Report for “The Oceanic” Exhibition

During the visit to NTU CCA Singapore on Saturday 27th of January 2018, There were the exhibits of the works and collections from Newell Harry  which really caught my eye.

Newell Harry
(Untitled) Anagrams and Objects for R.U. & R.U.
, 2015.

Hand beaten Tongan Ngatu, ink
7 parts, overall dimensions (approx): H 310cm x W 850cm; (ea) H 310cm x W100cm.

What impressed me was the fact that Newell Harry was having an exhibition of multiple medium(photos, collections of artifacts and the Anagram banners) in the same room and yet had the cohesive ambiance even with the costume from Laura Anderson Barbata that was used in the performative piece Ocean Calling (2017) placed in the middle of room, surrounded by works from Newell Harry and all of the artwork in the room complimented each other and tells a greater Polynesian story than each individual piece.

In the works of Newell Harry, the artifacts which he collected had been gifted to him, traded or bought at auction, this meant that all of the artifacts contained stories and Newell Harry was inclined towards learning the stories behind each transaction while they were treated as an Tapu(sacred) item which there is a bond between the object and the person, the items were not treated like objects with monetary value but usually as a commodity for barter trade. As of the case studies by Dr Cynthia Chou, she mentioned that the things were the identity constructions of the people, by observing the objects of the people, we could understand more about their way of living and cultures and according to Dr. Cresantia Frances Koya in her Tedx talk Tattoo and Tapa: Reclaiming Pacific Symbols, she mentioned that :

“our motifs are not just pretty designs, they may be admired for their aesthetic because they are beautiful, but they are in fact part of a complex system of graphic communication.”

Newell Harry saw the communicative nature and deeper meaning underneath these beautiful items which were made by anonymous artist and had used the Tapa cloth for the Anagram Banner, a cloth that was made for everyday needs such as clothing, floor mats, room divider as well as ceremonial uses in weddings and funerals. These Tapa cloth were ingrained into the Polynesian culture and high importance were given to it. By printing diverse anagram of contemporary origin like referencing to Star Wars (Yoda, Solo and R2D2), Newell had put his own story onto an item with deep cultural meaning(Tapa Cloth) and created his own memory and meaning from and for himself.

I think that in Newell Harry’s exhibits, he was focusing mainly in the larger picture around the culture, the people and tried to preserve the aspect of personal stories in these smaller community and the bond that he formed with the people. These objects which he collected was exhibited in “The Oceanic” to remind us that the rich culture is what we need to preserve right now. Using the Polynesians as the representation of every one on earth where we live off the resources of mother nature, if we were to destroy the habitats in the sea or do not solve the rising sea level issue, we would soon lose these Polynesians and cultures. If they, the frontier of the sea were done for, the rest of humanity would shortly follow suit.

 

References:

NTU CCA Booklet: EXHIBITION The Oceanic
9 December 2017 – 4 March 2018

NTU CCA Booklet: THE CURRENT CONVENING #3 -TABU/TAPU
WHO OWNS THE OCEAN?
25-27 January 2018 

Newell Harry’s Exhibitions

Video: Biennale Arte 2015 – Newell Harry

Video: Newell Harry at the Kula Ring Expedition

Video : Tattoo and Tapa: Reclaiming Pacific Symbols | Frances C. Koya Vaka’uta | TEDxSuva

 

Interactive Devices – Research 3: Music theory

As someone who doesn’t have and music knowledge, if I want to do a project on a musical instrument, it may be beneficial for me to learn some crash course music theory or some sort to increase my understanding of music.

Lets start from the fundamental of music, the physics.

 

These 3 videos are on music composing

MUSIC THEORY – How to make interesting Chord Progressions with…

MUSIC THEORY – How to make interesting Chord Progressions with Modal Interchange{FOR ADVANCED MUSICIANS} In this tutorial made by Native Construct you are going to learn how to make interesting chord progressions with modal interchanges. Modal interchanges can be seen as the borrowing of chords from parallel modes. Parallel modes are different scales with the same home pitch.Hope it helps ! If you find this tutorial useful, feel free to support Communicasound by liking the Facebook page and sharing it with your musician friends ♥. CommunicaSOUND selects only the best free tutorials for learning music production, how to play instruments and music theory. PEACEALL THE BEST FREE TUTORIALS FOR LEARNING MUSIC PRODUCTION AND MUSIC THEORY ? www.communicasound.com? Support us ➡ https://www.patreon.com/communicasound ? Youtube : https://www.youtube.com/channel/UCYA8Z_LdbJtAZKHFI6OuXKg/featured?sub_confirmation=1? Twitter : https://twitter.com/communicasound_? Instagram : https://www.instagram.com/communicasoundSupport the Creator ===> Channel Native Construct : https://www.youtube.com/channel/UCcGlLQgO9bzynCw6TYj1qnQSkype Lessons with Myles Yang (Creator of this Video) : mylesyang@gmail.comEnjoy !

Posted by Communicasound on Friday, 29 September 2017

 

 

Year 2 sem 2 – Narrative for interaction – Learning Unity Part2

After trying out the tutorial in the last post, I found another one which is much better!

I’ve went through this tutorial twice by accident as my save file got overwritten by another file when I tried to explore the asset store. so yeah, this is the most basic of Unity, the way to move something without animation.

ANDDDDD THE MAIN POINT OF THIS POST!

This is Unity Chan!!!

most probably the character I am going to use for my 3D game, Unity Chan is a free to use character model by Unity(I am sure of it as I’ve read all of the licencing, Grant of License, Condition of use, as well as their official page FAQ.*They even allow it for normal commercial use*)

After this Tutorial, this is still insufficient to create the basic control of the game as there are many mechanics lacking (camera panning, the character dont even move well), but I still gain important knowledge from here and trying it out, this is a tutorial focusing on animation than movement. 2017-01-30-18-42-41

I’ve also did my scripting and modified it to make it animate and move slightly better than in the tutorial, so yeah, that’s about it, the exploration of unity and learning lots of stuffs in it, maybe one day I could be a game producer 😉

 

After a few more attempt and followup on the project, i managed to make the camera to follow and pan according to the character movement which i really like it, this should be the base to create the final project.