The Four Concept is a really interesting piece as it is written in a way that it is a narrative piece on its own with “Initial State”, “Insight Brought about Changes” and “Repetition” which is mentioned under the definition of “Narrative” used as a structure of the essay (mentioning that the four concept deserve a spanking something similar in the essay which I think it is really “playful”)
The first thing that blows my mind is “All narrative is interactive”….. I didn’t think about this before as like our Prof Vladimir asked something like “how can a painting (Wanderer above Sea of Fog by Caspar David Friedrich) be interactive?” and we denied that it is interactive because that it is only a painting and painting doesn’t interact back. But this is not actual case as the fact that when we look at the painting, we will have a thought about the piece like “wow!! What a magnificent view!!” which only happens after we see it. Yes, it does not speak to us, but we feel and think about something because of it and it is the way that the piece of painting is “Speaking” to us when we “View” it. In a sense, this is a two way communication and therefore considered an “Interactive” “Narrative”.
Throughout the Essay, there is a constant classification of ideas into layers which not only interlace, but also was built upon the previous layers, like “Game Play” is built upon “Ludic activity” which is built upon “being playful”, I think this is really interesting as it split the idea of “Play” into different yet similar concepts. While reading this, I copied out a few sentence which gave me ideas that could be used to build into a final project, which are “”narrative have events”, “Cognitive Interactivity” “play -> Rigid rules -> Freedom within the rules”, these ideas helped me to formulate the idea of making a game which fulfills all of the prospects for the project – interactivity and narrativity while giving me the tools I need for producing the game – common knowledge relevant to our class, rules for games, and also freedom within the rules I created.