FYP part 3, Initial FYP Idea – ADM Exhibitchine (Initial Project Brief, Specification, Moodboard & Researches)

continuation from the previous part 2 post with some new ideas after the talk about the past FYP showcase from Assoc Prof Laura Miotto, I’ve been inspired to do something that focuses solely on the showcase, since the showcase will mark the end ADM life of all current year 3, I would like to do something for many of the peers that would enhance student’s FYP showcase capability as well as the visitor’s experience of the visit.

As the founder of Kimchi and Chips, Elliot Woods asked during the Emergent Visions Symposium,

“What is the work that only I can make?”

This question hit me like Tiger Woods golf clubbed me in the head…

Yes, what is the work that only I can make in this coming FYP showcase?

back to my first post, I’ve already know what my strength is at this point of time, I would really want my FYP to have an impact on others, why not use my strength into making other’s FYP presentation to potentially having slightly more possibility? Wouldn’t that be great?!

so, this will be an idea which I know that I would enjoy spending a year to complete.

A set of robots(3 to 6) that will display student’s work in complementary of their booth where visitor could get more information(project info/booth location).

Just imagine, every student have their booth while a robot moving around in the FYP show displaying their project on its screen, when a visitor saw it on the screen, got interested and wanted to see the booth, they simply click a “Bring me to this booth” button and the robot will do so. How much more potential exposure will that bring to that student?

And on another aspect viewing this project, what will be realer than an actual application of an FYP project during the FYP show?  What the visitor sees is what was actually made specially for that FYP show, if it doesn’t work or spoiled halfway, it simply meant that I did not plan well/have a backup or do a good enough job but there will not be an imaginative scenario where “This FYP was supposed to work in another location” *I am not saying that that kind of project isn’t good,  but just what I would not like to do* 

Project Brief ver.1-

To design a set of Robots that have the ability to move around while avoiding people/obstacles during the FYP show. The purpose of the Robots is to expand the presentation possibility of student’s project while enhancing the experiences of the visitors. Safety of the people around the robot should be of the utmost importance and under no circumstances whereby injuries caused by the robot should happens.

Project Specification Ver.1 –

  1. Each Robot should have a minimum battery life of 6 hours on single charge.
  2. Every Robot designed should be unique and serves different function.
  3. The Robots should be designed with ease of maintenance system that allows ad hoc repair.
  4. The interface on every Robot will be touchscreen enabled to suit the behavioral characteristic of the targeted user. ( young adult of developed country)
  5. Network between Robots and a Central Hub should be setup to enable a smooth flow of communication and for controls during the exhibition.

 

Similar Project :

Although it will be really hard to do so, but I aimed to complete a project of this standard but the task which my robot will do is much simpler.

Moodboard:

Computational System Research:

There were many considerations made for this aspect of the project, firstly, the Cost and Value Analysis of the system must be made, of course, if money isn’t a problem, then this part would be really easy as I will just get the suitable parts which I need for the FYP, but sadly that isn’t the case… Money is a problem in FYP.

So, how can I maximize the output of my project by using the minimum amount of money? I have to also consider about how strong/fast the system is, and how would I like to have the user interface (touch screen) to be incorporated into the system.

These are the types of computation system which might be possible for my project at reasonable price –

Raspberry Pi 3 –

This is the latest Raspberry Pi 3. It features a 1.2GHz 64-bit quad-core ARMv8 CPU with 802.11n Wireless LAN and Bluetooth 4.1. Like Raspberry Pi 2, it also has 1GB RAM,4 USB ports,40 GPIO pins,Full HDMI port and Ethernet port. This third generation Pi is an excellent tool for hackers, makers and educators because of its small footprint, low power consumption, and low price.

Pi 3 comes with build in WIFI system so that would save me about $30 for WIFI module, output of screen is easy to setup(like a normal computer), runs on Linux system, which I have a slight experience on and as a bonus, I own one of this so that would save me some money too.

Latte Panda –

A LattePanda is a complete Windows 10 single board computer. It has everything a regular PC has and can do anything that a regular PC does. It is compatible with almost every gadget likw printers, joysticks, cameras and more. Any peripherals that work on PC will work on a LattePanda.

In terms of processing strength, completely overpowered Raspberry Pi 3, the price is however much steeper than Pi 3, also as an added bonus, I already own a Lattepanda and I would rather work on Lattepanda over Raspberry Pi as it runs on Windows system and that would save a huge amount of time for me, plus overall it is much faster at processing video and even runs Max MSP(a programming software)  which is what I will probably be using. I am sure Latte Panda will be more responsive than Raspberry Pi 3 at the cost of more $$.

Cheap Desktop CPU –

Yes, I praised so much about Lattepanda, but the cheap CPU nowadays is already cheaper than a LattePanda, although bigger,heavier and more power hungry, it is way cheaper than a Lattepanda at relatively same processing power and also, a cheap CPU usually comes with Internal HDD(atleast 128GB) while Lattepanda only has a mere 64GB(minus operating system installed, leaving about 40GB). Best part, Desktop CPU comes with built-in cooling fan, which overheating is a problem for Lattepanda.

*REFURBISH is the word here hence the cheap price*
since I don’t really need a brand new computer to get the job done. This is the normal sized CPU, which is rather big but I am sure it is small enough to be build into a robot.

Second handed/refurb touchscreen laptop –

For me, I think that this is the best system i could think of for now which I will need, firstly, touchscreen laptop meant that I do not need to purchase another separate touchscreen(which is usually really expensive) secondly, it comes with all the benefit of a CPU like cooling fan and such, also, laptop have a additional battery which reduce the load of the power supply, like if the main power supply ran out, there will still be time for the system to send out notification to the control system which then battery could be replaced. lastly, laptop will be slightly lighter and uses lesser power in comparison to a CPU, which make it really good over a normal CPU.

These are really good deal I think, I have been also browsing on carousell to find cheap and well condition touchscreen laptops, will update when I found some.

By having a computer doesn’t meant that this project will work, of course, what I am going to do on the computer is all that matter.

Since I don’t have sufficient knowledge in programming for windows system or app, so I also looked up for some online courses which I think I may follow during the holiday.

https://www.udemy.com/the-complete-windows-10-c-course-and-build-2-apps/
This will be useful for my own personal knowledge as well as for this FYP, courses are from Udemy and they usually have offer on their courses, I could just wait for the $5.99 or $9.99 sale.

https://www.udemy.com/windows-iot/
since there will be network communication between the robots, this might be really useful for me.

https://www.udemy.com/the-complete-design-course/
another way to work around is to design an mobile app and bridge it between the computer with a tablet that will be used as the screen or simply just built an app which is fully functional within the tablet itself. I still have to do further researches about this.

 

Power supply Researches

Off the shelf high capacity powerbank:

Car battery:

If I were to use a car battery, I would get the deep cycle/marine battery as it is made for continuous discharge when connected to my computer within the robot/motors.

DIY battery from car battery:

 

FYP General Direction 1

In my initial general direction, I think that there many approach to consider what kind of FYP I would like to achieve in the end… Maybe instead of thinking what I can possibly do for my FYP, I feel like it is better for me to think about this question- “What can my FYP do for me?”

GIf from https://giphy.com/gifs/thinking-SabSYEpsVh0di

By this time, I already understand what is my strength and what I would love to do, I think that I am relatively skilled in handicraft, building physical object and would love to build challenging mechanism like my Obseleting Instrument I did for Interactive Devices in year 2.

But will doing what I am good in and what I like for my FYP really help me? It might look good in my portfolio, but at the same time, it simply means that I will be staying in my comfort zone, and I am not saying that there’s nothing for me to learn by doing so, but rather, it means that I am locking myself into just doing related project and narrow down on the infinite possibilities that could be ventured into an unexplored territory that I did not previously knew that I like. In the long run, doing something which I could achieve might not be that great afterall….

If I think about FYP as a “One Year Summary Exercise” for the 3 years here to showcase what I’ve learnt in NTU, the result of that FYP will be way different than if I were to think about it as “One Year Opportunity to learn and explore”. but the question here is….. How would I want to think about FYP as? And seriously, I dont know for now…

If we think about FYP in another perspective, It is a small label that will be attached to us upon graduation, we write this label ourselves, work hard to earn this label and once it is on us, there will be no way to change it. Of course, I am not saying that FYP will be super important to all of our life, but the fact that one year of preparation just for the moment of showcase, if its good, good for us, but if its bad, forget about it, there’s still many other things in life which will be more important.Label Yourself Before They Do

So, back to the question, “What do I want the FYP to do for me?”
Now I’ve got one year to do whatever I want,(I love Interactive Media~~)
this is the time to ask… What do I really want?
Doing something beautiful and looks nice with no meaning? Definitely not my cup of tea.
Artistic pieces with deep meaning that people will ponder over it? Maybe? But I am too shallow for this.
Pure visual/ sensory inducing project?  unless one that will help the scientific/medical field.. for art purpose, not interested.
something easy?
It’s easy to list down what I don’t want but what do I really want?
I can only think of one right now….

I want to change the world at least in a minuscule way and leave some footstep on the sandy beach(not literally) before I die. I would love to have an impact on people’s life in someway, somehow.

Big dream require small steps, maybe, just maybe, this FYP could be these small steps….

I have this A5 note as a motivational quote behind the desktop screen which I wrote long time ago for myself

“Create something that I want but unavailable in the market, not something that would sell.”  – ZiFeng

Now, building on what I mentioned above –“One Year Summary Exercise” VS “One Year Opportunity to learn and explore”, now I’ll nominate a new contender – “One Year Opportunity To Make an Impact/Benefit Others” and truthfully speaking, I like the latter the best and for now, it will be what I would like to achieve for the FYP.

All the celebration GIFs you never knew you needed by MrM3on

Did I change my question from
“What I can do for my FYP?”
to
“What my FYP can do for me?”
to
“What my FYP can do for others?”?
Yes I did.
And I quite like my direction for now, unless I’ve got a better direction that I could come out with before the end of this semester, I will probably go along the path of “Impacting/benefiting people” and think of what I could do along this path. (I am already excited thinking to think of ideas)

 

 

Exercise 3, See Yourself Sensing: 66 Meters Apart.

 

66 Meters Apart is a project that explores the disruptions in the train of thought when a speaker is articulating their words, as our brain functioned as it should, we’ve forgotten how complex the brain are in these almost instantaneous real time processing of information that we sensed. By using 66 Meters Apart, user will have personal experience of these disruptions within our thought and notice how easily it is to distract our focus even from simple task like reading out loud a few sentences.

 

The 66 meters refers to the metaphorical distance created between the mouth and the ear through digital latency of 200ms, which is the time for sound to travel approximately 66 meters. As we hear our own voice through bone conduction from our vocal tract to our ear (which is much faster than the speed in which sound travel in air of the same distance), the physical latency it took to hear ourselves speaking is almost instantaneous and we were accustomed to this. By introducing a 200ms latency of us hearing our own voice, it could greatly impede our concentration in thinking as well as speaking in most of us.

The system which I am using for this project is the Lattepanda, which is a hackable computer and I’ve installed Max MSP into it for this project.

As LattePanda does not come with a sound card for microphone input and the only headphone require input and output jack separately, I had purchased an USB soundcard on carousell and luckily it works.

I was prepared to write the slightly longer code which require to delay the sound from the input to the output, however I found out that there is a “Latency” function in the audio setting and so I used that instead, also, I’ve add an audio gain to the patch to increase the output volume of sound. This is the simplest piece of patch and it works just as I needed so being simple is really good!

 

Interactive spaces: Light and Darkness Ver.1 – Analog

after the previous process, process 3

Thanks to Tiffany and Joan for the awesome snippets that were used as the featured image as well as in the videos, and helping with lighting up all the candles + documentations.

Also Thanks to Bao, Fabian and Suhwee for helping me to place all the candles onto the candle platform.

I’ve seen the actual project with real candles in the dark room the first time as the class saw it.

Light & Darkness was created to give a sense of alternative space within an ordinary space, in this project, I wanted to create a space so that the audience will forget that they were in the IM room, the room was build with pure darkness and stability in mind as nothing should collapse as I wanted to hang the candles platform instead of building a table-like structure to give a sense that all the candles were floating in space(which is also the reason why everything, including the candles platform was black), this worked really well as the candle platform would swing gently which increased the magical feeling to my space, Also, all of this will be enhanced in the digital version as I would add a series of stars(LED, not projection) to the room’s wall to increase the feeling of enchantment. The smell of the candles, as well the burnt smell created when extinguishing the candles worked much better than I expected, as I wanted to have smell that is not too overpowering, I’ve used 239 unscented candles with 60 scented candles, this combination worked like a wonder because there is only a faint smell outside of the dark room. another point that worked better than I expected was the random placement of the scented candles created a colourful candle array when they were all lighted up and this increased the overall aesthetic of this project’s analog version greatly.

After this analog version, I’ve noticed a few points to take note of, it is actually quite hard to light up all the candles so more lighters will be needed and the current lighter that I was using appears to be rather difficult to be used, so I’ll probably buy some more lighter which is much easier to be operated and uses lesser strength. Also, I would have to paint the metal wires that was used to hang the candles platform into matt black as the metallic would reduce the magical floating aspect of this project.

 

Interactive spaces: Light and Darkness Process 2

carry on from the last post, Process 1

I started building my dark room in the corner of IM room.

After the structure is stable, I continued to attempt to secure the walls of the room onto the structure.

Ive spray mount and tape it at the back on the floor before mounting the side wall as it is SOOOO much easier and nicer to do so!

 

Afterward, I tied the structural loop which my candle stairs will be attached to it later, it was tied to make sure nothing collapse again.

after I confirmed that the structure and overall look of the dark room, I proceed to build the roof of it, which is the most difficult piece to be build as it is really prone to collapsing and I did not want the structure to be seen inside, What i want to achieve was to have all structures outside of the dark room so it will feel legit like a room when you are in it.

I really like the overall appearance of it for now!

Interactive spaces: Light and Darkness Process 1

To build the stairs for the candle, I’ve estimated the size of it to be 180cm long and each step should be 5cm wide as the candle is 38mm, so having some tolerance for me to drill holes to place the candle into each hole would be really good to prevent the candle from falling off the stairs. I’ve not decided the total number of steps but since they sell 9mm thick plywood in the size of 2400 by 1200, I could possibly get 22 planks of 1800 by 50mm strip of plywood when I give some cutting tolerance to it.

After calculation and calling around to find the cheapest plywood supplier that does cutting service at the cheapest rate, I found Ban Heng Long at  Syed Alwi Road which the plywood is $20 and each cut is 50 cents.

After buying the wood, I measured and marked out the wood for drilling later.

100X speed and a total of 297 holes were drilled.

Sand sand sand at 100X speed
Sanding is so important for the finishing quality

after sanding the 9 planks of 297 holes in total.

Gluing in 100X speed

after gluing done and excess glue cleaned up.

securing the frame at 300X speed

After that, I’ve purchase a 30m cardboard roll to build the dark room for my candles as I would really like to give a feeling of a customized space which one wont feel like in the same space when we are in the one I created, which actually is another space within what we are always used to, the IM room.

Painting the 8 piece of cardboard roll with waterbased wall paint at 300X speed. the paint is rather expensive so only 2 piece were fully painted in black while the 6 rest were only somewhat black.

After dying, I brought the cardboard pieces up and decided a place to build my dark room… And I’ve decided to use the space that lesser people used in IM room which is the corner with lockers, however I have do do quite a bit of packing up and shifting of the tables to make space.

And finally, end of 1st process post.

 

Interactive spaces Idea Generations part 2: Candles, More Candles.

Why Candles?

I think that Candles are really interesting, not only that they are visually appealing to watch as an therapeutic experience, they also produces smell depending on the nature of the candle, even extinguishing a candle produces a different smell. In short, a candle will utilize 3 out of the traditional five external senses which are sight, smell, touch but not hear and taste.

There are always meaning to everything and many objects have different meaning depending on the cultural context of the objects, However, candle have similar meaning across the globe as the candle symbolizes light in the darkness of life especially individual life, illlumination; it is the symbol of holy illumination of the spirit of truth.

There are festivals among different cultures around the world which uses candles as part of the “rituals”

Judaism – Hanukah, the ‘Festival of Lights’- a candle is lit for each of the 8 nights. Used to ward off evil spirits, life safe as long as candle burns

Hindu – Deepavali, spiritually signifies the victory of light over darkness, good over evil, knowledge over ignorance, and hope over despair.

Western Christian – Halloween, candles were carried from eleven til midnight, if the candle went out it was an evil omen, if it didn’t it meant one year free from witchcraft.

Mahayana Buddhism – the lighting of a candle or an oil lamp represents the light of wisdom illuminating the darkness of ignorance.

 “Thousands of candles can be lighted from a single candle, and the life of the single candle will not be shortened. Happiness never decreases by being shared”

 

Main Idea

I want to play with the idea of Light and darkness which is the most common way to depict a candle, however the Project should incorporate a sense of aesthetic and should look nice and pleasant (Opinions on the matter vary from person to person) especially in the analogue stage.

Thoughtful Interaction Design Reflection

I found the Thoughtful Interaction Design really enriching and there were many useful ideas which I could learn from. Although Lowgren was specifically mentioning about the topic revolving “Designing digital artifact”, like he mentioned:

“Interaction design refers to the process that is arranged within existing resource constrains to create, shape, and decide all use-oriented qualities (structural, functional, ethical, and aesthetic) of a digital artifact for one or for many clients.”

Thoughtful Interaction Design?
Good Design?

I did some research about Jonas Lowgren and his main area of expertise includes collaborative media, interactive visualization and the design theory of digital materials. He focuses on the digital world and “design” to him is very different from how I interpret it. He places huge emphasis on the “digital artifacts” while I am for the inclusion of more than just that. I think that his concept of thoughtful interaction design could definitely transverse from the idea of just within the digital world into the physical world because not only do we interact with the “digital artifacts”, we also interact with the “physical artifacts”, take for example, a normal physical door. By not placing a door handle on the top corner of a two meters tall door, it might seemed commonsensical, but that is “Thoughtful Interaction Design” to me.

I think that for an artifact(digital or physical) to be an amazingly-thoughtful-interaction-designed, it has to be design with the consideration of all targeted user, how and where will they use the artifact, and account for the safety while fulfilling the expectation of the users, the specification of the client, and when it goes above these basic of an artifact, it has to inspire other designers to follow or “copy” the system or the ideology behind it while simultaneously, the original designer/company would improve the existing design and strife for a better version because nothing is really perfect,

Working with design means that you continuously need to define and redefine what you think of as good design. It is a never-ending process of thoughtful reflections.

And when something was brilliantly designed, not only the customer wants it, the competitors(existing or potential) would want it too.

The iPod Generation 2

I think that the iPod classic 2nd generation from 2002 was brilliantly designed in the aspect of thoughtful interaction design, it had also changed people’s life drastically, even though it was not the pioneer of the iPod series, nor the one that made the biggest leap in sales, I personally think that the 2nd generation iPod classic was the breakthrough within the realm of interaction design, not forgetting that there were many iPod generations to come after the 2nd, each had their multiple system updates and then upgraded to the next generation and then came iPod touch, which gradually evolves to the latest iPhone X.
(Just to be clear, I am definitely not a supporter of Apple and even dislike it as a brand, but their product marketing and system design sure is amazing.)

The biggest change that apple made from the generation 1 to generation 2 was the inclusion of Windows system for syncing the songs from iTunes, as the biggest downfall for generation 1 was that Apple forces the user to be running an Apple computer system to be able to use the iPod, this resulted in the potential user who doesn’t have an Apple computer to be excluded. In Generation 2, Apple included the Musicmatch Jukebox to manage the user’s music library and transfer music to the iPod which made generation 2 the first iPod for Windows.

Before iPod, the usual MP3 Players could hold like 100 songs, and then there was still CD player, where… yes is could hold 1 CD(about 20 song), I remember it took some time to click through the music in these MP3 players.This was the exact MP3 I used when I was young. It has 128mb storage space and uses one AAA battery.

I always think that the ipod were magical in a sense that the circular touch-sensitive wheel, these were really the thoughtful interaction design that was mentioned in Lowgren’s book:

Design work is given form and structure by designer’s own thought, consideration and actions.

These circular touch-sensitive wheel was designed in the consideration as of how they marketed the iPod: to”put 1,000 songs in your pocket.”(which was really ground breaking during that time). The designer took the system advantage(also the limitation) into consideration… Imagine that the iPod does not have the circular wheel for the user to scroll through the song list, and the user did have 1,000 songs, how long or how tedious would it take to click the down button or the next button to go to the 499th song in the list?

With the circular wheel, the user could easily scroll through the list at great speed by spinning the wheel.

The whole form and aesthetics, material used, hardware, software, even till packaging, was well thought of for the optimal user experience, the size is just right to be carried around in the pocket of jeans (target audience demographics placed into consideration), the placement of the screen and the directions was ergonomically constructed so that user could use it with single hand operation, back light of screen vs battery life were well balanced to have good visibility and above average battery life so that user could use the iPod wherever they go and it should last long enough until the user could charge it(understanding the target user). Every aspect of the iPod was efficiently designed to suit their target audience. And by watching the advertisement from that time, it is rather clear who the target audience was.

and then came this:

Young active hipster.

 

In Conclusion.

I think that through the eleven pages of reading, this quote impacted me the most as a designing student,

“We are all living in a world almost completely artificial and designed, and every new addition, every new design adding to this world has an impact on how we experience the whole”

(I like how it goes from a designer’s perspective to a user’s perspective here)

“Design is about shaping the world we live in by creating the conditions” and “it means that you influence people’s work, leisure, and everyday life.” It let me realize that we are actually living in a world that is partially ran by designer, every thing we saw, every thing we touched, was designed by someone at some point of time. We, the designers in making, may hold the power to change the everyday life of the people we’ve never seen in our life.

 

 

Exercise 2, 100 boots: mOFOs – The story of Many Ofos. (Lay Valerie + Tan Siew Hua + Bao Song Yu + Ong Zi Feng)

 

Bike sharing had been in Singapore for almost a year and it is rather successful (transportation for us wise, not in business or government policy) and we could virtually find these bikes anywhere and everywhere (like in the drain, read: man throw ofo bike into canal)

There are 3 major bike sharing company running in Singapore, namely OBike, MoBike and OFO, and out of the 3, OFO is in striking yellow and would be nice in contrasting to most background and so we decided to use OFO for this work! (not because OFO was free from Monday 22nd January to Sunday 4th February, we would definitely pay if we have to. Really.)

During our first session of mOFOs we shifted bikes to create a roadblock in a void deck, by doing so, we had many curious passerby coming to us and asked why are we blocking the path? and we told them that we will remove the Ofos and they are like “ohhhhhh ok”. One even took the pictures of the bike too! she must’ve like our installation and think its really organized and definitely did not think about complaining us… 

And on our second session of mOFOs, we went to Chinese gardens and shifted the bicycles around, Senior Nat saw us during his MRT ride and he alighted the train and helped us to carry the bicycles. Thank you again Nat! =D

at the end of the day, we got photos taken by random passerby and it was uploaded onto Reddit Singapore… well… that’s free publication!

 

Team mOfos Signing out.

 

 

 

Interactive Devices Final Project: Obsoleting Instruments Process 3(Final).

Continue from my previous Process 2.

again, I had progressed much further since that post, mainly in designing the workable electrical and mechanical system that could fit into the Telephone and to write the Arduino code up.

First, lets start with the Final Video!

 

Back into the Process

Since the previous post which I’ve roughly did the belt system that drives the music card into the laser reader, I had added the motor to the system and tried it, at this point, it seemed to work as I thought all I need was to slow the motor down and it will be alright.

After I cut the hole, I proceed to modelling the card slot and i took inspiration from the ATM just to have the user to have something they’ve experienced and know how to put the Music Card in without instructing them, since subconsciously, I assumed that they interacted with a ATM at some point in their life.

After the modelling which i am really happy with, I proceed to print it.

Since it was looking good, I went ahead and make a nicer LED system for it by soldering 4 LED(3 on the bottom and one for the top).

Next, I Epoxyed the speaker onto the bottom of the front belt drive since there is already a hole in the bottom shell for the speaker.

This is a 8 Ohm 0.5watt speaker that will be plugged directly into the Arduino.


I also Epoxyed the 4 LED into the card slot to prevent them from sliding around.

And came the soldering party.

It was at this point then I realized that if i reduce the speed of my DC motor to the speed of the music, I wont have enough torque to pull the card in..

 

After an afternoon of panicking and finding alternative motor or even thinking to redesigning my whole belt system….

I opened up the current DC motor to see if i could make modification by changing the spur gears to worm gear, which will increase torque and lower speed(after i did some research). but this require me to rebuild the whole gearbox as well as to remodel+reprint the whole of the front and back belt system.

And then I found that I have a longer DC motor with metal gears built into it and i tried to figure our if I can incorporate this gear box into my current system, which is also rather impossible as the ratio for this gear box is about 1:45. when I only need about 1:5 to 1:8. if i use this, I will have the belt driver running too slow. same goes for this, but this is 1:250… even slower.

So to solve this problem, I tried to get the medium speed which is faster than what the song should be and will stuck about 30% of the time and removed the buttons (which detects card when user insert into it that trigger the motor to turn the belt.) that caused more friction. And I also jump start the motor by making it to spin at full speed for half a second to break the initial force required when the motor is starting.

The messy configuration, components and wirings.

It took me some time to sort out these messy wiring and make sure that none of the wires interfere with the track that the Music card is going through.

after trying out the workable speed of sound and getting stuck by removing the buttons.

and after this, I tried to code the majority of the code together.

For this, I did not expect to work this well and I am really excited about it!

Towards the end of the project.

to make use of the original button on the phone, I’ve figured that the 12 buttons runs on 2 different circuit which I could simply solder these number together and make all the 12 buttons into one button, so nomatter which buttons the user pressed, it will be registered as one button pressed.

Because I cut off the Redial button on the phone to make space for my belt driver system, I epoxyed the Redial button back to the case as there are no PCB supporting it.

Some may wonder how did I make the Music Card..

I copied a few from online like Demons by Imagine Dragons, Harrypotter’s Hedwig Theme, and Pokemon Theme song, These were labeled on the card and those that weren’t labeled was What I composed myself. Since I have no music background, I did it by trial and error to give it a tune.

This was screen recorded when I tried to compose my 4th tune for this project:

after this was completed, I screen shot it and import into Illustrator to trace it into the Card layout which I made.

and this was how the cards were made.

Laser raster and cut in school on 2mm acrylic.

AND how about the voice command in 7 different accent?

well, this is relatively simple, just type whatever I want on Webbased Text to speech reader and have it read it out in different accent and edit them in premiere pro to cut them up to the exact same length(9 seconds) and put them into the SD card within the Obseleting Instrument’s MP3 Decoder.

I really like the Japanese and Korean accent, its really funny!

Why did I made it to speak different accent? It was to engage the user and make them feel like there was really life in the system where they called/receive call from a real person, like if they discussed with their friend and their friend said that there was a Indian accent while what they heard was the British accent, they might want to try Obseleting Instrument for a few more time. The accent there is there to add variables in the system.

 

In Conclusion

Throughout this Project, I’ve learnt many things like how to model objects in Tinkercad and make measurements properly, there are always failures in everything that I modeled before it works, and this is why 3D printing is a good prototype process where I printed it out and tested it to know if it work or not, if it doesnt, I will shave off some piece to see if it fits, if it does, I will make new measurements for the edited model.

I am really glad that this many piece worked well together and this was the biggest challenge.. since there are so many components working together (electrical and mechanical), even if one of the parts failed, it would not work as well as it is now. So I considered myself really lucky that the parts happened to work well even when there are misalignment everywhere.

Also, to have a Telephone case in the start and scale everything into the Telephone case was really a challenge especially at the start when I could not measure how big the internal was and could only make a guess and print some test print to try it out.

In this project, I realized that if I were to do a project that require multiple fields of knowledge like mechanical and electrical, It was better if I did not know how hard it will be, if I were to know that every part of the project will be something that I don’t know, I will be too afraid to jump into this project. I did something, realized that it doesn’t work and find solution to that single problem and proceed to work on the project and faced another problem, solving and learning one problem at a time lead me to the completion of the project.

Now that I had completed the project and looking back. Obseleting Instrument is really a complicated project as a whole, but thinking about it, I am just putting many small system into one project- like using one laser diode and a photo resistor as a switch,  playing a tune when triggered, a physical button to sense if the phone was picked up, using a relay to control circuits of different voltage, running two DC motor at the same time and so on… Obseleting Instrument is just a collection of small systems, which I personally thinks was what made my journey of doing this project really interesting because I explored the basics of these components and learnt a whole lot through it.