After the previous post here and presented it in the class, Kristy asked me about what group of people I would like to target for the direction of the FYP. I had not really thought about that before it, but after a week of researches and further thinking about the constraints which I will probably face while doing the FYP, I came up with a few criteria for choosing my target user so as to segment the broad differences of people around the world.
Firstly, people from the developed country. Because I am currently living in Singapore which is relatively advanced, my cultural upbringing, my daily life consist mostly of what a citizen from a developed country would experience, since I do not have sufficient understanding of what I am not used to and could potentially do more harm than good in a developed country, by targeting a people from the first world meant that I could get the researches done and the feedback I need readily.
Next, out of the developed country, my interest lies in Asia country, more specifically, Japan, South Korea, urban China, Taiwan and Singapore. As I am more inclined towards the cultural aspect of these countries, moreover, these countries are relatively cheaper if I am to go there do my researches(there’s a possibility that I might do so.)
For the FYP, I would like to produce something which could help the life of a students, this is because students are relatively similar throughout the countries which I am interested in. Also I would like to do something that could help the student of age 21 to 28, primarily because most of my friend falls within this category, this is also the age group who started to be legally labeled as adult, although none of the student would seem themselves as one (including me).
Mainly someone who would like new technology and with short attention span who are open to changes. This is because I would like to produce something at the end of the FYP which will be tapping into the current technological ecological system like the smart phone or computer, the short attention span of the millennials seemed like a negative aspect, but I think that there are potential to tap into these “negative” behavior and make it into the strength of my FYP, like how the fidget spinner swept the trend a year before, something that make no sense will seemed like an good product in the eyes of the beholder.
Initial Approaches :
For now, I’ve got 4 ideas that I think that it might have some potential in it.
First, it is to create something that will help students in taking notes/writing/ drawing, like a Wacom Cintiq for computer application, or specially designed for note taking like the Wacom bamboo Folio or Sony Digital Paper, however the Sony digital paper and Cintiq were designed for professional uses and their price point is rather steep for students. The Bamboo Folio is placed in the zone for note takers and scribblers to write/draw on the paper and still have an digital copy of it at an reasonable pricing. These were wonderful technologies which helped greatly in the transition of going from the traditional paper to the digital note taking, which the millennials spent the first half of their life having notes on paper while the recent half in digital notes, while not all will prefer digital notes over physical one, it proves to be a really good tool as the cloud sharing enhanced the capabilities of these students.
Second idea is to create something that will help to manufacture prototype at a better standing, be it cheaper or faster. As I would like to create something like a 3D printer specially for design student who need to produce physical work throughout the course of their creativity studies, although the current 3D printers in the market generally which suits the need of almost everyone who needs it, there are still room for improvements for these wonderful machines like the ability to print in different materials at a cheaper price. How about 3D foam printer? 3D Glue printer? maybe, maybe not.
My third idea was the idea that I was considering for the longest time and currently is inclined towards, a human powered electricity generating machine which not generate electricity, it would generate digital currency that represents “clean energy points” which could be used in various digital function like an in game currency or the capability to exchanged into discount coupons to be used in real life shop. While this may seemed impossible that there will be any market for this, it might actually be used in the future due to a few reasons..
1) User could use this as an emergency charger to charge their smart phone, which the battery usually last only half a day and the millennials could not live without their phones.
2) The rate of obesity is rising and partly it is due to the lack of exercise, these human powered electricity generating machine could be viewed as a workout to promote better health, at least by a tiny bit. Also, Gamer rarely exercise, so if there’s a game that encouraged them to play by exercising, there’s a possibility that they might. (like what Pokemon Go did when it was first launched, Gamers are walking more than they usually would because of the game.)
3) Incentives will be given to the users and participating shops, by generating electricity through these machines, not only the user could charge their electronics, they could save a slight amount of bills and earn discount from the shop. While participating shop would gain more customer as by having their shop appearing in the app for exchanging, it serves as an advertisement to their shop. Moreover, by participating, the shop could have the positive label of “environmentally conscious”, “taking part to increase clean energy production” which it seemed like what a medium sized cooperation would do for their branding effort.
My last idea of this post is simplest and might be applicable to everyone rather than for the targeted audiences… I would also like to create playful machines, systems, or applications that make people smile through the interaction, if I went along with this idea, I will probably create a diverse series of artifacts(digital or physical) that is funny in hope that they will bring the happy memory along with them after the FYP show.
According to Neurologist David Eagleman, there’s a scientific reason why our first(few) idea isn’t usually our best one: Our brains are lazy, and the first idea we have is usually the handiest idea, rather than the best idea. I understand this fact that the ideas that seemed appealing to me now might not be the best idea, so I am still coming up with new ideas that could contest the idea I am currently having, but for now, that is all I have.