Principles of design

Unity/Harmony

When all elements are in agreement, a design is considered unified. No individual part is viewed as more important than the whole design.

  • Perspective: sense of distance between elements.
  • Similarity: ability to seem repeatable with other elements.
  • Continuation: the sense of having a line or pattern extend.
  • Repetition: elements being copied or mimicked numerous times.
  • Rhythm: is achieved when recurring position, size, color, and use of a graphic element has a focal point interruption.
  • Altering the basic theme achieves unity and helps keep interest.unityd99797ed2b52c3cee5e891d6cc17e2ce

 

Balance

It is a state of equalized tension and equilibrium, which may not always be calm.

  • Symmetry
  • Asymmetrical balance produces an informal balance that is attention attracting and dynamic.
  • Radial balance is arranged around a central element. The elements placed in a radial balance seem to ‘radiate’ out from a central point in a circular fashion.
  • Overall is a mosaic form of balance which normally arises from too many elements being put on a page. Due to the lack of hierarchy and contrast, this form of balance can look noisy but sometimes quiet.BALANCESymmetrical example in real life:
  • cap1

The left and right of the architecture is mirrored with the central plane which made the building symmetrical.

  • Asymmetrical example in art:
  • g hockney acrylic

 

Hierarchy

contains elements that lead the reader through each element in order of its significance.

Images should be expressed starting from most important to the least important.

Example of hierarchy in art:

Duccio_maesta1021

The Proportion and placing enthroned Madonna and Child make it the most important subject, followed by those wearing red, and lastly to those in the background.

Example of hierarchy in typography:vh_3

The most importation information to be read first with the biggest font, and at the top,

Secondly most in sequence information second and medium font and lastly the information that should be read last having the smallest font and placing at the bottom.

 

 

Scale/proportion

relative size of elements against each other can attract attention to a focal point.

When elements are designed larger than life, scale is being used to show drama.

SCALE PRO

Example of scale in photography:

h_scale-0-1280-0-1024

The scale of the finger is way larger than the figurine, its is automatically processed by the brain that it is a small figurine instead of it is a giant hand.

Examples of Proportion in Sculpture:

_63152331_06-quenum-en-jouant-le-gros

The proportion of the arm is way larger than it should be for that small head, it attract attention due to the abnormality of the disproportion.

 

 

Dominance/emphasis

created by contrasting size, positioning, color, style, or shape.

The focal point should dominate the design with scale and contrast without sacrificing the unity of the whole.

Examples of dominance/emphasis in Photography:

dominance

A single bright blue raspberry stands out from a crowd of red raspberry, it draws attention to the blue raspberry making the other red raspberry to become the background.

 

 

Similarity and contrast

Planning a consistent and similar design is an important aspect of a designer’s work to make their focal point visible

Too much similarity is boring but without similarity important elements will not exist and an image without contrast is uneventful so the key is to find the balance between similarity and contrast.

contrast

Example of Similarity in graphic design:

gestalt-pattern-image

The pattern is repeated, however the colour of a single stickman is different with other to show contrast.

Example of Contrast in Painting:

contrast1

The flower is being emphasis by having a contrast with the black background which makes it stand out.

 

Author: Ong Zi Feng

Just doing things, making stuffs.

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