under the door

BUNC Hostel

  • Version 1: No-escape room
    • Max players: 4 pairs of 2 = 8ppl
    • Pair: (inside) & (outside)
      • Game host explain fake rules to all players of 4.
      • (inside) and (outside) Players enter the game with extra secret solo missions that clashes.  
      • Watch the game fall into chaos.
  • Version 2: Dead of Winter inspired
    • Each player in one bed
    • Each bed is a different fort with different supplies, covered by a bedsheet
    • All players have a common goal but also a personal mission to accomplish
    • We act as the people who deliver the bad news / crisis
  • Version 3: Us versus Them
    • We watch players from a screen outside
    • Goal of the game is to escape the room
    • One of us pretend to be a tourist and act as both a player and spy for us
    • While everyone tries to escape the room, our spy will stir shit and prevent them from escaping
  • Version 4:
    • 1 bed fort, camera will film only the bed
    • Play with other occupants in the room
    • 2 players can enter at one time
    • Both will have different roles
  • Version 5:
    • 4 beds, 4 players
    • Maximum 2 hours
    • Use telegram as means of a third space / QR code
    • Covering of bed
    • Fake mission -> real mission / they are not fully aware of parts of the mission
  • Version 6: ‘Prop Hunt’ IRL
    • Collective insta-account
    • Looking for each other
    • One player can only move 5j steps at a time / hop on one leg / lie

Previous References:

  • Shed at Dulwich 
    • Fake restaurant that made it to the top of Trip Advisor
    • People order from a menu of moods rather than actual food names
  • Butler Cafes in Japan 
    • Waiters play along with the customers’ narrative about their day’s schedule
  • Big Brother Survival Game >
    • CCTV concept
    • TV Audience watches the players and votes them out
    • Betrayal and human dynamics

 

Group Members:

https://oss.adm.ntu.edu.sg/may005

https://oss.adm.ntu.edu.sg/nkoh010

https://oss.adm.ntu.edu.sg/teri0001

https://oss.adm.ntu.edu.sg/hosi0013

LOCALE : Process

References:

https://pin.it/clyjtohlhk556g

I chose to focus on the animals that I came across during my site visit. To make the subject of animals more interesting; I wanted to re-write my encounters as meeting mystical creatures – spirit guides. The references I found had elements of layering as the world of faeries are overlapped on our reality.

I found that I could play with the opacity alongside the layering concept.

The words cropping and staggering arrangement makes fits well into the theme; like a glitch in space.

Tying into the subject of mythology, Oracles and faeries are known to speak in riddles. So I thought it would be fitting to describe the spirit guides through poems. Then highlighting the words for emphasis.

First Draft:

Originally my idea was to have the animals hidden in this bush as my cover page. However, I do not have the skills for illustrating the image I had in mind and dropped the idea.

The initial layout for my first 2 pages.

Consultation mentioned the lack of hierarchy and photo treatment. So I went back to edit images with the levels and contrast to bring out more details and light from them. Then applied the idea to the other spreads.

Other two initial spreads. I wanted to use flowers as symbolism to the meaning of the guides. But the aesthetics are not compatible at all; only the yellow rose compliments the bird.

LOCALE: Site Analysis

Chosen Site: Pasir Panjang

I went into this project without any prior knowledge to my chosen location. I did not know where it was, what was there, how to get there, nothing. I did not even research about the location before visiting the site so the experience was literally base on first impressions.

First thing I realised at Pasir Panjang was that it was really hot, more so compared to other parts of mainland Singapore; or more specifically the area where I live. I agree with Shirley that Singapore is hot island-wide but while I exploring Pasir Panjang, my camera was heating up so much so that it was unable to focus.

First Trip

After alighting Pasir Panjang MRT, you will very quickly notice The Port of Singapore Authority (PSA); Pasir Panjang was along the coast, close to the sea.

This striking red building stood out from the grey industrial factories. There are some art hanging on the windows. The shop sells many antiques and the outside is full of strange unwanted trash. Also an interestingly shaped branch on its fence.

https://gph.is/2JJrZ3e

At this canal, we found a tortoise swimming in it.

I found this pun amusing and thought I could build my Zine around a narrative of a runaway garbage bin. But had second thoughts and changed my idea.

We had a drink after visiting the area. The owners were very nice and even chat with us after seeing us hang around taking photos.

Second Trip

There are lots of private houses along the main road.

Deeper into the maze of private housing there is a temple.

A bird call that I have never heard before. I suspected it was the bird in the cage because the sound could only be heard at this spot.

Can you see the bird?

This is the chirp that it makes.

Peculiar house surrounded by the same cactus.

A house with many fruit trees.

Wind Chime Houses which brought some magic into the area.

Again. Can you find it? The lizard is in there somewhere.

Also saw a squirrel on the way back.

Pandan smell on the way back. Labrador Park MRT stration is covered in Pandan leaves.

 

Symposium Hyperessay

I attended the first and second day of the Symposium and although I have use  video chat before it is still very new for me. It was a first for me to have the opportunity to watch and interact with professional artist live and it help expand my knowledge of the art world as I now know about more artist in the field now. I also gained insights to their perspective and ideas at a very intellectual level of which I could barely keep up with. This essay will be  a recording of my thoughts about the parts of Symposium that stood out to me most.

Firstly, in Maria Chatzichristodoulou’s Keynote she mentioned a couple of projects such as the Gertrude Stein Repertory Theatre, Station House Opera and Troika Ranch Surfacing (2004).

I had an epiphany that I had an impression that interactive media art was a modern thing, like Blast Theory’s projects- social experiments testing the limits of human interaction and voyeurism.

The thought that it could be applied in traditional art forms such as theater and dance did not occur to me; or rather I forgot. It could tap into imagination and other worldly experiences, bringing new possibilities into traditional mediums. 

The first time I viewed this performance, I did not understand a single thing. The connection was fairly smooth however the audio was not the best and for me it was quite muffled and grainy. After watching it for the second time, I understood that this was exactly what they wanted – the glitch experience of online social platforms.

Randall mentioned that it was an ironic performance as the performance was broadcast smoothly despite its purpose of playing with the glitch in third space communication. The broadcast did have a massive lag attack right after the performance which was really unexpected because everything before was going so well. Third space communication will always have a latency to it as the server takes time to connect as well and this could be seen when someone joked “How do you know she didn’t say that 5 minutes ago?” and Annie’s laugh was delayed.

An online social broadcast performance is a very DIWO experience; different from going to watch a live performance at a physical location. In a social platform, you get to see the performance and simultaneously chat (silently) with them and the other audience which you cannot do in an actual concert. The chatroom also gives the performers control. They can choose whether or not to include the audience which I imagine will then turn it into a crowd-sourced performance.

Annie gave freedom to the other performers to express themselves in their own way in the phrases and objects. There was a point where they made an attempt to make it look like they were in the same space by showing a white background. Borrowing ideas from Blast Theory, there is the play in between the boundaries of real and pretend. In Kidnap, we see how thin the line of real and pretend can be which reminds me of the Placebo effect where information is fabricated for desired results.

Kokopelli Research

Who is Kokopelli?

(PG ver.)

A mythical character often portrayed as a hunchback flute player. The legend originates from ancient beliefs of American south-west natives. He is thought to be a symbol of fertility, joy, feast and long life.  He is also a musician, storyteller, rainmaker, healer, teacher, joker-magician and seducer.

“This merry traveler has a lesson fro everyone. the most important seems to show us that we shouldn’t take life too seriously.”

(Whimsical figure)

In certain myths, Kokopelli carries seeds or medicinal  artefacts in his hump which some say is a sack. He would sow the seeds, and blow life into them by playing his flute. He is most welcome during planting season. Others say that Kokopelli talks through the wind and his flute can be heard in the breeze of spring, bringing warmth. In this version, he brings fortune and prosperity to those who listen to his songs.

https://www.harpo-paris.com/en/legends-and-stories/8-kokopelli.html

http://www.indigenouspeople.net/kokopelli.htm

How do we hear?

(Vibrations and Hair!)

Sound waves travel into the ear canal to the eardrum. The eardrum passes the vibrations through the middle ear bones (ossicles) into the inner ear. In the inner ear is the cochlea that has thousands of tiny hair cells that change the vibrations into electrical signals that are sent to the brain through the hearing nerve. The brain then interprets the sound you are hearing a sound.

Frogs also have the Tympanic membrane that stretches across a ring of cartilage similar to that of humans. There is rod that is connected to the ear drum (Columella Auris), which vibrates by sounds that come at the frog. That sound passes through as pressure waves and the rod sloshes around in the inner ear fluid, which causes microscopic hairs to move (similar to human!), which send signals to the frog’s brain to be interpreted.

Essay on Frogs

http://www.dangerousdecibels.org/virtualexhibit/2howdowehear.html

http://frogsaregreen.org/tag/frog-hearing/

Body Part 1: Belly

There are 3 layers of muscle in the abdomen. The first is the external abdominal oblique followed by the Rectus abdominis and the Internal abdominal oblique and lastly we have the transverse abdominis.

http://www.innerbody.com/anatomy/muscular/lower-torso

Out of the Ordinary

Inspiration

KEY WORDS:  fold, ripple, resonance, inflate, pinch

Body Part 2: Face

(So many muscle!)

Facial muscles can be divided into 3 groups – Orbital, Nasal & Oral.

The orbital group of facial muscles contains two muscles associated with the eye socket – Orbicularis Oculi (performs closure of the eyelid) and Corrugator Supercilii (draw brows together, creates vertical wrinkles on the bridge of the nose).

The nasal group of facial muscles are associated with movements of the nose and the skin around it. (serve little importance to us humans) The nasalis is the largest of the nasal muscles – split into 2 parts; transverse and alar.  The two parts compresses and opens the nares. The next nasal muscle is the Procerus. The contraction of the procerus pulls the eyebrow downward to produce transverse wrinkles over the nose. The last nasal muscle is the Depressor septi nasi which pulls the nose inferiorly to open the nares.

The oral muscles include Orbicularis Oris (used to purse the lips), Buccinator (pulls the cheeks inwards against the teeth, preventing accumulation of food in that area) and others that can be further classified into the lower and upper group.

http://teachmeanatomy.info/head/muscles/facial-expression/

https://www.youtube.com/watch?v=HIImGwTVXuQ

https://www.youtube.com/watch?v=5aDCrYUKIMo

https://www.youtube.com/watch?v=agmm3P2tUTs

KEY WORDS: Elastic