Narrative for interactivity – Sharing 4


One effective technique to discovering the best idea to fulfill a narrative essay assignment is to work with a class partner. Both partners should review the writing prompt. For example, for a prompt of “Write about a childhood experience that made an impression on you,” partners should discuss childhood experiences and then write at least three detailed experiences. Each partner should select one of the three experiences for the essay.


Asking questions and writing down the answers can point the way to a good idea for a narrative essay. For example, if the essay prompt is “Write about a ‘first’ that you have experienced (first kiss, first car, first date),” students should ask themselves about each example in the prompt. After all the answers are written down, reviewing the list will enable writers to select the event that best fits the essay prompt.

Guided Brainstorming

Brainstorming can fail because it doesn’t have a clear purpose. Before writing brainstorming ideas, students should rewrite the essay prompt in their own words at the top of a piece of paper. If the essay prompt asks “Write about an incident where you learned something important,” change this to “What incidents have I experienced where I learned something?” Students should write at least three or four answers to the question before reviewing and selecting the best one.


Chances are, the first idea that comes to mind in answer to any essay prompt is not very original. One way to find original ideas for a narrative essay is to write down three potential alternatives and then a fourth idea. If the essay prompt is “Write about an event where other people pressured you to do something,” take time to write down four incidents when this occurred. Choose one of the four incidents to write in the essay.

Narrative for interactivity – Sharing 3

This is not really related about Narrative or anything about my project,

just that CrashCourse is one of my favorite youtube channel and this series is the “Crash Course Computer Science” series which definitely is related to all IM students. This series more or less is talking about the histories and milestone for computer science, it is also a very new series of CrashCourse which is out only on 15th feb(just nice a month ago).

I highly recommend all of us to watch it as IM dont have a history module unlike all other major in ADM. There are alot of things to be learnt from here, as well as the whole CrashCourse channel. Take a look at the playlist of CrashCourse as there are other interesting topics like history, science, psychology, astronomy, literature, even politics(mainly US…. and maybe the mongols) .


Narrative for interactivity – Sharing 2

There are a few of us are making a game for this project, while I am one of them and this open world game is relative to me as i wanted to make an open world, but on a much much smaller scale. Anyone interested in making a game could watch this, it might be a good idea and h small history lesson to open world game.

Narrative for interactivity – Sharing 1

This might not be directly related to Narrative, but it is good to know, as my current project require me to choose mobile operating system and exporting ADM RPG to either android or iOS. This also give us a broader overview of why OS is limited for now, maybe one day we could write our own OS and challenge the giants.

Year 2 sem 2 – Narrative for interaction – Mechanics/System/Things I need

  • Basic movement with animation.(walking, running, jumping,interaction, NPC idle animation)
  • collision system with walkable and unwalkable areas.
  • Character Control with Camera system.(3rd person view or first person?, click to move or keyboard controlled movement?)
  • User Interface (speech, option menu, dialogue selection,Interaction with objects and NPC)(
  • Distance system that allow interaction only when the character is near to the Interactable.(
  • NPC and Intractable Object.( (
  • NPC movements(
  • Invisible wall to mark out playing areas.
  • System/portal that change the stage.(
  • Quest system with counter.
  • Inventory system.
  • loading screen(
  • Adm in 3D maybe split into different stages.(for unity)
  • lighting(indoor and outdoor)(within unity)
  • Skybox(within unity)
  • Sound, simple noise, environment, background music, character sound.
  • Architecture, environment and objects in common areas.(all areas that doesn’t require metric card.. yes… thats almost whole of adm excluding classroom and office)
  • Textures (concrete, glass, water, grass,wood)
  • Foundation rooms.


Year 2 sem 2 – Narrative for interaction – Platform Research

First of all, Game Maker Studio vs Unity 5 for game making.

After watching this, I decided that i want to use Unity 5 as I really want to make a 3D game, although it is harder and will take more time to learn and apply it, I think it will be a good exposure for me as Unity will be capable not only in making Game, it could also be used as an app developing software which is really useful skillset for me in the future, moreover, it is free and can be exported into android/iOS which will be another big potential for future development.

Since I want to make a game based in ADM, it would make sense to make a 3D one as it will feel more immersive as player could look around in the environment. The biggest problem here is that there is no 3D model or Floorplan of ADM available online, that simply means that i have to build everything myself based on just one picture i took in ADM.


this will be the base that I will start with. After some research, I found out that Blender and Sketchup could be used to export model into Unity5 to be used as environment.

Next up – learning stuffs through tutorial and youtube for Unity, Blender/Sketchup


Year 2 sem 2 – Narrative for interaction – research part 1 (2 potential topic)

Possible Project ideas and researches for final project:

Possible idea 1 : Game –

Game is the first thing that comes to my mind when talking about interactive narrative as it is the most straightforward component which can blend the both aspect well seamlessly. this is a video i found on youtube while researching about the mechanics of narrative which I get some ideas which different games will result in different effect on the user perspective like the type of “game play”, “cut-scene”, and even things like platform can be taken into consideration before everything else, (to make a phone app will be very different from making a webpage both in the producing and user experience aspect.)


some screenshot which i think really make sense and amount of attention spend = more in depth the user could experience as well as the typical pricing for the programs/game/app. I think this is really interesting.attention-economies


This is a mindmap which i summarized during and after the video, for those who got not much time to watch it, the mindmap could cover the rough idea of the video, however I really recommend you guys to watch it.




Idea 2: Interactive(sort of) video

this is an old idea which i really think is interesting as the user is not really “Interacting” with the video, it is only the matter of perception of the user which made them feel like they are doing something to the video when actual fact the user isnt doing anything but since i think the misleading of perception is really interesting, this might be a good project for hilarious outcome!